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BETA 1 Dev News

Hi everyone. BETA 1 development is well underway. The dedicated server is ready, with all the initial bells and whistles (options for ban list, admin list, white list, steam id integration, etc), and under going internal testing. Content is being planned and organized through release. That is currently what is taking up our time, as we are making sure things are as well organized as possible with an update roadmap we can and will be able to stick to. This includes everything, but the initial focus is individual components, vessel building, manufacturing, universe generation, starting a game (with faction picking included), and new player experience specifically in mind. No tutorial yet, but we are putting in some behind-the-scenes work for it.

Some of the things that are being changed and improved:

One of the main changes between Alpha and Beta is how materials are gathered and processed. We're intending for the changes to streamline resource gathering a bit, with less dependency on low level materials later in the game. We'll cover that more indepth near the release of BETA 1.

Another large change we'll be making involves how building with and without Assemblers is done. Mounts will no longer require an item, but still have an integrity cost. Players in their space suits will be able place very cheap and weak, but still valid tiles. Vessels with an Assembler on board will be able to self-edit, but only under certain conditions and with restrictions.

We have gone through all made some error handling improvements while we're revisiting all content. Stripping out all the content should handle much better now for both game reliability and when needed error handling and logging, for future modding.

Finally, the price will be increasing with the release of Beta from the current 9.99 USD to 12.49 USD. Actual price depends on region, but we follow Steam's price suggestions for all markets. Once Beta is done, the price will increase one last time to the final Release price. Just a bit of information for those price conscience shoppers.

A Pre-Release build should be ready in the next week or two.

ALPHA 18.1 Released


ALPHA 18.1 adds a new projectile and some significant performance optimizations as well as fixing some more bugs.

For a full list of fixes please check out the forum post here forum post

ALPHA 18 Released - Combat and Control



ALPHA 18 is finally here. Focusing on combat, ALPHA 18 includes several new weapons and weapon types including everything from mines and seeker missiles to shield penetrating guns and energy sapping cannons.

To control all those new toys this update also sees the inclusion of Control Groups, allowing captains to fire only the weapons they want to when they want. Another aspect of control we have added is lock-on targeting, both for whole vessels as well as individual tiles (no more struggling to keep the cursor over that one crucial tile).

Sorry the update has taken longer than usual, one reason being Rex's PC was fried by a recent lightning strike.

For a full list of all the additions, changes and bug fixes as well as how they all work please check out the forum post here forum post

ALPHA 18 Pre-Release Build 2 Released

ALPHA 18 Pre-Release 2 is now available. This Pre-Release Build adds some more new weapons as well as fixes for a number of bugs and other issues.

This is a pre-release build so all the usual things apply, it will have problems (some of which we know about) and it may break your universe.

If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/17/1681441347879213087/ and how to access it here: https://steamcommunity.com/app/416240/discussions/17/1814296907961057935/

ALPHA 18 Pre-Release Build 1 Available


ALPHA 18 is almost here. We know it has been a while but it is not quite ready for final release yet. However for those who are willing to endure some bugs and glitches we have just released ALPHA 18 Pre-Release Build 1.

This pre-release contains at least one variant of each of the new weapon types to try out along with the targetting and control group additions mentioned in previous blog posts. Please check the change log for some known issues and as always let us know what you think of the new additions.

If you would like to check out this pre-release build all the usual things apply, it will have problems (some of which we know about) and it may break your universe.

If you still wish to give it a try check out all the changes and details here : https://steamcommunity.com/app/416240/discussions/17/1814296907961062854/ and how to access it here: https://steamcommunity.com/app/416240/discussions/17/1814296907961057935/