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Stronghold Crusader HD News

30 Minutes of Genghis Khan Gameplay

https://www.youtube.com/watch?v=6pgwdzunMNQ
Today we're showing half an hour of brand new Genghis Khan campaign gameplay footage! Featuring developer commentary from Stronghold: Warlords Lead Programmer Tony DeLibero, this new video features hitherto unrevealed units, warlords and castle structures.



A snapshot of the later stages of Warlords' Mongolian campaign segment, today's campaign preview takes players to 1227 AD as the great Khan moves to crush rebelling Xia forces. Surrounded on all fronts by hostile warlords and a well-protected enemy lord, players must first rush to bring each warlord under their command before launching an all out siege on the enemy. Attacking immediately would be foolish, however with enough warlords pledging their gold, resources and troops players can amass an army powerful enough to take down the enemy stronghold.



Featuring Mongolian structures like the new keep and yurt hovels, as well as cavalry units to be revealed in full next month, this new campaign preview is positively brimming with Stronghold: Warlords teases. As we journey with each campaign preview from ancient China and the Mongol Empire to Vietnam and feudal Japan, virtual castle builders can expect more reveals and raw gameplay in the coming weeks. So make sure you're subscribed to Firefly Studios’ YouTube channel 2with notifications turned on to avoid missing out on the latest Stronghold news!

Please Note: This is a beta build and not representative of the final game. Details such as arrow trails, some unit animations and the UI are still being worked on, with improvements to be expected before launch.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

40 Minutes of Campaign Gameplay

https://www.youtube.com/watch?v=fMj48CZdEuo
We've just released a new dev diary featuring fresh campaign gameplay! Using the current beta build of our upcoming ‘castle sim’ Stronghold: Warlords, Nick and Matt showcase the Chinese portion of the game’s 31 mission single player campaign. The ‘Armies of Yan’ occurs toward the end of the Warring States period in 226 BC and features plenty of castle building, defending and besieging.



Over the course of 40 minutes of uninterrupted gameplay, Senior Programmer Matt Smith walks us through the latest additions to our castle building RTS series. Showcasing new units like the Fire Lancer, the titular warlords mechanic and castle sieges, this dev diary is the first in a new series providing an early look at the game’s main single player game mode.



As Stronghold: Warlords approaches launch later this year new campaign previews will be released showcasing game features and improvements, but also to collect feedback from players. With particular attention to community requests, new Warlord abilities and the all important ‘wuselfaktor’, we've been paying close attention to player suggestions since the game’s 2019 E3 reveal. For over a year now our devs have been processing feedback on the game’s visuals, sound effects and most recently gameplay from our Steam Game Fest demo, which can still be played by joining the official Stronghold Discord.

Castle builders will be able to journey from ancient China and Vietnam to feudal Japan and the Mongol Empire when Stronghold: Warlords launches on Steam.

https://store.steampowered.com/app/907650/Stronghold_Warlords

Castle Defences

https://www.youtube.com/watch?v=4uHzrAiDq8U
Today in a new Feature Spotlight we unveil 10 minutes of fresh gameplay for Stronghold: Warlords, revealing six siege defences available in the game at launch on September 29th. Living up to the series’ legacy as a ‘castle sim’, today’s reveal has everything from caged tigers to gunpowder traps and front line barricades.



To defend against the many troop types and siege weapons in Stronghold: Warlords, players will be able to customise their walls with traps and bolster their outer defences. From classic Stronghold staples to new gunpowder-fuelled defensive traps unique to this new entry, Stronghold: Warlords will give players plenty of options for dealing with siege force of all shapes and sizes.



These range from proximity traps to those players must trigger manually. So while a tiger will break free from its cage and attack approaching troops (and your own if you’re not careful!) gunpowder trails must be set off by arrow fire or other incendiary triggers. Used them in tandem and players can decide how and when their web of trails and gunpowder stashes explode, to most effectively disrupt enemy siege attacks.



Wooden defences will also be included in the initial campaign missions and early skirmish mode play, giving players cheaper options for erecting a quick defence early on. These include Arrow Towers, castle wall Hoardings and wooden Barricades, all of which serve as excellent secondary defences for those inclined to turtle during a mission or multiplayer match.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Extended Gameplay (Free Build)

https://www.youtube.com/watch?v=QFPj57jx1R8
We have just released nearly an hour of fresh Stronghold: Warlords gameplay in the form of a full Free Build scenario play-though! Once again spotlighting our unique ‘Free Build’ sandbox mode, revealed last week as part of The Escapist Indie Showcase, here players are asked to construct their dream stronghold. Once built they can test their creation against increasingly challenging infantry invasions, siege weapons, difficulty settings and medieval 'events'.



Watch as Firefly's own Aaron Hayden takes us through the basics of Free Build, how this classic mode will interact with the new 'warlords' system and other Warlords gameplay fundamentals. Designed as a special game mode within Stronghold: Warlords, Free Build is essentially as difficult as you make it. Players who simply want to build to their hearts content are free to do so, while those who wish to create the tightest and most strategically sound citadel can test their theories with wave upon wave of AI invasions.



Playable until Monday 22nd June as part of the Steam Game Festival, Stronghold: Warlords was recently announced for a Steam release on September 29th. The game will launch with a full single-player campaign, bonus economic campaign, free build, custom skirmish and mutliplayer modes.

https://store.steampowered.com/app/907650/Stronghold_Warlords/

Free Build Trailer

https://www.youtube.com/watch?v=Dei0FvLynuo
We are pleased to announce that Stronghold: Warlords will include the series' classic ‘Free Build’ game mode, allowing players to put their stronghold to the test with AI invasions. In Free Build players design a castle with near unlimited resources, customise its defences and finally launch wave after wave of invasions, putting their creation to the test.



Free Build is designed to be played in many different ways. A selection of large open maps to choose from, each with picturesque scenery and monuments, will allow players the option to simply build to their heart’s content if they desire. As in the main campaign, skirmish mode and multiplayer the titular Warlords mechanic can also be used to help build their dream citadel, sending key resources and providing buffs to their castle economy.



Invasions will come with a host of options, including a selection of unique siege armies to throw at your castle walls. Test your mettle against everything from squads of tribesmen and stealthy ninja to battalions of cavalry and armoured legions with powerful siege weapons. The challenge can be further modified with invasion difficulty settings and the ability to add random events such as peasant revolts, moth infestations and deadly roaming tigers. Players will also be able to create custom Free Build maps, adding their own events, invasions and warlords to capture.

https://store.steampowered.com/app/907650/Stronghold_Warlords/