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Factorio News

Version 1.1.107 released as stable

Changes from 1.1.105 to 1.1.107

Gui


  • Added Paste button to exchange string import GUIs
  • Scrolling is smoother when using scrollbars with a controller.
  • Hotkey hints GUI will try to move out of the way of chat messages.
Modding


  • Added an optional "mods" to simulation definitions.
  • Added StorageTankPrototype::show_fluid_icon.
Scripting


  • Disabled the majority of the lua "debug" library due to security issues.
  • Added LuaEntityPrototype::vector_to_place_result.
  • Added LuaRendering::move_to_back.
  • Added LuaItemStack::is_ammo read.
Bugfixes


  • Fixed LuaEntity::set_request_slot would not accept count of 0. more
  • Fixed first tutorial level advancing to a wrong story step after drill is set in quickbar. more
  • Fixed mods sorting order by last highlighted and by last updated. more
  • Fixed a crash when watching a replay when other player looks into blueprint library. more
  • Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. more
  • Fixed LuaEntity::circuit_connection_definitions could return copper wires from ghost entities. more
  • Fixed a desync related to changing in-progress infinite research levels. more
  • Fixed a crash when quitting to the main menu while non-blocking saving is running. more
  • Fixed a rare crash when switching audio devices. more
  • Fixed copying train stop settings could cause some trains to arrive. more
  • Fixed a save corruption issue related to large amounts of overlapping small electric poles. more
  • Fixed crash when finishing a mini-tutorial after changing the input method from keyboard and mouse to controller while in the mini-tutorial.
  • Fixed strange entity selection behavior after finishing a mini-tutorial after changing the input method from controller to keyboard and mouse while in the mini-tutorial.
  • Fixed entity status icons being visible in simulations. more
  • Fixed that the game window was missing decorations when using Gnome on Wayland. more
  • Fixed a crash related to XDG cursor themes on Wayland. more
  • Fixed a crash when giving NaN values to some lua APIs. more
  • Fixed a desync when changing the force of a requester chest with filters set from the circuit network. more
  • Fixed a rendering issue with pumpjack arrows when holding some items. more

Friday Facts #406 - Space Age Music

It was November of 2021 when we started conversations with Petr Wajsar, a very talented Czech music composer, to create the soundtrack for the Factorio expansion. Since then we have been working together on the soundtrack of Factorio Space Age.

Read the full post on our website.

Friday Facts #405 - Whole belt reader, New logistics GUI

Hello,

Today we have a quite a range of new features and improvements coming in 2.0.

Read the full post on our website.



Beloved, 97% rated Steam management game getting big QoL upgrades

After an early access launch and a full release to Steam in 2020, the automation resource management sim Factorio is still going incredibly strong. Even after all this time the team at Wube Software is teasing big quality-of-life improvements for the game, with changes to the Spidertron remote, the ability to pipette more things, and better blueprint grid adjustment at the top of the list for one of the best automation games on Steam.


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Friday Facts #404 - Frustration not found

Hello,
Today we have another dose of anti-frustration improvements for you.

Read the full post on our website.