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Stronghold 2 News

Warlords Deep Dive

https://www.youtube.com/watch?v=EsS5tinXmQM
Join us for a full rundown of Stronghold: Warlords' titular warlords system, straight from the mind of Stronghold series Lead Designer and Co-Founder Simon Bradbury. Once again taking the video hot seat, Simon walks us through the finer details of Warlords' new grand strategy gameplay elements. Accompanied by all new multiplayer footage, as well as a first look at the latest version of the warlords system itself, Simon goes in depth for the first time about what this new addition means for our 'castle sim' series.



Discussing the history of Stronghold's estates and their evolution into the current warlords system, today we're revealing new gameplay showing how this feature will work in multiplayer, the later stages of our campaign, skirmish and free build. In the final game players and computer opponents will battle it out military or politically, gaining 'influence' over warlords across the map by any means necessary. With the ability to force a warlord to bend the knee by military might or use diplomacy points to gain favour with them over other players, it is up to the player to decide how and when to conquer each warlord.



There's a lot to go over, so stick with us to find out more about the game's passive warlord perks, edicts which can be used to issue commands, upgrades to edicts and castles, different warlord archetypes and more! If you like the look of the new and improved warlords system please do wishlist Stronghold: Warlords on Steam to be notified of the game's release on January 26th 2021.

https://store.steampowered.com/app/907650/Stronghold_Warlords

New Raw Gameplay

https://www.youtube.com/watch?v=KMvLtj3lhLc
In our final Stronghold: Warlords campaign preview to be released before launch we bring you over 45 minutes of unedited, uninterrupted and commentary-less gameplay! In response to community requests we've emphasised the new music, sound effects and raw gameplay in today's playthrough, which shows off the first mission from our Japanese campaign segment. Chronicling the exploits of key characters and events from 16th Century Japan, our single player campaign was always planned to take players across to the Land of the Rising Sun as of their building and besieging campaign.



Beginning at Inabayama Castle (now known as Gifu castle) in 1567, in Stronghold: Warlords we have Toyotomi Hideyoshi as our chosen Japanese AI Lord. Hideyoshi lived during the Sengoku period in Japan, in which the feudal states constantly fought each other for territorial control. Beginning his military career in the Oda clan as an army recruit to the Ashigaru, Hideyoshi's impressive service earned him a place as a retainer to the now somewhat famous clan leader Oda Nobunaga.



Featuring our latest beta build and a raft of player driven improvements and tweaks, made possible with the Stronghold Discord and some excellent player feedback from our recent demo, we really feel like Warlords is going from strength to strength as we make our way toward launch on January 26th 2021. If you have feedback on playable builds or what you've seen here today be sure to join the Discord and let us know!

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Halloween Update 2020

A ghoulish spell has been cast over your otherwise innocent peasants once again, with the arrival of our now yearly Stronghold Halloween update! While workers can still shovel gong, fight in your army and eat their fill of rations like the best of them, something terrible has definitely happened here...



In addition to horribly disfigured pumpkin heads your peasant populace also have entirely new names like Reginald Bloodcurdle, Tristram Pumpkinhead and Roger the Ripper. Your only hope is to squash any temptation to hollow out their new noggins and put them to work as far away from your corrupted keep as possible! You could attempt to burn these problems away with the new green wildfire, however we have a strong feeling the curse may only be lifted by those who cast it.

The Stronghold Halloween update is now available on Steam for players who have downloaded the latest versions of Stronghold 2 and Stronghold Legends. This event will last for five days, with the above spooky cosmetic changes in place until November 3rd at 10am GMT. After this the spell will break, your peasants (and their names) returning to normal and the eternal green fire becoming regular garden variety not-at-all-magic fire once again.

Happy Halloween!

Dev Diary - AI Improvements

https://www.youtube.com/watch?v=t8tZEYgdzp0
Firefly Studios’ Designer Stephen Richards and series creator Simon Bradbury have revealed four major improvements to AI behaviour found in their upcoming ‘castle sim’ sequel Stronghold: Warlords. This new entry in the historical real-time strategy series will usher in major improvements and refinements in how computer controlled opponents interact with the player, each other and any warlords present on the map.



AI behaviours related to castle management, skirmish combat and city building have been completely revamped for Stronghold: Warlords, in addition to being able to work with the new warlords system. Much like the archetypes of the warlords themselves - such as the Ox, Tiger and Crane - each enemy AI will adhere to a distinct style of play over a set of predetermined behaviours. The decisions made by computer opponents will now be made according to map layout, tactical positioning of warlords, available resources, current army composition and their priorities at different stages of gameplay.



In practical terms this means less hard coded, predictable behaviours and more flexibility in how AI opponents can outmanoeuvre the player, but also how it deals with the evolving situation within its own castle. Independent of the player, AI will build, sell resources and train their army according to changing priorities over the course of a skirmish match. Just as a human player would, the AI will adjust its focus between city building and RTS combat while also battling it out with the player for control over each map’s selection of warlords.

https://store.steampowered.com/app/907650/Stronghold_Warlords

New Beta Gameplay!

https://www.youtube.com/watch?v=8uYTtEUgUEA
Available on Steam during the weeklong the Autumn Steam Game Fest, our new beta Stronghold: Warlords demo can be downloaded right now. That's right! Between October 7th and 13th players will be able to try out our latest build, a brand new mission from Warlords' Vietnam campaign starring the warlord Thuc Phan. After October 13th the demo will no longer be available, so move fast if you want this chance to play our upcoming 'castle sim' before launch and let us know what you think on Discord.

What better way is there to pass the time waiting for that demo to download, than by watching one of our handsome developers play through it for you? Follow our resident Videographer Aaron Hayden as he walks players through some of the new features, visuals and challenges offered by our latest Stronghold: Warlords demo. Expect new info, laughter and perhaps a few tears as Aaron attempts that precarious balance between achieving a perfect run and voicing a full mission walkthrough for the uninitiated.

Players can expect today's new footage and dev commentary to be followed by additional Feature Spotlight videos in the coming weeks and months. Addressing the most common questions about Warlords' gameplay on Discord and YouTube, such as planned A.I. improvements and the titular warlords system, these new videos will also feature more map sizes and community driven features.

https://store.steampowered.com/app/907650/Stronghold_Warlords