1. Age of Fear 3: The Legend
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Age of Fear 3: The Legend News

NEW HEROES, TEAM SIZE AND RE-BALANCING!!

Hi all, we finally found the courage to sort out Team Size. It was a common complaint that the size of the army in battles is not consistent and not communicated clearly. You were 100% right - it was just a lot of changes and it took us a while.

  • New heroes are available in Open World campaigns. We also introduced an experimental single-hero build (without an army).

  • Team Size is consistent through campaign and Open World battles. Team Size is displayed in every shop. Base Team Size can be also set from Experimental options.

  • Auto-balancing units' attributes for AI - till now, units were manually balanced so their upgrades match game progress. However, with 200+ active units it became troublesome and, therefore, we implemented an automated way to price those attributes.

  • Invisible units would block the movement if your ally passed through them. This is another change in mechanics to accommodate incoming Ratmen faction which will be based on stealth.

  • Repair skill can also target dead Constructs. This is to better integrate Dwarves and their Constructs.

  • New end level in Undead campaign more aligned to story in which Undead were originally controlled by Demons before Krill 'liberated' them.


Take care,
Les & AOF Team

BURROWING AND STEALTH!!

HI all, I thought I would share an interesting feature we came up with (and finished implementing this week) - burrowing. This mechanic is part of a wider rehaul of invisibility and stealth we are currently working for. It allows for units to hide on the path of enemies, wait till they pass and backstab them from behind. Only for Ratmen ^^



Take care,
Les & AOF Team

INVISIBILITY AND DISEASE CHANGES!!

Hi all, over the last few weeks we have been working on a few unique mechanics for the Ratmen faction. However, we also re-factored a few of existing systems which apply to all existing factions:

  • Invisible units' attacks automatically become backstabs and have attack / damage bonuses to the first strike.

  • Disease has a small chance to spread to any nearby unit (allies and enemies alike). Also, Disease reduces maximum hit points by one.

  • We have added a number of traps, e.g. Bone Trap for Necromancers, and we are still working on back-porting traps mechanics to all other factions.


Take care,
Les & AOF Team

FAN FAVOURITE VOTE!!

Hi all, just a heads up, the Game Development World Championship 2021 started this week and our recent game in the series was selected for the Fan Favourite's Game category!!

I would ask you to go to GDWC page and hit that Vote button:
https://thegdwc.com



Take care,
Les & AOF

UPDATE RELEASED!! (v7.8.2)

Hi all, in this patch we have tuned crafting, fixed a number of bugs and added a few more spells. Detailed change log follows:
  • NEW: Fear Totem for Warlock - similar to other totems, this one emits which lowers the Morale of nearby enemies. Obviously, your allies will start panicking soon if the totem is not destroyed.

  • BUGFIX: All traps were targetable by a number of spells like Teleportation, Bless, etc. Obviously it was not a desired effect and we fixed it.

  • BUGFIX: AI was handling Invisibility badly and pointlessly re-casting it on the same unit. Fixed.

  • UPDATE: Extended range and area of Dark Vision spell

  • UPDATE: Resources are given more intelligently, i.e. the engine tries to figure out which resource items you are missing the most and give them to you after battles. Obviously, other conditions like the environment and killed enemies have to be met.

  • UPDATE: Pigs and Chickens appear in villages and are capturable (Turles too). You won't make a killing machine out of a Chicken; nevertheless you can carry it to battles :P


We have started to work on the next faction - Ratmen. We already have a good idea about the campaign design and right now we are working on storyline details.

Also, I would like to invite you to our social media channels:
https://www.instagram.com/ageoffeargame/
https://twitter.com/ageoffeargame

Take care,
Les & AOF Team