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Factorio News

Friday Facts #415 - Fix, Improve, Optimize

Hello,
While a lot of time of 2.0 development has been spent on new features and quality of life, we still take care of the smaller details and technical improvements.

Read the full post on our website.

Friday Facts #414 - Spoils of Agriculture

Hello, last week you've seen how Gleba looks, it's time to get a glimpse of what you can do there.

With the idea of being a biological planet full of life, it seems reasonable to expect our engineer is about to harvest some of that.

Read the full post on our website.

Friday Facts #413 - Gleba

Making a new world in Factorio is relatively "easy", just create a new set of tilesets for the ground, add some new models of trees, create a bunch of new decoratives, some decals (optional), a new skin for the cliffs (optional), and bam! you get a new planet.

Read the full post on our website.

Friday Facts #412 - Undo/Redo improvements & Car Latency driving

Hello,
We have another exciting batch of facts for you today.

Read the full post on our website.

Friday Facts #411 - All about asteroids

Hello!
Welcome to Fearghall's Factorio Friday Facts! (FFFF, if you will.)

Over the last few months, you have seen asteroids a few times as a background part of some other FFFs, but for all their understated majesty, they were actually quite a complicated trick to pull off! Come with me as I take you on a 3720 to 1 journey through this asteroid field.

Read the full post on our website.