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Version 1.1.57 released as stable

Changelog from version 1.1.54 to 1.1.57

Minor Features


  • The multiplayer games browser can now filter games that are hosted on dedicated servers.
Gui


  • Some GUI fixes and improvements for screen resolutions under 1920x1080
  • Set the default GUI scale on the Steam Deck to 100%
Optimizations


  • Improved overall performance by 5-10% when fully zoomed out.
Bugfixes


  • Fixed west variation of Boiler and Heat exchanger graphics. more
  • Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
  • Fixed a crash when script tries to connect rolling stock during rolling stock destruction. more
  • Fixed LuaTransportLine::output_lines on a splitter's output transport line would incorrectly consider it an input transport line of that splitter. more
  • Fixed LuaTransportLine::input_lines would not return both input lines of a splitter.
  • Fixed that when train was created, a wrong end could be selected as a front when rolling stock at expected trains front was facing backward.
  • Fixed that it was possible to specify artillery-projectile as a place_result of an item. more
  • Fixed unnecessary disk writes when showing background simulations. more
  • Fixed that sometimes the host would not have admin rights when hosting a multiplayer game from a save.
  • Fixed LuaSurface::find_tiles_filtered would not cover bottom right tile.
  • Fixed that too many open RCON connections would crash the game. There is now a limit of maximum of 128 simultaneous RCON connections. more
  • Fixed a crash related to modded trains that could change travel direction due to air friction computation. more
  • Fixed energy consumers would get too much energy when supplied through multiple electric networks. more
  • Fixed a crash due to LuaLogisticCell not being invalidated when owner entity is being deleted. more
  • Fixed that non-lamp entities could be given the 'lamp' electric usage priority which would crash the game. more
  • Fixed locomotive placement would snap to wrong train stop when there are multiple stops available. more
  • Fixed that the whitelist button was enabled in the /config GUI. more
  • Fixed searching for items in controller gui would not highlight item stacks in the trash slots. more
  • Fixed that building underground belt ghosts with smart belt building would crash if ghosts are immediately revived by script. more
  • Fixed very high deconstruction_time_to_live value would lead to deconstruction orders expiring too soon. more
  • Fixed that a multiplayer client could desync several times in a row, making the server save the map for desync report multiple times.
  • Fixed that crafting recipes with products exceeding their stack limit would produce only a single full stack when crafting by hand. more
  • Fixed tips and tricks GUI staying open when changing controllers, and not being able to close it afterwards. more
  • Fixed PvP config for health bonus didn't apply correctly.
  • Fixed that if the game couldn't connect to a server due to corrupted data, it wouldn't show any error to the user. more
  • Fixed that the Steam version wouldn't start on Linux and OSX.
  • Fixed poison cloud sound fade out.
  • Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. more
  • Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others. more
  • Fixed idle machines without idle sound counting towards the max_sounds_per_type limit. more
  • Fixed that changing the force of artillery wagons didn't work. more
  • Fixed a crash when using non-rectangular equipment. more
  • Fixed a crash when building underground belt or pipe ghosts over belts/pipes of other forces. more
  • Fixed character corpse armor variations being inconsistent with character armor variations. more
  • Fixed a consistency issue if a Lua event handler cancelled deconstruction of an entity that was marked for deconstruction as a result of fast-replace. more
  • Fixed that some error messages wouldn't be translated. more
  • Fixed that biters might remain inactive when they should be activated. more
  • Fixed that units could teleport through cliffs if they bunched up close together. more
  • Fixed that setting LuaGuiElement::zoom to 0 would crash the game. more
  • Fixed a crash when changing mod options while the cursor hovers the "Back" button. more
  • Fixed a crash due to recursive chain signal update. more
  • Fixed that if a non-attack distraction command failed, it would raise the on_ai_command_completed event repeatedly. more
  • Fixed that opening web links in the Linux Steam build of the game could take unreasonably long. more
  • Fixed that logistic requests, item filters and similar could be set to the copy-paste tool when clicking the slot while holding that item. more
Scripting


  • Added 'is_military_target' filter to the options for LuaSurface::find_entities_filtered.
  • Added LuaFluidBox::get_fluid_system_id() method.
  • Added LuaItemPrototype::reverse_* read for selection tool.
  • Added LuaEntity::radar_scan_progress read.
  • Added LuaEntityPrototype::logistic_parameters read.
  • Added LuaEntityPrototype::heat_buffer_prototype read.
  • Added LuaHeatEnergySourcePrototype::heat_buffer_prototype read.
Modding


  • Added LocomotivePrototype::max_snap_to_train_stop_distance.
  • Added AutoplaceControl::can_be_disabled.


Friday Facts #369 - To the moon 🚀🌘

No doubt you have heard about NFTs, the latest Blockchain innovation. With some big gaming companies exploring NFTs, where does Factorio stand?

Read the full blog post on our website.

We support Ukraine

We are a games company based in the Czech Republic. Russia's invasion of Ukraine affects us directly. We have team members there, we have friends there, and we get information first hand. There is no excuse for the actions of the Russian army, they have little regard for civilians including children.

We support Ukraine and have made contributions to relief efforts.

We support Russians that stand against the actions of the Russian government.

You can help too, even if it is just with your voice. World leaders are listening: every voice counts.


The Czech National museum, which has bullet scars from the Russian invasion of Czechoslovakia in 1968.

Please, keep the discussions about the world events (if you can't help it) specifically in threads related to this post, as we want to keep the rest of the content on topic.

Factorio devs experimenting with Steam Deck improvements

Factorio is one game that I've yet to try on my Steam Deck but it sounds like it's not ideal right now. Thankfully
Wube Software LTD. are working on it.

Read the full article here: https://www.gamingonlinux.com/2022/02/factorio-devs-experimenting-with-steam-deck-improvements

Factorio is getting "proper controller support" to help Steam Deck players

The developer of Factorio has begun experimenting with "proper controller support" for one of the best management games on PC, with the goal of implementing it "later this year" - a decision it came to while trying Factorio on Valve's Steam Deck handheld.


With the Steam Deck now officially out, the first owners of Valve's new portable gaming PC are finding out its quirks - as Factorio developer Wube Software discovered regarding their own strategy game and reported in a new blog post. While Factorio was initially used to advertise the Steam Deck, and it apparently "technically works great", the team ran into trouble with the controls.


"Factorio was designed always with only mouse and keyboard in mind," explains developer Twinsen. They show a video of them getting it working, but it apparently requires players to make their "own controller configuration using Steam Input, trying to map the Steam Deck's buttons to keyboard and mouse interactions" - which apparently also needs "a lot of patience and a good understanding of Steam Input's action sets, layers, radial menus, et cetera."


Read the rest of the story...


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