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Factorio News

Version 1.1.109 released as stable

Changes from 1.1.108 to 1.1.109

Changes


  • Updated the format of the machine-readable modding documentation to version 5.
Bugfixes


  • Fixed a crash when exiting the game while steam authentication is failing.
  • Fixed a crash when starting the game with fractional scaling on newer wlroots compositors.
  • Fixed a potential desync when calling LuaGui::is_valid_sprite_path() with a sprite path starting with "file.".
  • Fixed a potential crash when switching audio device fails. more
  • Fixed a crash when trying to hand-craft recipes that have fluid ingredients.

Friday Facts #417 - Space Age development

Hello,
we usually show finished stuff in Friday facts these days, but I personally always liked to have a peek behind the curtains and see the (temporary) mess there. This motivated me to do some kind of overview of how the overall expansion development felt from my perspective. If you are like me, you might appreciate it.

Read the full post on our website.

Friday Facts #416 - Fluids 2.0

Hello,
Grab your best lube, because it's time to talk about fluids!

Read the full post on our website.

Friday Facts #415 - Fix, Improve, Optimize

Hello,
While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

Read the full post on our website.

Friday Facts #414 - Spoils of Agriculture

Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there.

With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that.

Read the full post on our website.