1. Stardew Valley
  2. News

Stardew Valley News

1.4.2 Patch Now Out

Hi everyone,

A new patch is out (1.4.2) to fix some more bugs in the recent content update:

Change Log:

- Fixed an issue where the Crane Game would crash on load on Mac builds.
- Fixed workbenches not pulling items from chests that are on rugs.
- Fixed an issue where Robin would stay in bed if she was upgrading certain buildings on game load.
- Reverted placement rules introduced in 1.4.1 which prevented players for creating flooring or torches on their Spouse's porch tiles. Instead, Spouses will now ignore flooring and will "pop off" any torches that are placed in those tiles when they move there in the morning.
- Fixed a bug where buying a magic rock candy from the desert trader, exiting to title, and then re-loading the game would cause it to not re-appear in the shop.
- Fixed a crash when mashing the dialogue advance buttons while transitioning between maps during an event.
- Fixed another way the club smash could cause the player to get "stuck" holding out a weapon.
- Resolved some issues where non-user initiated mouse movements could cause changes in mouse button states to not register.
- Fixed a potential soft-lock that would occur if you passed out on another player's bed.
- Fixed a problem where the screen would be partially faded out when Demetrius comes to ask you about the farm cave.
- Clicking the Emoji menu toggle button on gamepad no longer shows onscreen keyboard.
- Adjusted rumble on third party controllers. This may not fully solve issues on certain third party controllers, but will at least prevent states where the rumble is stuck on.
- Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (for instance, Elliot welcoming you into his shack, even though he is standing at the beach)
- Disabled being able to perform certain actions (like using a Return Scepter) during overnight farm events.
- Farmers who are knocked out while holding an item will now properly animate the knocked out animation.
- Fixed an issue where the tool being upgraded at Clint's could be set to an invalid value, causing Lewis to incorrectly send you a set of tools every night.

If you're still experiencing any issues after this patch, please describe the issue in the comments below.
Thanks for playing!
-Ape

1.4.1 Post-Launch Patch Now Available

Hi everyone,

A bug-fix patch (version 1.4.1) is now available for Stardew Valley, which fixes some of the bugs found since the launch of 1.4. Here are some of the more important fixes:
  • MULTIPLAYER: Fixed an issue where farmhand's separate wallets would be reset to 500g if the host was playing on Mac or Linux
  • Fixed problem harvesting crops with the golden scythe.
  • Added a new Gamepad Mode selection to the options menu. The default setting ("Auto") will automatically switch between keyboard and mouse controls depending on the last used input (this should be fine for most players). "Force on" forces the game to use gamepad logic, similar to earlier versions of Stardew Valley. "Force off" disables the gamepad and can be used if you only play the game using a keyboard and mouse.
  • Fixed bug where you could enter the sewer on your horse, causing you to warp into the void.
  • Fixed a bug where Clint would attempt to upgrade your weapon (he can't), causing your tool to be lost.
  • Fixed a problem where farmhands who disconnected while leveling up could miss out on their level up perks.
  • Fixed a soft-lock scenario in shop menus. You can also now buy recipes with a full inventory.
  •  Trash bear no longer appears on festival days, preventing a potential crash.
  • Fixed a crash when checking the calendar while engaged to another farmer that is currently disconnected from the game.
  • You can now purchase the museum rarecrows from the night market after you've unlocked them.
  • Various controller fixes
  • Many more bug fixes, see link below if you're interested!


You can see a full (but spoiler-filled) changelog here: https://www.stardewvalley.net/1-4-bugfix-patch/

Hopefully, if you've encountered any bugs so far in 1.4, they will be resolved with this patch. If not, please share details of the issue in the comments below.

I hope you are enjoying the 1.4 update so far!

Thanks for playing
-Ape

Edit: the version number was originally 1.4.0.1 for this patch, but it will be changed to 1.4.1 to be compatible with SMAPI, a very popular fan-made Stardew Valley modding API. If you see a tiny update, that's what it is.

1.4 Content Update -- Now Available!



Hi everyone,

The new 1.4 update for Stardew Valley is now available! As usual, this update is completely free for anyone who owns Stardew Valley. It's always fun & exciting to share new content with you, and I really hope you enjoy discovering all the new stuff.

This update not only adds new content and features to the game, but improves the gameplay experience with a ton of "quality of life" features... including some popular & long-standing requests from the community. There's also an enormous amount of bug fixes and some optimizations improvements--in short, the game is more polished than ever. I hope this update will greatly improve your Stardew Valley experience, and make your time in the valley even more joyful, seemless, and fun.

Below is a very, very condensed version of the 1,4 changelog, with spoilers hidden.

1.4 Changelog (Condensed Version):
  • A new mystery to the abandoned JojaMart ...
  • Added some more character events... including a new 14-heart event for every spouse.
  • Added Fish Ponds, a new farm building that allows you to raise fish and harvest a variety of items from them.
  • Added a new farm map: Four Corners
  • Added a tailoring & clothing system
  • Over 60 new items, some fun, some practical and some powerful
  • Added 24 new hairstyles, 181 new shirts, 35 new hats, 14 new pants, and 2 new boots
  • Added the ability to invite a certain friend to be your "Housemate"
  • Junimo Kart has been almost completely re-done
  • You can now choose from 3 cat breeds & 3 dog breeds.
  • Added a new end-game farm building
  • Sheds can be upgraded to double their interior size
  • Added a Desert Trader
  • Added 2 new monsters and 2 new alternative levels to the mines
  • A new type of upgrade at the Blacksmith's
  • An emote menu for your farmer (default key is Y)
  • The social tab now keeps track of villagers' likes and dislikes (click on a villager's icon)
  • Marlon can now recover an item for you after getting knocked out in the mines
  • You now have the option to play multiplayer with separate money coffers, instead of shared.
  • Huge amount of Quality of Life improvements, like being able to stack "big" items (like kegs), or seeing the Junimo Note icon pulse when hovering over an item that's required for a bundle.
  • 14 new music tracks!
  • Hundreds of bug fixes


Again, please keep in mind this is a highly condensed version of the changelog that leaves out a lot of details. The actual changelog is much too long to paste here, but if you'd like to see the complete, spoiler-filled version, please check out this link.

I hope you have fun with the new update, and as always, thanks for playing Stardew Valley!

-ConcernedApe

Edit: Expect a few hotfixes to come out today, to resolve a couple of uncaught bugs.
So far:
-Game will no longer crash when sending an emoji by itself
-Fix for incorrect stone strength & monster spawns in levels 10-30 of the mines



Update 1.3.36 now live

Hi everyone,

The new languages update (1.3.36) is now live for everyone, and includes a couple of bug fixes.

Changelog:

*Added French, Korean, Italian, Hungarian, and Turkish language support
*Fixes bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession
*Fixes furniture rotation bug for "stools"
*Fixes morning music not being played correctly
*(spoiler) Fixes Junimos not disappearing after the final goodbye
*New "About/Credits" menu on title screen

Thanks everyone who helped test out the beta, your feedback was really helpful!

Next up is a big free content update (1.4), that includes lots of new stuff, as well as some really nice quality of life features.

Thanks for playing Stardew Valley!

-ConcernedApe

Update: Just a heads up... you may have noticed a couple of very small additional updates recently (after the 1.3.36). These are minor tweaks/fixes for a couple things that weren't caught in the beta (typos, etc.)

Open beta for new langauges: French, Italian, Turkish, Hungarian, and Korean

Hi everyone,

The beta for French, Turkish, Italian, Hungarian and Korean is here. If you speak any of those languages, and want to help me find bugs, typos, or even just give feedback on the new text, it would be a big favor and I'd really appreciate it!

To access the current beta version of Stardew Valley:

  • Right click on Stardew Valley in your games library and select "Properties"
  • Click the "Betas" tab
  • Click the drop down menu and select "beta" (no password is necessary)
  • Steam will download the beta version. Stardew Valley should now have a [beta] tag in your library.


While it's very unlikely that playing the beta version will threaten your save files, I recommend backing them up anyway. Your save files can be found in the "%appdata%/StardewValley/Saves" folder (on PC).

If you have any feedback or bug reports, please use this thread on the Stardew Valley Subreddit.


Patch notes for v1.3.35 (beta):
  • Added French, Turkish, Italian, and Korean languages
  • Added a new Credits menu to replace the "About" menu on the title screen
  • Removed the /credits command from the chat box
  • Removed unnecessary map files


Update on Feb 2nd:
  • Added Hungarian language
  • Trying out a different font for Korean



Thanks for your help & thanks for playing Stardew Valley!
-Ape