1. Age of Fear 4: The Iron Killer
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Age of Fear 4: The Iron Killer News

LET'S PLAY!!

Hi all, with this announcement I would like to show you a very well done Let's Play for the Age of Fear series! Please enjoy the work of Game God Fluent! (and subscribe to his channel):

https://youtu.be/7BO71q7kjrY?list=PLkYV_DP3AWhXO_rXsEyM36TQ2MDwY5WoC

The videos are almost complete and ready to watch. Enjoy!

Take care,
Les

RATMEN!!

Hi all, after the recent very successful release we have immediately started working on yet another faction for the series:



Our current design idea is to build this faction on newly introduced Invisibility where . We are aiming to create ninja-like units which can easily sneak on opponents and use their backstab attacks.

As with other factions, Ratmen will have their unique skills and abilities, roughly based on deception.

That's for now, I am sorry I could not add any details, but we only started designing this faction. As usual, all suggestions are warmly welcomed!

Take care
Les & AOF Team

COMBAT LOG AND COLOR-BLIND MODE!!

Hi all, in the heist of the recent release we have also added a few new features which somewhat went unnoticed. With this post I would like to bring attention to those life-easing functionalities:

  • COMBAT LOG which is listing all past actions in the current battle. The feature is available from the battle menu and it's very useful in tracking AI actions during your turn.

  • COLOR-BLIND MODE has been added after feedback from the Community where a few players could not see game text and notifications easily. This mode can be enabled from Options -> Screen and removes textured backgrounds as well as changes text color to have more contrast.


We already patched the most recent games in our series and are working on backporting those changes to other games.



As usual, all feedback is welcome!

Take care,
Les & AOF Team

VICTOR'S EXPERIMENT DLC RELEASED!!

Welcome to Victor's Experiment, an electrifying expansion for Age of Fear: The Iron Killer! This enigmatic sidequest can be played at any time during the main campaign.

Deep in a forgotten tract of the Ashlands, an aging building stands alone in the dusty wastes. There's no telling what manner of dangers remain locked away in this abandoned laboratory...

It's clear that a hazardous brand of science was pursued here once upon a time, but the truth is hidden behind the lab's many puzzles. Are you brave enough to solve the mystery of this secret facility and face the unnatural entity that resides within?

FORCE 64-BIT LAUNCH (WINDOWS)

Hi all, we have received a few bug-reports from users where the game incorrectly detects 32-bits OS architecture (instead of 64-bits) and the launched executable is under-performing.

We are still investigating this issue; however, we updated our games with a new option to force 64-bit mode. To start game in a 64-bits mode, click Play from Library and select the below option: