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Factorio News

Factorio is about to increase in price so be quick

The developers of the awesome Factorio have announced that the price is about to go up, so if you still haven't purchased it now is the time.

Read the full article here: https://www.gamingonlinux.com/2023/01/factorio-is-about-to-increase-in-price-so-be-quick

Steam building game lets you blow up your city to save the environment

Combine the rapid expansion of Cities Skylines, the construction, destruction, and pixel-block visuals of Minecraft, and Factorio's focus on creating an efficient production line, and you'll likely end up with a fascinating, new Steam building game, where you can choose to construct a mass manufacturing empire - or blow everything up to snub your corporate overlords and save the local environment.


Read the rest of the story...


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Friday Facts #372 - 2022 recap

Hello, another year has come and gone.

We know this year we were very sparse with any details about the expansion, and it is what you all really want to hear about. Trust me we really want to tell you about it, and in time we will. There are still major sections of the gameplay being changed and adjusted, and if we tell you about them now, the information would quickly become outdated and inaccurate.

For now, we can offer this Christmas postcard Albert has made, which has a sneak peek of some new item icons.



As well, we do have some other topics we can discuss, on our website.

Version 1.1.74 released as stable

Changelog for 1.1.73 and 1.1.74

Bugfixes


  • Fixed items dropped on underground belts could be inserted at a wrong position when transport lines were facing east or south. more
  • Fixed DNS CNAME records confusing the SRV lookup on Windows more
  • Fixed a crash when hovering over some rich text tags and destroying the object they refer to. more
  • Fixed that "request from buffer chests" option wasn't copied between spidertrons. more
  • Fixed that "request from buffer chests" option in spidertrons reset to default when prototypes changed. more
  • Fixed directories in file dialogues not being sorted alphabetically on some systems. more
  • Fixed dropdown button font color when clicked. more
  • Fixed a crash when switching preferred audio device failed.
  • Fixed not being able to remove script areas in the map editor. more
  • Fixed that LocalisedString didn't support fallback groups in some cases when parsed from Lua. (https://forums.factorio.com/104297, https://forums.factorio.com/104303)
  • Fixed a crash when a mod defines an entity that kills itself when created. more
Modding


  • Added fallback groups format for localised string which picks the first correct translation. more
  • Transparent black in RecipePrototype::crafting_machine_tint won't cause the tint to fallback to value of default_recipe_tint. more
  • Added CarPrototype::immune_to_cliff_impacts, true by default. If set to false - entity will take damage when it collides with cliff prototype entities.
Scripting


  • Added LuaPlayer::cursor_stack_temporary read/write.
  • Added LuaPlayer::request_translations() for batching translation requests.

Friday Facts #371 - Apple Silicon

Hello, engineers! I'm a newer face at Wube and have been mainly working on expansion content for about one year now. Today, I'm here to share some exciting non-expansion news for our Mac players.

Read the full blog post on our website.