1. Factorio
  2. News

Factorio News

Factorio peaks at 118k players


Factorio has peaked at 118,674 concurrent players on 27 October 2024 which is 4 years after release.
View charts and more statistics on our website.

Version 2.0.11 released as stable

Features


  • [space-age] Asteroid collector filters can be modified by blueprint parametrisation.
  • Programmable speaker can be modified by blueprint parametrisation.
  • When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes


  • [space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
  • [space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
  • [space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
  • [space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations


  • Improved performance of technology GUI when viewing only essential technologies. more
Bugfixes


  • Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. more
  • Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. more
  • Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
  • Fixed that the map editor couldn't change the spawn point of a force after it was set. more
  • Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. more
  • Fixed incorrect pump speed reporting when pumping into a fluid wagon. more
  • Fixed that pumps could not pump into a fluid wagon at full speed. more
  • Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. more
  • Fixed a performance issue with ghost building. more
  • Fixed achievement nucear-power to require building nuclear reactor. more
  • Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. more
  • Fixed that players in remote view were unable to open menu when the game was paused. more
  • Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
  • Fixed position of car driven by local player would be delayed on minimap in multiplayer.
  • Fixed a crash related to rocket silos when adding and removing mods. more
  • Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
  • Fixed a crash when reading cursor record of a character not assigned to a player. more
  • Fixed that building with modded items did not work correctly in all cases. more
  • Fixed a crash when merging forces related to chart tags. more
  • Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings more
  • Fixed a crash when setting roboport requests to a negative value. more
  • Fixed RecipePrototype::maximum_productivity was allowed to be negative. more
  • Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. more
  • Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
  • Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. more
  • Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. more
  • Fixed modules technology icon when quality mod is disabled. more
  • Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. more
  • Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. more
  • Fixed use-item-groups had no effects. more
  • Fixed a crash when trying to render a surface which doesn't exist in a simulation. more
  • Fixed crashes caused by calling missing library symbols on older macOS versions. more
Modding


  • Added AssemblingMachinePrototype::disabled_when_recipe_not_researched.
Scripting


  • Added LuaEntity::insert_plan and LuaEntity::removal_plan read/write.
  • Added removal_plan parameter to LuaSurface::create_entity for item request proxies.

Friday Facts #434 - Galaxy of Fame

Hello,
You may have noticed we launched Space Age earlier this week :)

Read the full post on our website.

Version 2.0.10 released as stable

Features


  • Galaxy of fame. Offered when the game is finished. more
Changes


  • Non-blocking saving setting is no longer synced over the Steam cloud.
Minor Features


  • Added flying text for more cases of unsuccessful resource mining.
Bugfixes


  • Fixed that blueprint book tooltips did not look correct when in the quickbar. more
  • Fixed that movement speed bonus equipment would show garbage values when low on energy. more
  • Fixed that some fluid-only recipes would allow quality modules. more
  • Fixed that the "kill with artillery" achievement did not work with artillery wagons. more
  • Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more
  • Fixed that continue host menu option didn't respect the port from the config. more
  • From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. more
  • Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. more
  • Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. more
  • Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. more
  • Fixed that the debug settings GUI could get stuck behind the normal game logic. more
  • Fixed that the elem_tooltip type of "signal" did not work correctly. more
  • Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. more
  • Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. more
  • Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
  • Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. more
  • Fixed arithmetic combinator's first constant would not be proposed as parameter. more
  • Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. more
  • Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. more
  • Fixed turbo underground belts simulation in factoriopedia. more
  • Fixed a crash when a segmented unit entity causes the entire segmented unit to die. more
  • Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. more
  • Fixed fluid conditions not showing fluid amounts. more
  • Fixed using a custom surface in PvP was preventing Space Age progression. more
  • Fixed a crash when switching preferred audio output device while a variable music track is playing. more
  • Fixed train stop GUI being too wide at some smaller resolutions. more
  • Fixed driven car being drawn on all surfaces in latency. more
  • Fixed dying enemy would not randomize direction of its dying animation.
  • Fixed that failed achievement wasn't gettable again without restarting the game. more
  • Fixed a crash when defining planet prototypes that don't contain any resources. more
  • Fixed logistic section active state was not preserved in a blueprint string. more
  • Fixed a crash when showing some modded GUI tables. more
  • Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
  • Fixed pumpjacks with low yield would show 0 output rate in the tooltip. more
  • Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. more
  • Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. more
  • Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. more
  • Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. more

Factorio Version 2.0.9 now stable

Changes


  • Achievement logistic-network-embargo updated with different condition for base game and space age.
Bugfixes


  • Fixed a crash when viewing the production statistics GUI while switching surfaces. more
  • Fixed unstable global grid position when re-assigning blueprint. more
  • Fixed that individual segmented units parts were in the kill statistics.
  • Fixed a crash when opening the technology GUI focused on disabled technology. more
  • Fixed migration of rails in blueprints in 1.1 version of blueprint library. more
  • Fixed a crash when trying to use unsupported audio depth. more
  • Fixed a crash when loading some blueprint library contents with mods changed. more
  • Fixed a crash when clicking "upgrades" in the wave defense scenario. more
  • Fixed Spidertrons receiving up to 8 times extra damage from explosives. more
  • Fixed that unpowered inserters could grab items.
  • Fixed that some GUIs could be opened behind the technology GUI. more
  • Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
  • Fixed it was not possible to open loader gui for input loader. more
  • Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
  • Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. more
  • Fixed build sound of huge ghost entities not being ghostly enough. more
  • Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. more
  • Fixed that the runtime server config GUI did not fit on some screen sizes. more
  • Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. more
  • Fixed a crash when setting cursor_ghost of a character not assigned to a player. more
  • Fixed a crash when reading opened GUIs of a character not assigned to a player. more
  • Fixed PvP Scenario unlocking all the trigger technologies. more
  • Fixed a crash when changing the force of cargo landing pads.
  • Fixed tools items and ammo items could be refilled during cursor split interaction. more
  • Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. more
  • Fixed that the Fulgora starting island could have no breaks in the cliffs. more
  • Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
  • Fixed crash when running out of disk space when saving preview for a save file.
  • Fixed that passive provider and active provider logistic points could have sections added through the Lua API. more
  • Fixed that space platform schedule changes didn't update last user of the space platform hub. more
  • Fixed a crash when enabling snap-to-grid when a blueprint had no contents. more
  • Fixed that filter inserter was visible in technology icon for fast inserters.
  • Fixed that a buffered rocket would briefly render lights south of the rocket silo. more
  • Fixed commas and quality icons not allowed in save file names. more
  • Fixed crashes when viewing alerts for entities that then die. more
  • Fixed incorrect surface condition of a space platform hub. more