Factorio has peaked at 118,674 concurrent players on 27 October 2024 which is 4 years after release. View charts and more statistics on our website.
Version 2.0.11 released as stable
Features
[space-age] Asteroid collector filters can be modified by blueprint parametrisation.
Programmable speaker can be modified by blueprint parametrisation.
When imported blueprint is placed, assembling machines will be configured with the recipe even when recipe is not yet researched.
Changes
[space-age] Fulgora ruins now also drop iron sticks when mined so electric poles could be crafted without recyclers at the start.
[space-age] The "Custom minimum payload" slider for orbital logistics now offers more sensible values.
[space-age] Orbital logistics "Custom minimum payload" is now checked against largest possible payload before setting the filter.
[space-age] Cargo bays will show a warning icon when they are not connected to a Hub or Landing Pad.
Optimizations
Improved performance of technology GUI when viewing only essential technologies. more
Bugfixes
Fixed a crash when construction robots attempt to deliver modules in the same tick the target entity is destroyed. more
Fixed that biter base menu simulation had more decoratives over the Wube logo than desired. more
Tips simulation fixed with minor changes to texts (https://forums.factorio.com/116394 https://forums.factorio.com/116854 https://forums.factorio.com/116442)
Fixed that the map editor couldn't change the spawn point of a force after it was set. more
Fixed that the game would hang when closing the load game menu if the number of mods in the mods directory was too large on Linux. more
Fixed incorrect pump speed reporting when pumping into a fluid wagon. more
Fixed that pumps could not pump into a fluid wagon at full speed. more
Fixed that inserters could get stuck if the crafting machine they're interacting with dies and is rebuilt. more
Fixed a performance issue with ghost building. more
Fixed achievement nucear-power to require building nuclear reactor. more
Fixed a possible exploit of using parametrised blueprint to set unlocked recipes in assemblers. more
Fixed that players in remote view were unable to open menu when the game was paused. more
Fixed turrets sometimes being marked for deconstruction and rebuild if trying to upgrade through overbuilding.
Fixed position of car driven by local player would be delayed on minimap in multiplayer.
Fixed a crash related to rocket silos when adding and removing mods. more
Fixed that zooming with buttons(keyboard or controller) would not zoom to pixel-perfect values.
Fixed a crash when reading cursor record of a character not assigned to a player. more
Fixed that building with modded items did not work correctly in all cases. more
Fixed a crash when merging forces related to chart tags. more
Fixed that blueprinted containers would loose their settings when overbuilt over container without those settings more
Fixed a crash when setting roboport requests to a negative value. more
Fixed RecipePrototype::maximum_productivity was allowed to be negative. more
Fixed rail description would suggest toggle rail layer binding when elevated-rails mod was disabled. more
Fixed blueprints being able to produce two overlaying ghosts of tiles with the same placing item (like hazard-concrete-left/right)
Fixed technology GUI not updating technology cost label if the technology didn't have any science packs. more
Fixed reading LuaTechnologyPrototype::research_trigger could throw an error. more
Fixed modules technology icon when quality mod is disabled. more
Fixed MapGeneratorGui would not enable reset to defaults button when changing technology price multiplier. more
Fixed PVP scenario not having starting area protection enabled when the last player of that force logged out. more
Galaxy of fame. Offered when the game is finished. more
Changes
Non-blocking saving setting is no longer synced over the Steam cloud.
Minor Features
Added flying text for more cases of unsuccessful resource mining.
Bugfixes
Fixed that blueprint book tooltips did not look correct when in the quickbar. more
Fixed that movement speed bonus equipment would show garbage values when low on energy. more
Fixed that some fluid-only recipes would allow quality modules. more
Fixed that the "kill with artillery" achievement did not work with artillery wagons. more
Fixed invalid package name in sprite path definition would result in OS error message dialog instead of loading into minimal mode. more
Fixed that continue host menu option didn't respect the port from the config. more
From now on, we wont save blueprint-storage to a file when it was not used yet. This might help preventing cloud storage file by a file representing empty blueprint storage. more
Fixed that the blueprint setup GUI would always confirm to discard changes even if nothing changed when the blueprint had a description. more
Leaked D3D device and swap chain in attempt to avoid AMD driver crash when closing the game. more
Fixed LogisticContainerControlBehavior exclusive mode could get out of sync from the ContainerControlBehavior it derives from. more
Fixed that the debug settings GUI could get stuck behind the normal game logic. more
Fixed that the elem_tooltip type of "signal" did not work correctly. more
Instead of aborting when SDL_DXGIGetOutputInfo call fails, the game will try to initialize D3D device using adapter 0. more
Fixed crashes when using LuaEntity fluid methods when the entity's fluidboxes were not part of a segment. more
Fixed that LuaEntity::insert_fluid would not work on the output FluidBoxes of a crafting machine.
Fixed removal of transport belts under cursor which would be normally fast-replaeable while drag traversing underground gap by belt rebuilding. more
Fixed arithmetic combinator's first constant would not be proposed as parameter. more
Fixed that on_entity_logistic_slot_changed did not fire for constant combinators. more
Fixed a crash in the space platform hub GUI when the inventory size changes at the same time as the limit is changed. more
Fixed turbo underground belts simulation in factoriopedia. more
Fixed a crash when a segmented unit entity causes the entire segmented unit to die. more
Fixed a crash when a platform was traveling to the shattered planet using a temporary stop which expired. more
Fixed fluid conditions not showing fluid amounts. more
Fixed using a custom surface in PvP was preventing Space Age progression. more
Fixed a crash when switching preferred audio output device while a variable music track is playing. more
Fixed train stop GUI being too wide at some smaller resolutions. more
Fixed driven car being drawn on all surfaces in latency. more
Fixed dying enemy would not randomize direction of its dying animation.
Fixed that failed achievement wasn't gettable again without restarting the game. more
Fixed a crash when defining planet prototypes that don't contain any resources. more
Fixed logistic section active state was not preserved in a blueprint string. more
Fixed a crash when showing some modded GUI tables. more
Fixed an issue where entity flagged as not mineable could be marked for deconstruction using undo.
Fixed pumpjacks with low yield would show 0 output rate in the tooltip. more
Fixed Nauvis elevation dropdown missing in map generator GUI, causing incorrect previews from map exchange strings. more
Fixed that it wasn't possible to parametrise virtual signals and space locations contained in text. more
Fixed brightness and contrast sliders being reset to 0 when setting the text field to a negative value. more
Fixed that it wasn't possible to parametrise entities, virtual signals and space locations contained in text. more
Factorio Version 2.0.9 now stable
Changes
Achievement logistic-network-embargo updated with different condition for base game and space age.
Bugfixes
Fixed a crash when viewing the production statistics GUI while switching surfaces. more
Fixed unstable global grid position when re-assigning blueprint. more
Fixed that individual segmented units parts were in the kill statistics.
Fixed a crash when opening the technology GUI focused on disabled technology. more
Fixed migration of rails in blueprints in 1.1 version of blueprint library. more
Fixed a crash when trying to use unsupported audio depth. more
Fixed a crash when loading some blueprint library contents with mods changed. more
Fixed a crash when clicking "upgrades" in the wave defense scenario. more
Fixed Spidertrons receiving up to 8 times extra damage from explosives. more
Fixed that unpowered inserters could grab items.
Fixed that some GUIs could be opened behind the technology GUI. more
Fixed crash in multiplayer when mining modded tree with less stump variants than alive tree variants.
Fixed it was not possible to open loader gui for input loader. more
Fixed crash in mod manager in minimal mode when some text used space-age icon rich text tag.
Fixed that changing surfaces with ghost equipment would not correctly request robots to deliver the equipment. more
Fixed build sound of huge ghost entities not being ghostly enough. more
Fixed a crash when item entity marked to be deconstructed is cancel deconstructed while being over belt. more
Fixed that the runtime server config GUI did not fit on some screen sizes. more
Fixed GUI effects volume set to zero not being applied on start if background simulations were turned off. more
Fixed a crash when setting cursor_ghost of a character not assigned to a player. more
Fixed a crash when reading opened GUIs of a character not assigned to a player. more
Fixed PvP Scenario unlocking all the trigger technologies. more
Fixed a crash when changing the force of cargo landing pads.
Fixed tools items and ammo items could be refilled during cursor split interaction. more
Fixed that it was not possible to mark legacy rails for deconstruction using deconstruction planner configured for straight-rail. more
Fixed that the Fulgora starting island could have no breaks in the cliffs. more
Fixed that deconstruction planner would treat entities with deconstruction alternative as being normal quality.
Fixed crash when running out of disk space when saving preview for a save file.
Fixed that passive provider and active provider logistic points could have sections added through the Lua API. more
Fixed that space platform schedule changes didn't update last user of the space platform hub. more
Fixed a crash when enabling snap-to-grid when a blueprint had no contents. more
Fixed that filter inserter was visible in technology icon for fast inserters.
Fixed that a buffered rocket would briefly render lights south of the rocket silo. more
Fixed commas and quality icons not allowed in save file names. more
Fixed crashes when viewing alerts for entities that then die. more
Fixed incorrect surface condition of a space platform hub. more