Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. more
Fixed a lighting issue with QCK Prism mousepads. more
Fixed recipe notifications when a recipe is hidden from hand crafting. more
Fixed that units dying wouldn't contain the unit group they were part of. more
Fixed a crash when migrating entities across types in some cases. more
Fixed several crashes when writing to disk fails. more
Fixed that searching descriptions of some items didn't work correctly. more
Fixed that fast-replacing gates would remove wall control behaviors. more
Fixed desync related to manually fast replacing both ends of underground belt in a way, that they don't connect in the end.
Fixed a crash when trying to edit the whitelist on a server while autosave happens. more
Fixed counting tiles when part of search area hits non existing chunks. more
Fixed that gate technology had no description. more
Fixed loaders would leave a gap on belt when items started moving. more
Fixed nuke did not vaporize things in the epicenter of the blast and would leave corpses and remnants behind.
Fixed a crash when using items with inventories that contain construction robots. more
Fixed a crash when making a new game from a scenario with the map editor in a vehicle. more
Fixed not being able to leave large cars with certain shape. more
Fixed that using large values in the map editor "tick custom" field didn't work correctly. more
Fixed that radar coverage preview wasn't visible when the mouse was above invisible parts of the GUI. more
Fixed Terrain water checkbox in map generation settings didn't have the tooltip info icon. more
Fixed that the mining drill GUI couldn't be moved off screen. more
Fixed science pack requirement objective in supply challenge. more
Fixed that tooltips of slots in the statistics GUIs didn't account for force bonuses. more
Fixed that upgrading underground belts marked for upgrade didn't properly upgrade the (potentially) connected belts on the other side. more
Fixed LuaEntityPrototype::module_inventory_size would return nil when entity has 65535 slots for modules. more
Scripting
Added a machine-readable JSON format of the runtime documentation, which can be used by developer tools to provide code completion and related functionality.
Added vertical_alignment parameter for LuaRendering::draw_text.
Version 1.1.34 released as stable
Scripting
Added LuaEntityPrototype::air_resistance read.
Bugfixes
Fixed black border in spidertron technology icon. more
Fixed that having non standard UI scale would render screen white. more
Fixed that train could get stuck in destination_full state with available goals when a train stop was built next to ghost rail. more
Fixed that LuaPlayer::disable_alert() didn't work for custom alerts. more
Fixed that piercing damage didn't work correctly with turrets. more
Fixed that LuaSurface::clone_brush() didn't clone entities correctly. more
Fixed trees with not-flammable flag would still catch on fire. more
Fixed blueprints and copy-paste tools didn't capture planned direction changes of entities. more
Fixed that changing train stop limit would not set last player. more
Reworked all technology icons, and provided higher resolutions used by high GUI scale.
Changed item icons for armors, to match the progression and tech icons better.
Changes
Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor.
Bugfixes
Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. more
Fixed cut-tool showing distinct selection color when holding shift. more
Fixed armor rich text tags not using the correct icon. more
Fixed pumpjack showing item drop indication arrows. more
Fixed being unable to confirm the migrated content window if there was a game GUI open behind it. more
Fixed a bad Lua event when invalidating the owning players controller during the gui closed event. more
Fixed scaling of icons on buttons with more than 200% UI scale.
Fixed issue where ghosts overlapping with non-ghost entity in cloned area is not cloned. (fixes https://forums.factorio.com/97861)
Fixed using upgrade planner without explicit filters on entities marked for upgrade would not upgrade the existing upgrade orders.
Fixed a crash with mods and chunk generation in some cases. more
Fixed the wrong technology level shown on the icon in the currently selected technology.
Fixed the missing notification (i) icon on the recipe group button, when there are more groups, so the tabs are shown as buttons instead.
Fixed a crash when trying to undo actions done on a surface that was deleted in the meantime. more
Fixed that train would sometimes NO_PATH during repath while in intersection where the path passes through a block that is already occupied by that train. more
Fixed a crash when the link_id of a linked container is changed while a non-admin has the GUI open. more
Modding
Added "add" and "remove" modes to the Infinity pipe and Heat interface.
Scripting
Removed the "tile-build" SoundPath type. It has been replaced with "tile-build-small", "tile-build-medium", "tile-build-large", allowing mods to specify which size they want to refer to.
Added "add" and "remove" modes to `InfinityPipeFilter` and `HeatSetting.`
Version 1.1.32 released as stable
Bugfixes
Fixed various issues related to how chat tags are open. more
Fixed that replays would break after winning the game. more
Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway.
Fixed GUI crash when furnaces would select recipes that have more products than it's output inventory size. more
Fixed that fluids could be purged from the whole fluid system in certain cases. more
Fixed a crash when loading save files in some cases. more
Fixed locale related to deconstruction planner tile selection mode. more
Fixed advanced rail signal tutorial losing items held in the cursor. more
Fixed Alt+F4 would close the game on Windows even when other modifier keys were pressed. more
Fixed that NAT-punching didn't work correctly. more
Fixed that some infinite crafting recipes didn't work as intermediates. more
Fixed color blending with a fully transparent color would produce slightly darker original color. more
Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. more
Fixed market gui would show wrong numbers when an offer has the same item multiple times. more
Fixed crash when an entity marked for an upgrade is selected for another upgrade in multiplayer in some cases. more
Fixed turret range could sometimes render long line to the top left corner of game window.
Modding
Added defines.prototypes which contains all prototype type names (eg: defines.prototypes.entity = { container, furnace, assembling-machine, ... })
Version 1.1.30 released as stable
Minor Features
Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. more
Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upgrade planner filters.
The announcement of player death now contains GPS tag with the location.
Balancing
Increased the tank braking power from 400kw to 800kw. Before this change, the tank acceleration (600kw) was actually even greater than the braking force.
Bugfixes
Fixed incorrect color lookup table interpolation for ambient light around noon.
Fixed that built electric pole from map view was also opened with the same click with alternative key binding. more
Fixed that laser and fluid turret bonus, wasn't shown properly in the toooltip. This bonus is not used in vanilla which uses ammo category bonus. more
Fixed that part of the flamethrower turret and flamethrower ammo turret description, which describes the properties of the flame bound to it stargets didn't show the bonus damage from upgrades. more
Fixed that mod install could cause removal of blueprint entities if it didn't remove the entity, but just made it not acceptable to be used in blueprint. more
Fixed that the confirm load game dialog with 2 green arrow buttons had tooltips with (E) to confirm, while the E to confirm doesn't work here as it would be ambiguous. more
Fixed crash related to using smart ghost belt building with a mod that specifies belt without related underground belt. more
Fixed that renaming Spidertron didn't trigger on_entity_renamed. more
Fixed that disabling side menu guis through script would sometimes leave an empty frame. more
Fixed that crafting machines wouldn't wake up when the speed effect was changed in some situations. more
Fixed that focus-search didn't in some GUIs work while in the map editor. more
Fixed that chat icon selector didn't remember the last opened tab when used outside the game.
Fixed that pressing Escape with the chat icon selector opened in a dialog outside the game closed the whole dialog instead of closing just the selector window.
Fixed that pressing Control + F to search in the chat icon selector that is opened on top of a non-game window that already had search activated the bottom window search.
Fixed that enabled train stops would cause schedule records for trains on different surfaces to be rendered as available. more
Fixed rare crash when using Map editor -> Convert save. more
Fixed electric pole connection consistency issue related to fast replace of modded entities. more
Fixed that building by moving ignored the position where the player built the last entity. more
Fixed a crash that could happen when viewing the tooltip for certain types of ammo. more
Fixed that ammo tooltips sometimes wouldn't show damage info. more
Modding
Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular.
Prototype/EntityWithHealth::healing_per_tick is now also used by trees, so their automatic healing is no longer hardcoded. more
Loaders are now able to take or insert more than 1 item per transport line per tick. more
Gui
Tweaked search in the install mods GUI, so the search order prioritizes the results more naturally.
Unified the search button in the mod settings GUI.
Improved some descriptions in Map Generator GUI. more