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Factorio News

Version 1.1.91 released as stable

Changes from 1.1.87 to 1.1.91

Features

Minor Features


  • Added controller vibrations to some actions.
Changes


  • Automatic UI scale on Steam Deck will never be lower than 100%
  • Steam on-screen keyboard will automatically appear on Steam Deck and in Steam Big Picture mode when using a controller.
  • The temporary virtual cursor shown when using the mouse in controller input mode will now disappear when a controller stick is moved instead of after 1.5 seconds more
Bugfixes


  • Fixed that notch slider tooltips would not show in some cases. more
  • Fixed that updating mods with dependencies did not work correctly in some cases. more
  • Fixed music not playing after setting preferred audio output device. more
  • Fixed that any error with an audio stream would crash the game, improved audio stream error handling in general.
  • Fixed a hang in audio streams. more
  • Fixed Hungarian keyboard layout not being handled correctly. more
  • Fixed a desync between ARM and x86 platforms when calling math.atan2() Lua function with NaN arguments.
  • Fixed a player could not obtain achievements if it was in game for longer than 9942h. more
  • Fixed blueprint setup GUI cutting off at the bottom at certain UI scales. more
  • Fixed that LuaGuiElement type 'slider' didn't enable/disable correctly when first created. more
  • Fixed a crash when clearing the cursor stack through script when using capsules. more
  • Fixed a crash when viewing the map preview when one or more noise expressions are invalid. more
  • Fixed that the game could freeze if there were too many auto-placeable entities defined. more
  • Fixed cursor sometimes teleporting to nearby entities when selecting entities to be built from the Quick panel with controller, in multiplayer.
  • Fixed that damage trigger effects would not pass the damage source when doing damage. more
  • Fixed some visual glitches related to LuaGuiElement::auto_toggle and LuaGuiElement::toggled.
  • Fixed that some remapped keys wouldn't work on Linux. more
  • Fixed that some default mappings on Steam Deck would map to back grip buttons but there was no way to trigger them.
  • Fixed that --dump-data did not work if the script output folder didn't exist. more
  • Fixed sounds.large_explosion ignoring volume parameter. more
  • Fixed that updating a mod would re-download all of its dependencies if they were not enabled. more
  • Fixed that Build control was allowing binding to controller buttons that would not work. more
  • Fixed (again) dump commands not working correctly related to folders. more
  • Fixed that ending copy selection in controller mode could trigger the copied entities to be immediately built. more
Modding


  • Added FurnacePrototype::cant_insert_at_source_message_key. more
  • Added game_controller_vibration_data to sounds.
  • Removed unused rocket silo prototype property idle_energy_usage.
Scripting


  • Added LuaEntity::copper_connection_definitions.
  • LuaGameScript::kick_player and ban_player no longer accept LocalisedString for reason parameter but only regular strings.
  • LuaSurface::map_gen_settings can be changed during on_chunk_generated. more
  • Added LuaEntityPrototype::vertical_selection_shift.
  • Added LuaEntity::is_headed_to_trains_front read.
  • Added LuaEntity::draw_data read for rolling stock.
  • LuaEntity::neighbours read for underground belt ghost returns far end.
  • Removed LuaEntityPrototype::idle_energy_usage read.

Friday Facts #376 - Research and Technology

Hello,
This week we will talk about some technology and research related changes coming in 2.0 and the Space Age expansion.

Read the full post on our website.

Friday Facts #375 - Quality

Hello,
Today we are going to talk a little bit about a big feature in the expansion, Quality!

Read the full post on our website.

Friday Facts #374 - Smarter robots

Hello,
today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).

Read the full post on our website.

Friday Facts #373 - Factorio: Space Age

Hello, long time no see!
Today we are going to talk about the expansion which is called Factorio: Space Age.

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Read the full post on our website.