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Factorio News

Version 2.0.12 released as stable

Bugfixes


  • Fixed rocket silos requesting more items than necessary. more
  • Fixed a crash when reading owner_location on simple item stacks. more
  • Fixed mini-tutorial scripts crashing or not granting items if player switched to remote view.
  • Fixed that LuaControl::opened write did not work for several GUI types. more
  • Fixed that elevated rail entities would still work without owning space-age. more
  • Fixed that the admin "other player" GUI would open the other player's remote controller invenory instead of physical inventory. more
  • Fixed a crash related to quickbar interaction with any-quality spawnable items. more
  • Fixed a crash when building (faulty) blueprint with two hazard concrete tiles in one space (https://forums.factorio.com/117108 and https://forums.factorio.com/117071)
  • Fixed game state GUIs being automatically closed when the game was paused. more
  • Fixed several possible errors related to smart belt building. (https://forums.factorio.com/116660, https://forums.factorio.com/117119)
  • Fixed that disconnecting and reconnecting while personal robots were working did not preserve their quality. more
  • Fixed that cargo pods dropped players to a random location which could make them stuck. (https://forums.factorio.com/117461 and https://forums.factorio.com/117408)
  • Fixed that alert icons were rendered into the galaxy of fame.
  • Fixed a desync related to space platform hubs reading content and repair packs merging due to inventory sorting.
  • Fixed ribbon world preset having too many cliffs on Nauvis. more
  • Fixed that blueprint parametrisation value formula evaluation didn't work for negative numbers. more
  • Extended blueprint parametrisation to work on fluid recipe parameters.
  • Fixed lua deconstruct_area crashing when deconstructing a ghost more
  • Fixed inserter status showing "Target full" when swinging towards a belt more
  • Fixed that drag building context was not carried properly between normal view and remote view. more
  • Fixed combat robots bobbing. more
  • Fixed a crash when defining a recipe that does not always produce an item. more
  • Fixed that filters of a ghost turret could get corrupted in latency when upgrading it with upgrade planner. more
  • Fixed that re-bound crafting keys did not work correctly. more
  • Fixed that chat icons didn't include layered icons. more
  • Fixed a crash when super-force-building electric poles in latency state. more
  • Fixed a debug visualization render crash when the given force no longer exists. more
  • Fixed visual noise caused by parameter recipes drawing as not researched. more
  • Fixed selector combinator's constant index was not covered by blueprint parameters. more
  • Fixed arithmetic combinator was not showing red and green inputs separately in tooltips. more
  • Fixed superforced overbuilding logistic and non-losistic chests did not transfer limits more
  • Fixed underground pipe in cursor would sometimes not rotate when rotation key pressed right after placement while playing in latency.
  • Fixed loading save files with some entities on planets with lighting when those entities were removed.
  • Fixed a crash in multiplayer if you were wearing armor and the force you were on was deleted.
  • Fixed some of the quirks of drag building. Whenever there is nothing to build from in the cursor, the drag building logic is interrupted. more
  • Fixed that the mine-entity technology trigger did not work if the resource entity produced multiple or variable results. more
  • Fixed that asteroid collectors could get stuck if the inventory limiter was used. more
  • Fixed a missing value in the prototype explorer. more
  • Fixed that smoke-with-trigger could teleport to 0,0 on a map if it was previously following a specific entity. more
  • Fixed rail ramp health bar position. more
  • Fixed wait condition "station is full" and "station is not full" would report incorrect progress. more
  • Fixed crash related to blueprint parametrisation and drag building button being held and moved after the dialog appeared. more
  • Fixed lamp would keep using color when circuit wire was disconnected. more
  • Fixed copy settings undo could fail to restore control behavior settings if they were originally at default values. more
  • Fixed that the map editor couldn't set filters in some cases. more
  • Fixed that LuaRecord methods did not work correctly. more
  • Fixed crash when building parameterised blueprint with dependent ingridient used in another machine being a fluid. more
  • Fixed missing blueprint parametrisation logic for the loader. more
  • Fixed a crash when migrating blueprint library content in a save that had that blueprint GUI open. more
  • Fixed that items could be put into ghost inventories. more
  • Fixed playing too many sounds at once at the start of certain tips and tricks simulations. more
  • Fixed a crash when setting RoboportPrototype::charging_station_count_affected_by_quality to true. more
  • Fixed generic interrupt false positives with certain interrupt conditions. more
  • Fixed main-menu music mode not working correctly in-game. more
  • Fixed a crash when trying to open Technology GUI from Factoriopedia while the game was being saved. more
  • Fixed clipping that could occur in some variable music tracks. more
  • Fixed that set recipe on assembling machine circuit controls could buffer items indefinitely. more
  • Fixed inconsistency in belt power replace through corner when going backwards and forwards. more
  • Fixed a train consistency issue when interrupt triggers inside of another interrupt in certain cases. (https://forums.factorio.com/116845, https://forums.factorio.com/117585, https://forums.factorio.com/117717)
  • Fixed space platform losing its paused state when it arrived to a planet drifting backwards. more
Modding


  • Added LoaderPrototype::frozen_patch_in and frozen_patch_out.

Factorio: Space Age sold over 400,000 copies and sets a new player count record

Wube Software have announced some pretty incredible numbers after the release of the Factorio: Space Age DLC.

Read the full article here: https://www.gamingonlinux.com/2024/10/factorio-space-age-sold-over-400000-copies-and-sets-a-new-player-count-record

Factorio peaks at 118k players


Factorio has peaked at 118,674 concurrent players on 27 October 2024 which is 4 years after release.
View charts and more statistics on our website.

Version 2.0.11 released as stable

Features


  • [space-age] Asteroid collector filters can be modified by blueprint parametrisation.
  • Programmable speaker can be modified by blueprint parametrisation.
  • When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes


  • [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
  • [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
  • [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
  • [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations


  • Improved performance of technology GUI when viewing only essential technologies. more
Bugfixes


  • Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. more
  • Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. more
  • Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
  • Fixed that the map editor couldn't change the spawn point of a force after it was set. more
  • Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. more
  • Fixed incorrect pump speed reporting when pumping into a fluid wagon. more
  • Fixed that pumps could not pump into a fluid wagon at full speed. more
  • Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. more
  • Fixed a performance issue with ghost building. more
  • Fixed achievement nucear-power to require building nuclear reactor. more
  • Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. more
  • Fixed that players in remote view were unable to open menu when the game was paused. more
  • Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
  • Fixed position of car driven by local player would be delayed on minimap in multiplayer.
  • Fixed a crash related to rocket silos when adding and removing mods. more
  • Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
  • Fixed a crash when reading cursor record of a character not assigned to a player. more
  • Fixed that building with modded items did not work correctly in all cases. more
  • Fixed a crash when merging forces related to chart tags. more
  • Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings more
  • Fixed a crash when setting roboport requests to a negative value. more
  • Fixed RecipePrototype::maximum_productivity was allowed to be negative. more
  • Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. more
  • Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
  • Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. more
  • Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. more
  • Fixed modules technology icon when quality mod is disabled. more
  • Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. more
  • Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. more
  • Fixed use-item-groups had no effects. more
  • Fixed a crash when trying to render a surface which doesn't exist in a simulation. more
  • Fixed crashes caused by calling missing library symbols on older macOS versions. more
Modding


  • Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.
Scripting


  • Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
  • Added removal_plan parameter to LuaSurface::create_entity for item request proxies.