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Happy Halloween 2021!

DDNet celebrates Halloween! Enjoy the dark website theme by Soreu with improvements by Ryozuki.

It's a good time to have fun with your friends on our servers, so get one of the new Halloween 2021 skins by Pipou or one of the older Halloween skins, just type its name in client. Join one of the DDNet Halloween servers in all locations with popular maps redesigned by Lady Saavik and a new Multeasymap redesign by Cøke & Tridemy.



On October 31 a ghost might also haunt your tee!

DDNet 15.5 released

DDNet 15.5 has been released with the following highlights:
  • [Client] Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json) [heinrich5991]
  • [Client] Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers [TsFreddie]
  • [Client] Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/)
  • [Client] Implement HSL sliders [Jupeyy]
  • [Client] Add hookcollision color changeable in HUD [Jupeyy]
  • [Client] Remove "Show only supported" resolutions switch from graphics tab [ardadem]
  • [Client] Remove texture quality config [Jupeyy]
  • [Client] HiDPI-aware resolution list [TsFreddie]
  • [Client] Fix some buttons in menus [Jupeyy]
  • [Client] Set all Intel GPU Windows players to OpenGL 2.0 by default [Jupeyy]
  • [Client] Fix composed binds involving F-keys [Learath2]
  • [Client] Differentiate better between window modes [Jupeyy]
  • [Client] Fix out of list clip clickable/hoverable items [Jupeyy]
  • [Client] Center more tees in graphics [Jupeyy]
  • [Client] Fix auto-reconnect while in game [ChillerDragon]
  • [Client] Fix parsing an ipv6 address without port [heinrich5991]
  • [Client] Avoid spawn effect being clipped for spawning player [TsFreddie]
  • [Client] Fix serverbrowser crash [Jupeyy]
  • [Client] Make pixel alignment numerical more robust when scrolling [Jupeyy]
  • [Client] Compress IPv6 string representations according to RFC5952 [heinrich5991]
  • [Client] Fix crash when sorting empty friend list [Jupeyy]
  • [Client] Fix X11 notifications [Maiski]
  • [Client] Differenciate between width and height for body part [Jupeyy]
  • [Client] Add better support for compose binds in demo menu [ChillerDragon]
  • [Client] Print GPU info into console [Jupeyy]
  • [Editor] Fix infinite loop in editor when changing height [Jupeyy]
  • [Editor] Make sure ctrl+shift+s works same as clicking UI [ChillerDragon]
  • [Server] Disable swap properly since it's still broken
  • [Server] Fix multiple crashes with super
  • [Server] Add new tune: hammer_hit_fire_delay
  • [Server] Fix team rank updating not working [heinrich5991]
  • [Server] Lower save/swap punishment
  • [Tools] Fix duplicate uuid index in maps edited by tools [Patiga]

Brutal Tournament on Teetrader by SickCunt & Feuerfaust Ace

I’m happy to present you this year’s fifth Tournament, the Brutal (★★✰✰✰) map Teetrader by SickCunt & Feuerfaust Ace:

The Tournament will be played on Saturday, June 19 at 18:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 2 hours will win!

Thanks to louis & DarkOort for testing the map! The results will later be available on the tournament page.

Brutal Tournament on Bollermann by Cøke

I’m happy to present you this year’s fourth Tournament, the Brutal (★✰✰✰✰) map Bollermann by Cøke:

The Tournament will be played on Sunday, May 16 at 20:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the best time after 90 min will win!

Thanks to Knuski & QuiX for testing the map! The results will later be available on the tournament page.

3-Player Brutal Tournament

I’m happy to present you this year’s third Tournament, the Brutal (★★★✰✰) map “Best of Three” by Tridemy & Cøke:

The Tournament will be played on Sunday, April 25 at 20:00 CEST on special Tournament servers in every DDNet location. No one has seen the map yet and the first finish will win! The map is for 3-player teams only!

Thanks to QuiX, Knuski & louis for testing the map! The results will later be available on the tournament page.