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22 Racing Series News

October Update

We'll be exhibing 22 at PAX Australia at the end of October, so if you're in Melbourne, Australia, come by for another chance to win some prizes!

This update contains a recreation of a challenging real-world race track, for players who want to try out a strange blend of sim-racing and future-racing. The Bathurst track is still extremely work-in-progress, so expect some bugs for now...

Vehicle handling and physics have been re-tuned greatly in this update, with attention being paid to new players who haven't yet mastered the vehicle. Low-speed spins are much less likely, and steering authority during extreme high-speed manouvres is much improved.

As usual, all feedback is appreciated!

2018/10/16 - v0.32

New track: Bathurst / Mount Panorama (2.5x real scale).
New track: Bathurst Historic (real world scale).
Tutorial race mode (work in progress!).
Motion blur effect.
Can select vehicle ability loadout in the vehicle editor.
Vehicle editor keeps parts attached when possible.
Vehicle editor part sorting.
Vehicle editor parts filters.
Updated leaderboards.
Added sand/grass/dirt/snow physics materials (currently only on Bathurst).
Experimental vehicle features: magnetic tires, rear-wheel steering.
Added ESP to vehicle wheels to avoid low-speed spins.
Improved tire response on curved surfaces.
Much improved vehicle handling when driving on walls.
Much less likely to spin out when resetting to a checkpoint.
Updated telemetry output data and force feedback for grass/sand/dirt/snow.
Fixed some vehicle decal issues.
Fixed some audio drop-out issues.
Fixed one AI vehicle always being brainless.
Fixed first-person HUD.

2018/10/18 - v0.32b/c - hotfixes

Change from FXAA to SMAA T2x antialiasing.
Fix flickering HUD elements.
Add "-gpuextensions 0" command line option.
WIP split-screen tutorial support.

2018/10/18 - v0.32d hotfix

Fixed VR, D3D10 rendering.

2018/11/2 - v0.32e

Improved tutorial.
New sector ownership HUD.

2018/11/8 - v0.32f

Added a C++ telemetry example application.

2018/11/9 - v0.32g

Fix tutorial crash.

September update

The September update brings a preview of the configurable vehicle loadout system. The vehicle editor doesn't yet allow you to edit your own loadouts, but within a race you can select from a list of pre-defined loadouts.

The previous vehicle loadout of 4 upgrade slots is currently named the "Hero" class, and is joined by 4 new classes designed to fill different roles within a team match.

2018/09/05 - v0.31

Loads of new vehicle abilities!
Different vehicle ability loadouts.
Vehicle select screen.
Team select screen.
Player name labels above vehicles.
Vehicle editor camera controls.
Re-enabled bloom effect.
Optimized split-screen.
Smoother vehicle physics at high speeds.


Melbourne Esports Open results

Congratulations to 'Slipstream', who dominated the leaderboards during our time-trial open compition at the Melbourne Esports Open, and has won an Acer Aspire Nitro 5 gaming laptop, courtesy of AMD!

Melbourne Esports Open 2018 Time Trial

For the next two days, 22 will be exibiting at MEO 2018. You'll be able to compete for the best lap times on a local leaderboard, and thanks to the sponsorship of AMD, the winner will walk away with a brand shiny new gaming laptop! See you there.

MEO 2108 details: https://www.melbourneesportsopen.com.au/
Competition details: http://www.22series.com/meo2018tournament/#about

August Updates and Melbourne Esports Open 2018 (updated)

Melbourne Esports Open 2018

22 Racing Series will be present in the expo hall at MEO 2018, on September 1st & 2nd! Visit the team in person, and participate in contests and tournaments to win prizes, including new PC hardware components.
More information / Buy tickets

August Updates

We're starting August with another small incremental patch. The vehicle editor is much more complete now, actually allowing you to save vehicles and take them into races. Various engine improvements and controller support issues are also included.

Our focus will now shift back to gameplay, tutorials and online features!

Controls configuration guide

https://steamcommunity.com/sharedfiles/filedetails/?id=1463227426

2018/08/02 - v0.30

Improved load times.
Vehicle editor saves to Steam Invetory.
Custom vehicles can be renamed.
More Vehicle editor parts.
Vehicle aero elements animate to match physics (DRS, air mode steering).
Can take customized vehicles into races.
Joystick/Steering-Wheel "hats" (D-pads) can be bound to controls.
Fixed Fanatec force feedback.
Set Logitech and Fanatec wheels to 180deg range instead of 900deg.
Added Thrustmaster T500RS SDK.

2018/08/08 - v0.30b

Updated telemetry output format.
Experimental dynamic reflection graphics system.
Vehicle editor improvements.

2018/08/09 - v0.30c

D3D10 hotfix.

July Updates

Version 0.29 is another small update, containing initial support for Windows Mixed Reality hardware, more work on the vehicle builder, and finally support for completely customizing your controls.

Please note - the vehicle builder still does not save your creations
Another patch later this month will hopefully add saving, and the ability to take your creations into races.

We will also be posting a guide on how to set up custom controls for steering wheels, joysticks, etc, and would love any community contributions here. If you have a specific bit of hardware that you want us to support, let us know!

2018/07/14 - v0.29

Controls configuration GUI.
More Vehicle editor!
Support Windows Mixed Reality for SteamVR.

2018/07/18 - v0.29b

Controls configuration GUI fixes.
More Vehicle editor parts!!