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Factorio News

Friday Facts #401 - New terrain, new planet

Surprise! There are 5 new planets in the expansion.

The first planet you arrive on is a strange new land, rich with iron, copper, coal, stone, oil, and uranium. Everything a starting factory needs and more. There's also water, fish, grass and trees. Yes, this is a fertile land, and we will thrive. We will rule over all this land, and we will call it... "This Land" "Nauvis".

Read the full post on our website.

Friday Facts #400 - Chart search and Pins

Hello,
Is it me you're looking for?

Read the full post on our website.

Friday Facts #399 - Trash to Treasure

Hello, It's Earendel back for another electric adventure.
You got your first look at Fulgora in FFF-398. (If you haven't read that already please read that first.)

Now let's take a look at the new planet's mechanics.

Read the full post on our website.

Friday Facts #398 - Fulgora

Hello there,
Where shall we go today?

Read the full post on our website.

Version 1.1.104 released as stable

Changes from 1.1.102 to 1.1.104

Gui


  • Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.
Bugfixes


  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled. more
  • Fixed that migration_applied was always false in the on_configuration_changed event. more
  • Fixed that item health bars didn't render correctly at some scales. more
  • Fixed a crash when the server has disconnected while setting quickbar slots. more
  • Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing. more
  • Fixed that the custom camera widget wouldn't render entity status icons correctly. more
  • Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist. more
  • Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result. more
  • Fixed an error when scenario or blueprint library files are read-only on Linux. more
  • Fixed several potential deadlocking issues with non-blocking saving. more
  • Fixed tank not consuming fuel when turning while braking. more
  • Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it. more
  • Fixed partial item transfer not preserving inventory hand location. more
  • Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
  • Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
  • Fixed controller relative driving mode causing jittery movement when driving backwards.
  • Fixed a crash when searching in certain icon selector GUIs. more
  • Fixed that empty locale would cause things to not show in GUIs. more
  • Fixed intro sound being treated as gui effect instead of music. more
  • Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system.
Debug


  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.