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Roll Or Die News

Update v0.4.0: Obstacle Course (Parkour Run) + New Leaderboard

New Mode: Obstacle Course (Parkour Run)


  • A brutal parkour run to the finish


  • Best time wins, expect lots of deaths


New Leaderboard

  • Obstacle Course now has a global time leaderboard


  • Times display as M:SS


Polish + Fixes

  • Smoother camera behavior during falls


  • Respawn flow improvements


  1. General UI cleanup


Coming Next

  • Key rebinding


  • New Time Attack challenge mode

Update V0.3.3: The Jump & UI Overhaul

Thank you for the Positive reviews! > Roll Or Die is officially "Positive" on Steam thanks to your support. This update focuses on polish, visibility, and giving the player more control.

What’s New:

  • Complete UI Overhaul: Every menu has been redesigned with new, unified high-fidelity frames and buttons.


  • New Jump Mechanic: You can now jump in Endless Run! Use it to clear gaps or dodge obstacles (2-second cooldown).


  • Camera Overhaul: Wider perspective in Endless Run so you can see incoming obstacles much sooner.


  • Optimization: Performance improvements for smoother gameplay in both modes.


Notice: The price of Roll Or Die will increase to $2.99 starting with the V0.4.0 Obstacle Course update. Buy now to lock in the $1.99 price!

Next Up: I'm moving on to adding more variety and unique challenges to Time Attack mode. Stay tuned!

v0.3.1 Audio Update

[p]Hey everyone, it is finally here![/p][p]Update v0.3.1 is live and it is focused on audio polish and quality of life. If you have been wanting proper volume control and a few missing sound touches, this one is for you.[/p][p]Changelog v0.3.1[/p][p]New[/p]
  • [p]Master, Music, and SFX volume sliders[/p]
  • [p]Settings menu accessible from the pause menu during gameplay[/p]
  • [p]New custom made music tracks created specifically for Roll Or Die[/p]
  • [p]New jump SFX and UI click SFX[/p]
  • [p]New in game Review button[/p]
[p]Notes[/p]
  • [p]Steam may require around 20 minutes of playtime before the review box appears[/p]
  • [p]Reset Highscore only affects your local score[/p]
[p]Thank you for your continued support![/p]

v0.3.0 Endless Run leaderboard note

Endless Run scoring changed in v0.3.0. If you played older builds, your saved local Endless Run high score can prevent your first score from uploading.

Fix (one time): Main Menu → Settings → Reset High Scores, then play one Endless Run.

Important: This reset only clears your in game saved high score. It does not reset or delete anything on the Steam leaderboard.

V0.3.0: Endless Run Leaderboard is Live

Hey everyone!

I’m happy to announce the next roadmap milestone just dropped: V0.3.0 is now live.

This update is all about pushing the game closer to the competitive arcade experience I want it to be, and making the whole presentation feel more complete.

What’s new in V0.3.0

Endless Run leaderboard is now live: your distance traveled gets submitted and you can compete for the top spot

Visual upgrades: obstacles and walls have been updated to improve clarity and overall look

UI polish and small fixes across the experience

What’s next
Next up I’m focusing on bug fixes, gameplay polish, and balance tuning based on player feedback. After that I’ll be working on custom music and music and SFX volume sliders.

Thanks for playing and supporting the game. If you’ve been enjoying it, a review helps more than you think.