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Factorio News

Friday Facts #396 - Sound improvements in 2.0

Hello,
Today we will be looking at (and listening to!) many of the sound improvements we have been working on for 2.0.

Read the full post on our website.

Friday Facts #395 - Generic interrupts and Train stop priority

Hello,
Another trains FFF!

Read the full post on our website.

Friday Facts #394 - Assembler flipping and circuit control

Hello,
let me show you another dose of things we just can't stop ourselves from doing.

Read the full post on our website.

Friday Facts #393 - Putting things on top of other things

Hello,
I have an irresistible urge to tell you a little story. I'm sure you come here for stories, don't you?

Read the full post on our website.

Version 1.1.101 released as stable

Bugfixes


  • Fixed a crash when entering bad number values in some input fields. more
  • Fixed a crash when removing an item that is being used to hand craft a recipe while also changing the recipe to take fluid ingredients.
  • Fixed a crash when defining a recipe that takes zero fluid as the first ingredient.
  • Fixed cloning a furnace would not preserve previous recipe id.
  • Fixed that selecting a locale would sometimes reset the setting back to "Default"
  • Fixed that choose-elem-button equipment tooltips were missing the equipment name and description.
  • Fixed being unable to focus search in the train overview GUI with Control + F when a mod attaches a relative GUI element to it.
  • Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. more
Modding


  • Fluid ingredient amounts must be larger than zero.
  • TransportBeltConnectables cannot be given given "building-direction-8-way" flag.
Scripting


  • Added LuaGuiElement::elem_tooltip read/write.
  • Added LuaEntityPrototype::boiler_mode read.
  • Added LuaGameScript::request_train_path.