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Happy Halloween 2022

Special DDNet servers will run with popular Halloween-themed maps and new Halloween skins will be available!

Tournament #61: Strategic Paraplegic by Soapy Sandwich & Jimmy Jazz

It's time for the third tournament of the year! We will play the brand-new Brutal (★★★✰✰) map Strategic Paraplegic by Soapy Sandwich & Jimmy Jazz:

[previewyoutube][/previewyoutube]

The Tournament will be played on Sunday, September 4 at 20:00 CEST on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! The map can only be played in 2-player teams and requires real players, not dummy.

Thanks to louis for testing the map! The results will later be available on the Tournament page.

DDNet 16.3 released

DDNet 16.3 has been released with the following changes:
  • [Client] Faster PNG loading, warn about incompatible PNGs [Jupeyy, heinrich5991]
  • [Client] Console completion for tunings and renames (`binds`, `tunes`) [Robyt3]
  • [Client] Loading screen for map loading [Jupeyy]
  • [Editor] Add map_replace_area tool [sctt]
  • [Server] Time checkpoint improvements [c0d3d3v]
  • [Client] Improve rendering of demo list icons [Robyt3]
  • [Client] Include config info in help
  • [Client] Add appearance settings page [c0d3d3v]
  • [Client] Allow multiple addresses per server in the serverbrowser [heinrich5991]
  • [Client] Add Esperanto language [dannyhpy]
  • [Client] Fix finding server executable
  • [Client] Abort skin downloads too
  • [Client] Add Discord SDK for macOS arm64
  • [Client] Fix dump_local_console
  • [Client] Validate snapshot size and member variables and demo snapshots [Robyt3]
  • [Client] Fix game freezing up on duplicate snapshot [Fireball]
  • [Client+Server] Improve snapshot performance [Robyt3]
  • [Client] Check fully transparent quads with negative alpha [Jupeyy (on phone)]
  • [Client] Fix backlog page switching between local/remote consoles [Robyt3]
  • [Client] Fix client crash on Linux on freeze bar [c0d3d3v]
  • [Client] Improve UI inputs [c0d3d3v]
  • [Client] Rename `cl_show_quads` to `cl_showquads` to remove binds
  • [Client] Fix text alignment in popups [bluesky]
  • [Editor] Only apply size and color if changed, when editing multiple layers [Robyt3]
  • [Editor] Envelope preview: fix last point not being editable, fix movement of envelope points in Info mode (Ctrl+I) [Robyt3]
  • [Editor] Fix tab and F10 keys working inconsistently in editor [Robyt3]
  • [Editor] Fix editor crashes [Robyt3]
  • [Editor] Fix editor image delete [Jupeyy]
  • [Editor] Fix buffer-overflow in editor on shift-clicking brush [Robyt3]
  • [Editor] Fix shift-leftclick-drag with empty selection to delete
  • [Editor] Reset selected quads when switching layers
  • [Server] Option to remove weak hook & bounce (`sv_no_weak_hook_and_bounce`, for KoG testing) [Jupeyy]
  • [Server] Fix another swap bug [c0d3d3v]
  • [Server] Fix player input player flags translation with 0.7 client [Robyt3]
  • [Server] Only announce DDNet birthday once
  • [Server] Fix MySQL compilation

Client Crash with AMD Beta driver 22.7.1 using OpenGL

According to player reports and verified by Jupeyy the new AMD Radeon Beta driver 22.7.1 is currently crashing in DDNet client when using OpenGL.

So far we have no solution and have reported this problem to AMD. As a workaround you can downgrade the GPU driver to a stable version again, or alternatively use the Vulkan backend in DDNet as per these instructions provided by Jupeyy:
Right click DDNet in Steam, add "gfx_backend Vulkan" to the start parameters inside Steam (notice you HAVE to include the “)

For non-Steam version you can edit the %appdata%\DDNet\settings_ddnet.cfg or %appdata%\Teeworlds\settings_ddnet.cfg and add a line with gfx_backend Vulkan, then start client.

DDNet 16.2 released

DDNet 16.2 has been released with the following changes:
  • [Client] DDNet HUD [c0d3d3v]
  • [Client] Controller support [Robyt3]
  • [Client] Add community skin option [Jupeyy]
  • [Client] Prediction of switch state toggles [trml]
  • [Client] Use STUN to check network status when connecting [heinrich5991]
  • [Server] HTTP masterserver registering [heinrich5991]
  • [Client] Reworked draggers, turrets, hooks always visible [c0d3d3v]
  • [Client] Video Recorder: Don't ever skip any frame [Jupeyy]
  • [Client] Use ellipsis in scoreboard for too long names [c0d3d3]
  • [Client] Added live freeze in comfort entities [louis]
  • [Client] Fix prediction input timing [trml]
  • [Client] Fix input getter for dummy [trml]
  • [Client] Fix dummy tick handling [sjrc6]
  • [Client] Remove ui_scale [Robyt3]
  • [Client] Remove cl_nameplates_ha(_size) [Robyt3]
  • [Client] Fix ingame menu button behavior when holding mouse button [Robyt3]
  • [Client] Prevent UI lockups [Robyt3]
  • [Client] Always render nameplate of spec char [c0d3d3v]
  • [Client] Fix pos1 only scrolling up one page in console [Robyt3]
  • [Client] Lower max allowed FSAA on OpenGL [Jupeyy]
  • [Client] Fix toggle with multiple chains [Robyt3]
  • [Client] Remove cl_show_console [Robyt3]
  • [Client] Fix video rendering being too fast [Jupeyy]
  • [Client] Add basic driver version parsing for Vulkan [Jupeyy]
  • [Client] Update tooltip text after changing language
  • [Client] Support nesting CUI clipping regions and other UI elements [Robyt3]
  • [Client] Remove cl_reset_wanted_weapon_on_death [Chairn]
  • [Client] Fix crash because of hooks on non-DDNet servers [c0d3d3v]
  • [Editor] Fix deleting envelopes not updating sounds [Ravie & c0d3d3v]
  • [Server] Practice: Unfreeze when rescued, reset speed when teleporting [kiw-q]
  • [Server] Practice: Unfreeze after teleporting [hus3h]
  • [Server] Add /cptime name to get checkpoint times of another player (for speedrunning)
  • [Server] Fix laser bounce physics on Putt Putt [c0d3d3v]
  • [Server] Fix server loading map twice on startup [Zwelf]
  • [Server] Fixed non-determinism in physics while keeping old behavior [c0d3d3v]
  • [Server] Swap: Also swap no-collision and no-hook status [c0d3d3v]
  • [Server] Prevent time overflow [c0d3d3v]
  • [Server] Weapon-specific shields: Send normal shields to old clients [c0d3d3v]
  • [Server] Explicitly delete game server from server list on shutdown [heinrich5991]
  • [Server] Make capital /WHISPER work
  • [Server] Remove sv_checkpoint_save
  • [Server] Paginate bans
  • [Server] Make input handling teehistorian-friendly [Zwelf]
  • [Server] Update unicode script generation [Chairn]
  • [Client+Server] Support outdated Windows 7 again (hopefully)
  • [Tooling] Add integration test script and coverage map [ChillerDragon]