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Road to Ballhalla News

Ultra-secret update v161008 has arrived!

This is a smaller update that mostly improves some Scavenger Hunt stuff as well as other secrets. Here's the changelog:

Removed jumppad from Scavenger Hunt entry. You can no longer exploit this to get to the Hole of Glory.
Scavenger Hunt percentage in the start menu now includes getting to the final secret - so, if you haven't found all secrets yet, your percentage is lower than before.
A few updates to some secrets, mostly ensuring that they can't be reached with trial and error, but only if you've found out the right solution.
Increased time needed for getting all 3 stars in 1-4 rush. You no longer need that cool trick at the second section (though obviously you'll still need it if you want to get into the top 50).
Minor updates to the captcha graphic.

Enjoy!

Hi, I'm content (update v160926)



Another update already, this time with all-new gameplay content!
  • Added lots of new optional sections to several trials, adding maybe half an hour of new gameplay to the campaign.
  • Reworked yellow orb placements in all trials. Optional sections now reward you with more yellow orbs, so you're not collecting as many of them by just rolling on the main path. This should entice you to explore the levels a bit more and not roll straight to the exit.
  • Changed distribution of Tokens earned from collecting yellow orbs, now 60%/80%/90%/100% for 1 to 4 Tokens (50%/60%/85%/100% previously).
  • Teleporters are now blue instead of yellow, as players sometimes confused them with the exit hole. Not kidding.


Enjoy!

Hi, I'm content (update v160926)



Another update already, this time with all-new gameplay content!
  • Added lots of new optional sections to several trials, adding maybe half an hour of new gameplay to the campaign.
  • Reworked yellow orb placements in all trials. Optional sections now reward you with more yellow orbs, so you're not collecting as many of them by just rolling on the main path. This should entice you to explore the levels a bit more and not roll straight to the exit.
  • Changed distribution of Tokens earned from collecting yellow orbs, now 60%/80%/90%/100% for 1 to 4 Tokens (50%/60%/85%/100% previously).
  • Teleporters are now blue instead of yellow, as players sometimes confused them with the exit hole. Not kidding.


Enjoy!

Second major update (v160918) is live!



Just another patch, because I don't have anything better to do on Sundays.

Game:
  • You can now literally roll the credits.
  • Streamlined Hub layout (chapter 4 now directly accessible from chapter 3). Believe it or not, some people got stuck in chapter 3.
  • Rush trials are no longer unlocked with Time Stars - now, you'll only have to beat the last trial on a world to unlock its Rush Mode.
  • Non-trial hub holes (like "Do Not Enter") now have blue particle effects to distinguish them from actual playable trials.
  • Updated access area to the Scavenger Hunt with another info text.
  • Some smaller changes to some trials, especially text hints.
  • Reballanced some secret areas. No, you shouldn't just trial & error the one in 2-2.
  • Some other hidden additions I'm obviously not going to tell you about.


Editor:
  • Uploaded trials are now automatically set to be "public". Previously, you had to manually set them to "public" on your Workshop content page.


Happy cracking, warez groups!

Second major update (v160918) is live!



Just another patch, because I don't have anything better to do on Sundays.

Game:
  • You can now literally roll the credits.
  • Streamlined Hub layout (chapter 4 now directly accessible from chapter 3). Believe it or not, some people got stuck in chapter 3.
  • Rush trials are no longer unlocked with Time Stars - now, you'll only have to beat the last trial on a world to unlock its Rush Mode.
  • Non-trial hub holes (like "Do Not Enter") now have blue particle effects to distinguish them from actual playable trials.
  • Updated access area to the Scavenger Hunt with another info text.
  • Some smaller changes to some trials, especially text hints.
  • Reballanced some secret areas. No, you shouldn't just trial & error the one in 2-2.
  • Some other hidden additions I'm obviously not going to tell you about.


Editor:
  • Uploaded trials are now automatically set to be "public". Previously, you had to manually set them to "public" on your Workshop content page.


Happy cracking, warez groups!