[h3]Don't wait, check it out! ːhappy_yetiː[/h3][p][/p]
v 0.987 - 4 days before the release!
[h3]Super excited! ːhappy_yetiː[/h3][p][/p]
[p]Better texts for Portuguese, Polish, and Chinese[/p]
[p]Bug fix for when you beat a boss fight with no defenders[/p]
[p]Laser particles[/p]
[p]A few Friends rebalanced[/p]
[p]Cups from the demo will be kept in the full version[/p]
[p]Resources will not blink if you set "Show Loot" to "Off"[/p]
v 0.960 - more updates for the god of updates
[p]Better texts for Japanese, Greek, French, Turkish [/p]
[p]Better targeting for boss mode - Piercing units will target the closest enemies to have more piercing behind them. One-hit units will target enemies who are going to escape earlier (counting their speed and position). Outside a boss fight, they will shoot randomly, because it's easier for the CPU and because who cares ːhappy_yetiː[/p]
[p]Bugfixes for sounds, and I forgot what else [/p]
[p]More juicier beams with burn traces. Raytracing of some kind ːsteamsunnyː[/p]
[p]Some things for a full version, not visible in the demo (extra boss challenges!)[/p]
Zero Stress King: Idle Defense will release on March 30th!
[p]ːhappy_yetiːːhappy_yetiːːhappy_yetiː[/p]
0.941 - better skill view, Thai, bugfixes
[p]You can see skill prices w/o hovering over it (very comfy, thanks Reddit!) ːhappy_yetiː[/p]