1. Stardew Valley
  2. News

Stardew Valley News

Stardew Valley 1.5.5 improves mod support, and "there may be new content in 1.5.6"

Stardew Valley creator Eric 'ConcernedApe' Barone might be at work on Haunted Chocolatier, but that doesn't mean updates for the farming game are over. Stardew Valley 1.5.5 has gone live with backend improvements for mod support, alongside a selection of bug fixes and quality of life tweaks. Barone has also teased update 1.5.6, which will feature further mod improvements, and - possibly - some new content.


In 1.5.5, the thing you're most likely to notice is that you can now hold control and shift to purchase or craft items in stacks of 25. The full patch notes are available on the official site, but some other improvements include options to place buildings over artifact spots, nudge pets out of the way while doing construction, or buy back items you've sold accidentally.


The big change in 1.5.5, however, is that it's been migrated from XNA to MonoGame. As Barone explains, "this future-proofs the game and allows mods to access more than 4 gigs of RAM". There have also been "various internal changes for mod authors".


Read the rest of the story...


RELATED LINKS:

AGDQ 2022 includes Stardew Valley in 20 minutes and blindfolded Sekiro

Stardew Valley modders are already bringing Haunted Chocolatier to life

Haunted Chocolatier is the next game from the creator of Stardew Valley

Stardew Valley update: What's new in the latest patch




Stardew Valley is all about patience, which keeps paying off when developer ConcernedApe releases huge new Stardew Valley updates almost yearly. Since the game launched in 2016, Stardew Valley's wholesome farming and relaxed town life has wedged itself in everyone's hearts. Even though it's been years since Stardew's launch, ConcernedApe has still been gently tending to his game, adding bulky updates and bug fixes to the base game...
Read more.

Stardew Valley update 'futureproofs the game' with improved modding support




new Stardew Valley update just went live on PC, and while creator Eric Barone says it's not a biggie, it does make some significant changes for modders, also incorporates some quality of life changes, and fixes a handful of minor bugs...
Read more.

1.5.5 update


Hey everyone,

1.5.5 just went live. It's a small update, which doesn't add new content, but has some important technical changes for modders, some quality of life changes, and some bug fixes:

[Architectural changes]
- Migrated the game from XNA (targeting .NET Framework 4.5.2) to MonoGame (targeting .NET 5). This futureproofs the game and allows mods to access more than 4 gigs of RAM.
- Made various internal changes for mod authors.

[Quality of life changes]
- Holding the CTRL key in addition to shift now lets you purchase/craft stacks of 25 items at a time.
- When starting a new save, many settings now default to what they were the last time you played the game. Some settings like zoom level, gamepad mode, and multiplayer server privacy aren't copied over.
- You can now build or move farm buildings onto artifact spots. This destroys the artifact spots.
- You can now nudge pets out of the way while building/moving a building by clicking on them.
- You can now buy back items accidentally sold in the same shopping session.
- The in-game time is now shown on the upper-right hand corner of the screen when playing Journey of the Prairie King in multiplayer.
- Grass placed using Grass Starter during Winter no longer disappears when the game is reloaded (but it still won't grow or spread).

[Localization fixes]
- Fixed Shane's 6-heart event soft-locking in the Hungarian translation.
- Fixed incorrect backslash characters in various events in the Hungarian localization.
- Fixed typos in the French localization.
- Fixed a typo in Livin' Off The Land that incorrectly states that Super Cucumber can be caught in Winter.

[Cosmetic fixes]
- Added commas to the price display on the various building construction menus.
- Adjusted collisions in the Calico Desert to avoid a minor sorting issue on the top-left edge of the raised cliffside.
- Fixed issue where Sebastian's sprite would shift into an invalid position at 1:00 PM when he's working on his bike on the farm.

[General fixes]
- After completing the Cryptic Note quest, subsequently reaching the 100th floor of the Skull Cavern will guarantee a loot chest.
- Fixed an issue where hard mode mines could become permanently enabled.
- The Blacksmith profession now affects Radioactive Bars.
- Garden Pots no longer lose any applied fertilizers when they are harvested from.
- Fixed the explosion radius not being centered when dislodging flooring and certain other types of items.
- When placing a Garden Pot on Ginger Island on a rainy day, it will now spawn with its dirt correctly watered.
- Fixed an issue where moving a cabin with a cellar would cause the stairs to the cellar to warp the players out of bounds for the rest of the play session.
- Fixed a case where entering the Farm from the south on horseback and triggering an event could cause the player to get stuck in a wall.
- Fixed various invisible tiles preventing certain spots in the Mountain lake from spawning fish activity bubbles.
- Fixed the tile holding the plant on Elliott's table not being passable from behind.
- Fixed some tiles on the left side of the beach farm being unbuildable.

If, for any reason, you want to play on the "legacy" 32-bit version, it's still available on Steam (right click Stardew > properties > betas > select "Compatibility" version).

If you are a modder, please check out PathosChild's 1.5.5 migration guide, which goes into greater depth on some of the changes in this patch.

A 1.5.6 update is also currently underway. We're working directly with PathosChild (creator of SMAPI, a very popular Stardew modding tool) to add even more modding support to the game, including some long requested "holy grail" changes which should make some aspects of modding much easier in the future. We've given PathosChild source code access to help us accomplish this task.

There may be some new content in 1.5.6, too, but it's not going to be anything huge like 1.5.

Thanks for playing Stardew Valley!
-Ape

Hotfix at 12/7/2021 4:35PM PST:
- Fixed a memory leak related to sound effects.
- Fixed an issue where the quitting the game in exclusive fullscreen would revert to borderless windowed upon reloading the game.
- Fixed an issue where last used volume levels weren't properly applying when starting a new game.
- Fixed Special Orders board appearing distorted during festivals.
- MODDING: [HOURS_24_00] is now properly zero padded.

8:30PM PST:
-Hotfix to fix the hotfix

Stardew Valley: The Board Game goes back on sale on this week




On February 23, Stardew Valley: The Board Game was revealed to the world. On February 24, Stardew Valley: The Board Game completely sold out. Unsurprising, perhaps, considering the non-stop popularity of the idyllic farm-life sim, but still very disappointing for fans hoping to take a more analog journey through the valley...
Read more.