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Age of Fear 4: The Iron Killer News

YARRRR'S MOD!!

Hi again,

I must point to incredible work by Yarrrr. Both mods already have pretty good descriptions, thus I will copy the most relevant bits:


https://steamcommunity.com/sharedfiles/filedetails/?id=1765826932
The Swarm is a quantity-based faction; They have a large team size and about 3 unique units can summon minions. Most of them boast high offensive power and speed allowing you to quickly overwhelm your enemies coupled with the fore mentioned team size. Their main drawback is that the faction lack supportive abilities and many of the units aren't very versatile due to being focused on melee offence, thus can easily be destroyed when it comes to survival or stalling. Good thing is that the core units come cheap, and you could use summoning to compensate the potential losses.

https://steamcommunity.com/sharedfiles/filedetails/?id=1804539548
This mod adds 12 new heroes (2 in each faction) and expands the hero upgrade choices of the original heroes rather than the traditional ones (e.g. Orc can be upgraded to Black Orc instead of Chieftain only).
  • The hero upgrades are based on the hidden or alternative upgrade choices that are possible in the game (So non-hero variants can get that upgrade).
  • Several units are edited to have hero-only upgrade (e.g. Bowman, Skeleton Warrior)
  • Excluding starting heroes, there will be 44 unique heroes you can choose to play as.
  • You can still get the achievements of all the original heroes.



I can only say - Dang! That's a good piece of work. Creating and balancing a faction takes months. Plus Yarrrr created a original way of advancing heroes where you can select the next class. This is something we will definitely use!


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Thanks to everyone who supported us with constructive feedback and ideas!

Take care,
Les & AOF Team

UPDATE RELEASED!! (v6.0.2)

Hi all, in the past few weeks we released a number of patches, fixes and other enhancements. However, while we are quite good at fixing, we are also quite bad at posting what exactly is being altered.

I went through all our code modifications and here is a list:

FOREST FOLK UPDATE!!



Hi everyone! After the release of Age of Fear: The Undead King Gold, we were finally able to sit down and finally bring the last remaining Forest faction to Age of Fear: The Free World.

To better balance the Forest Folk faction (and fill the gaps in their strategy), we added two additional units - War Unicorn and Fairy:




The War Unicorn is the upgrade of the well-known Unicorn and adds the Charge ability that makes it similar to a Knight - we have balanced this unit to be the best cavalry unit for the Forest Folk. The second addition to the Forest Folk arsenal is the Fairy, who is an early support unit, able to raise other magic points of spelcasters (later also using Aura Magic Regeneration!).

That's why the Forst Folk faction has an interesting dynamic - you have to decide which path to follow: will you depend on Evil Driders or Holy Unicorns and Fairy tandem? There are significant differences between the two and I'm really interested in how this will pan out ^^


I would also to take this opportunity and point you towards ongoing the Modder Challenge:


https://steamcommunity.com/games/882410/announcements/detail/1613893064475105025

Take care,
Les & AOF Team



PLEASE REVIEW OUR GAMES!

Links Twitter Reddit Facebook Website

Thanks to everyone who supported us with constructive feedback and ideas!

UPDATE RELEASED!! (v5.9.7)

Hi everyone,

Thank you for all the amazing support! We read all the opinions and comments of our players. Based on comments, we add the following features (more are coming soon!):

⭐Battles on the world map will have difficulty index (from one to five skulls). There is a rather complex logic when the engine assesses how your team will cope with enemy:



⭐The Pirates! DLC has been extended for an additional content. We are also collecting assets for pirate units. They should be done within a few days, and then we will add them to the next patch.

⭐A few more traits were added: Fatso, Puppet Master, Corrupted, Greed, Savage and Saint (those traits are given based on your units' actions):



⭐A few people missed an upgrade bundle for original Age of Fear: The Undead King owners. It can be found here:
https://store.steampowered.com/bundle/10760/Age_of_Fear_The_Undead_King_Upgrade/


Thank you for being such an amazing community!

Take care,
Les & AOF team



PLEASE REVIEW OUR GAMES!

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AGE OF FEAR: THE UNDEAD KING GOLD RELEASED!!

https://store.steampowered.com/app/832770/Age_of_Fear_The_Undead_King_GOLD/

Welcome everyone!

I'm happy to announce that we've released The Age of Fear: The Undead King Gold! As our fans know, we have been working on the series for over seven years and this game is the result. During this period, we introduced the sandbox mode, themed factions' bases, over two hundred units and almost 800 unique spells, skills and items, cinematic battles and legendary landmarks along with events. That's something to be proud of - I hope you will enjoy it at least as much as we did while creating it!

The Age of Fear series would not have been possible without the support and suggestions we have received over the years! Thank you for being such an amazing Community - you are the best!

For new fans we have prepared a video channel presenting the series:
https://steamcommunity.com/broadcast/watch/76561198070905674
(will go cyclically through all games in the series)

Take care,
Les & AOF Team


PLEASE REVIEW OUR GAMES!

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