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DDNet News

DDNet keeps being built by the Community

Numerous mappers in our community actively create new maps, huge thanks to them for all their efforts! See our Recent Map Releases for newly released maps!


Thanks to all our testers for testing these maps on our DDNet Discord Server, especially these, based on the Discord Testing Activity:
name      $ready  comments
Cøke 76 3653
Ravie 33 1992
jao 28 3844
174 17 498
Knuski 11 1043
Kicker 10 909
Welf 9 1019
Sorah 6 554
DarkOort 5 1034
Qywinc 5 941
texnonik 4 1388
louis 4 3626
Lady Saavik 4 1694
Soapy Sandwich 2 568
Dino 2 280

As DDNet is open source we continuously improve the game itself and the client experience. See the recent changelogs for new features and improvements. You can also contribute to DDNet yourself on GitHub, including client translations in your native language.


Come join our community on our Discord Server!

DDNet 15.7 released

DDNet 15.7 has been released with the following highlights:
  • [Client] Make opening files for reading on windows case insensitive (again) [Robyt3]
  • [Client] Increase console backlog size from 64 KB to 1 MB
  • [Client] Fix cutting demos from KoG server
  • [Client] Fix steam names being cut off inside utf8 codepoints [Robyt3]
  • [Client] Make laser doors show correctly when spectating other players [trml]
  • [Client] Improve performance of SnapFindItem for extended item types [heinrich5991]
  • [Client] Fix spacing in HUD settings for 5:4 resolution
  • [Client] Fix serverinfo json parser to work with system libjsonparser
  • [Client] Don't overflow network statistics in debug view
  • [Client] Fix search bar cursor position with empty text [Jupeyy]
  • [Client] Fix killmessage-colored player names [Jupeyy]
  • [Editor] Allow zooming any distance in editor (cl_limit_max_zoom_level 0)
  • [Editor] Use wasd to navigate in editor [ChillerDragon]
  • [Server] Server can disable dummy functionality in client [fokkonaut]
  • [Server] sv_plasma_per_sec 0 disables firing
  • [Server] Optimize entity sending [trml]
  • [Tools] Fix map_extract
  • [Tools] Lots of TSAN, UBSAN, ASAN fixes [Jupeyy, heinrich5991]
  • [Tools] Support ASAN manual memory poisoning for pool allocators [Learath2]

DDNet 15.6 released

DDNet 15.6 has been released with the following highlights:
  • [Client] Lots of prediction improvements, predict switch tiles [trml, Ryozuki]
  • [Client] Select and copy from ingame console [σℓí♡, Jupeyy]
  • [Client] Make emoticons smoother [Jupeyy]
  • [Client] Improve fullscreen and allow ingame resolution changes [Jupeyy, vainiovano]
  • [Client] Add colors for console window (cl_show_console 1 on Windows) [σℓí♡, Jupeyy]
  • [Client] Display colors for strong / weak hook states [σℓí♡]
  • [Client] Allow zooming to levels (e.g. zoom 5) [Learath2]
  • [Client] Improved debug graphs [ChillerDragon]
  • [Client] Add ctrl+backspace for ingame console [σℓí♡]
  • [Client] Update server list silently [Learath2]
  • [Client] Add a new failure log level to the HTTP module [heinrich5991]
  • [Client] Add inp_translated_keys 1 to use local keyboard layout
  • [Client] Disable chat sounds when recording without chat
  • [Editor] Better entity explanations at bottom of screen [HamidReza585]
  • [Server] Add /team -1 to join first empty team [gerdoe-jr]
  • [Server] Try to fix start line skipping [heinrich5991]
  • [Server] Allow antibot to get more insight into network [heinrich5991]
  • [Server] Make teehistorian easier to reproduce [Zwelf]
  • [Server] Split long system messages into two lines [heinrich5991]

Happy Halloween 2021!

DDNet celebrates Halloween! Enjoy the dark website theme by Soreu with improvements by Ryozuki.

It's a good time to have fun with your friends on our servers, so get one of the new Halloween 2021 skins by Pipou or one of the older Halloween skins, just type its name in client. Join one of the DDNet Halloween servers in all locations with popular maps redesigned by Lady Saavik and a new Multeasymap redesign by Cøke & Tridemy.



On October 31 a ghost might also haunt your tee!

DDNet 15.5 released

DDNet 15.5 has been released with the following highlights:
  • [Client] Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json) [heinrich5991]
  • [Client] Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers [TsFreddie]
  • [Client] Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/)
  • [Client] Implement HSL sliders [Jupeyy]
  • [Client] Add hookcollision color changeable in HUD [Jupeyy]
  • [Client] Remove "Show only supported" resolutions switch from graphics tab [ardadem]
  • [Client] Remove texture quality config [Jupeyy]
  • [Client] HiDPI-aware resolution list [TsFreddie]
  • [Client] Fix some buttons in menus [Jupeyy]
  • [Client] Set all Intel GPU Windows players to OpenGL 2.0 by default [Jupeyy]
  • [Client] Fix composed binds involving F-keys [Learath2]
  • [Client] Differentiate better between window modes [Jupeyy]
  • [Client] Fix out of list clip clickable/hoverable items [Jupeyy]
  • [Client] Center more tees in graphics [Jupeyy]
  • [Client] Fix auto-reconnect while in game [ChillerDragon]
  • [Client] Fix parsing an ipv6 address without port [heinrich5991]
  • [Client] Avoid spawn effect being clipped for spawning player [TsFreddie]
  • [Client] Fix serverbrowser crash [Jupeyy]
  • [Client] Make pixel alignment numerical more robust when scrolling [Jupeyy]
  • [Client] Compress IPv6 string representations according to RFC5952 [heinrich5991]
  • [Client] Fix crash when sorting empty friend list [Jupeyy]
  • [Client] Fix X11 notifications [Maiski]
  • [Client] Differenciate between width and height for body part [Jupeyy]
  • [Client] Add better support for compose binds in demo menu [ChillerDragon]
  • [Client] Print GPU info into console [Jupeyy]
  • [Editor] Fix infinite loop in editor when changing height [Jupeyy]
  • [Editor] Make sure ctrl+shift+s works same as clicking UI [ChillerDragon]
  • [Server] Disable swap properly since it's still broken
  • [Server] Fix multiple crashes with super
  • [Server] Add new tune: hammer_hit_fire_delay
  • [Server] Fix team rank updating not working [heinrich5991]
  • [Server] Lower save/swap punishment
  • [Tools] Fix duplicate uuid index in maps edited by tools [Patiga]