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Fractal Space News

Development Update #10



Update v0.2.0b on Steam!

Hello! We are now doing the first update - V0.2.0b - since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.

Walls & Texture Alignments


It has been very long, but most of the wall and textures alignements that were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet.

3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!

Skip Cutscenes

You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:



Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios.

Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button).

For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!

Faster Zero-G Boost
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)

Concentration --> Hyper-Speed
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.

Hyper-Speed: Show Threshold + Controls
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled. The associated key icon V or Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:



Bug Fixes

Most of the first bugs found in Chapter 3 have theoretically been fixed, including:

  • Bloc Switch that was not behaving properly to open the Vent in the "rotating laser and electrified ground" (Maintenance Room) should now be working as intended
  • A few flying lights and flying objects / grounds have been fixed ;)
  • A bug made some players get killed by lasers that were disabled in Chapter 3. Should now be fixed.
  • A few walls were not casting shadows properly. Fixed
  • HEALTH_ADDED_TO_IVENTORY notification should now display appropriate text
  • Chapter 3: "On your knees" part should now require the player to crouch to see the switch
  • Very rapidly crouching and releasing key could sometimes result it standing up inside the ceiling. Fixed ;)
  • Various Power Cores could be seen through some walls of the level. Fixed
  • You could re-enter the room with the Kojima Quote on the wall, later on the in game - Undesired. Fixed.
  • Disabled buttons were still making sounds when out of interaction range

I hope you guys will like these changes and bug fixes! Now I'll continue working on wall alignments of Chapter 3, so that the game can be updated some time next week with all 3 Chapters in a more final state :)

Thanks again for your help and support, and Happy Gaming!

Development Update #10



Update v0.2.0b on Steam!

Hello! We are now doing the first update - V0.2.0b - since the release of a playable version of Chapter 3 on PC! Here are the various updates, bug fixes and news about the game.

Walls & Texture Alignments


It has been very long, but most of the wall and textures alignements that were present in both Chapter 1 and Chapter 2 should be fixed! Chapter 3 has not been reworked yet.

3D assets have been reworked to ensure a better alignment, and all objects have been checked / moved / resized to avoid the misalignments that were visible. There might still be some present here and there; if you do find some in Chapter 1 or 2, please do take screenshots and notify me! Thanks!

Skip Cutscenes

You can now skip cutscenes by pressing the TAB key (or Y on Controller)! That will be very useful to test the game quicker and for multiple runs:



Even though this new addition has been tested, I recommend that as a tester, you try it thouroughly; as skipping a cutscene means that all the events during those cutscenes need to be executed instantly (open a door, turn off a laser, etc); and there is a chance that in some cases, with specific cutscenes, it breaks some puzzles or creates undesired scenarios.

Especially, for example, for a cutscenes that normally requires the player to wait until some parts of the level are being loaded, configured or initialized (ex: Chapter 3 "Initialize Room" button).

For these very few specific cases of complex cutscenes in the game (maybe 3 out of 200), they need to be set as exceptionally not skippable. If you encounter some sort of strange glitch or bug after skipping a cutscene, please write a bug report on the Discord channel or the Steam Discussion :) Thank you!

Faster Zero-G Boost
Zero-G movement itself has not changed; only the boost speed is faster to cover larger distances. We'll be glad to hear if it feels too fast now :)

Concentration --> Hyper-Speed
Concentration has been renamed to Hyper-Speed. I'll be happy to hear as well how this feels and if this ability name makes more sense to you as a player.

Hyper-Speed: Show Threshold + Controls
Hyper-Speed now shows an orange threshold of auto-deactivation on the health bar; it's easier to know when it will be forced to be disabled. The associated key icon V or Y on Gamepad is now displayed next to the health bar as well, and remains displayed until deactivated:



Bug Fixes

Most of the first bugs found in Chapter 3 have theoretically been fixed, including:

  • Bloc Switch that was not behaving properly to open the Vent in the "rotating laser and electrified ground" (Maintenance Room) should now be working as intended
  • A few flying lights and flying objects / grounds have been fixed ;)
  • A bug made some players get killed by lasers that were disabled in Chapter 3. Should now be fixed.
  • A few walls were not casting shadows properly. Fixed
  • HEALTH_ADDED_TO_IVENTORY notification should now display appropriate text
  • Chapter 3: "On your knees" part should now require the player to crouch to see the switch
  • Very rapidly crouching and releasing key could sometimes result it standing up inside the ceiling. Fixed ;)
  • Various Power Cores could be seen through some walls of the level. Fixed
  • You could re-enter the room with the Kojima Quote on the wall, later on the in game - Undesired. Fixed.
  • Disabled buttons were still making sounds when out of interaction range

I hope you guys will like these changes and bug fixes! Now I'll continue working on wall alignments of Chapter 3, so that the game can be updated some time next week with all 3 Chapters in a more final state :)

Thanks again for your help and support, and Happy Gaming!

Development Update #9

Chapter 3!


We are happy to announce that Chapter 3 is now included from the build v0.2.0 of Fractal Space on Steam! This new chapter is still in early stage of development and will surely contain glitches and bugs that we will need to find and fix together!

Want a Steam Key to test the game? Send an email to [email protected] or join our Discord Channel (https://discord.gg/NceYxww) and ask for one :)

Please note that currently, there aren't that many checkpoints, and most dialogs for the second half of the level are missing.

We have tested it extensively and is playable entirely - however, using your wonderful imagination, you guys will definitely find new ways to break the level - which is always surprising and interesting. And it makes us happy while adding more work on the to-do list :)

Even though we still have a lot of work ahead of us, we will gradually make it a great experience!

Feel free to join our Official Discord Server with this link: https://discord.gg/NceYxww to keep posted on progress, chat with us and provide feedback for the new third Chapter!

Bug Fixes

For this update, we have fixed a lot of bug reported by our lovely community of players on Steam:

  • Controller Bugs: Controller button icons were not always displayed, it was not possible to shoot the Taser with some controller types
  • Pickup System: Sometimes, objects were carried "inside the player" and provoke a "throw" of the object upon drop.
  • Boxes Crushed: If a box / power core is crushed, it is now destroyed and respawned. This also introduced other bugs which are now fixed as well.
  • Dialog Pause: Dialogs were not always paused correctly upon game pause
  • Junctions Fixed: Many wall / ground junctions had visual issues and were not always placed correctly. A strange vortex-like effect on doors was fixed.


Improvements

In the sections you will find a listing of notable improvements that were made on the game in recent Steam updates.

Flashlight

The flashlight was really just illuminating a small circle on the screen. In addition, it was not lighting the objects surrounding the player:



Squashed Textures

We had a few object's textures that were "squashed" and didn't look good. We have fixed a couple of them. You can see an example in the screen below:



 
Upgrades Distribution

Upgrades available to the player in Chapter 1, 2 and 3 have been reworked; you will now have different available upgrades per PC, and more variety in the choice. There is also an additional upgrade PC in Chapter 1, in the same room in which you see the very first Cameras:



Thank you for reading, and for your support! See you next month for more news, or directly on our Discord Channel: https://discord.gg/NceYxww

Cheers, Happy New Year and Happy Gaming!

Development Update #9

Chapter 3!


We are happy to announce that Chapter 3 is now included from the build v0.2.0 of Fractal Space on Steam! This new chapter is still in early stage of development and will surely contain glitches and bugs that we will need to find and fix together!

Want a Steam Key to test the game? Send an email to [email protected] or join our Discord Channel (https://discord.gg/NceYxww) and ask for one :)

Please note that currently, there aren't that many checkpoints, and most dialogs for the second half of the level are missing.

We have tested it extensively and is playable entirely - however, using your wonderful imagination, you guys will definitely find new ways to break the level - which is always surprising and interesting. And it makes us happy while adding more work on the to-do list :)

Even though we still have a lot of work ahead of us, we will gradually make it a great experience!

Feel free to join our Official Discord Server with this link: https://discord.gg/NceYxww to keep posted on progress, chat with us and provide feedback for the new third Chapter!

Bug Fixes

For this update, we have fixed a lot of bug reported by our lovely community of players on Steam:

  • Controller Bugs: Controller button icons were not always displayed, it was not possible to shoot the Taser with some controller types
  • Pickup System: Sometimes, objects were carried "inside the player" and provoke a "throw" of the object upon drop.
  • Boxes Crushed: If a box / power core is crushed, it is now destroyed and respawned. This also introduced other bugs which are now fixed as well.
  • Dialog Pause: Dialogs were not always paused correctly upon game pause
  • Junctions Fixed: Many wall / ground junctions had visual issues and were not always placed correctly. A strange vortex-like effect on doors was fixed.


Improvements

In the sections you will find a listing of notable improvements that were made on the game in recent Steam updates.

Flashlight

The flashlight was really just illuminating a small circle on the screen. In addition, it was not lighting the objects surrounding the player:



Squashed Textures

We had a few object's textures that were "squashed" and didn't look good. We have fixed a couple of them. You can see an example in the screen below:



 
Upgrades Distribution

Upgrades available to the player in Chapter 1, 2 and 3 have been reworked; you will now have different available upgrades per PC, and more variety in the choice. There is also an additional upgrade PC in Chapter 1, in the same room in which you see the very first Cameras:



Thank you for reading, and for your support! See you next month for more news, or directly on our Discord Channel: https://discord.gg/NceYxww

Cheers, Happy New Year and Happy Gaming!

Discord Channel

Hello! Thanks to The Promidius for his great efforts and work to make this happen, we now have an Official Discord Channel for testers to communicate between each other easily, talk directly to us and report suggestions / bugs.

If you prefer to use Discord rather than the Steam community, feel free to join our Official Discord Channel here: https://discord.gg/NceYxww

Thanks, and see you soon on Discord!