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Galaxy Control: 3D Strategy News

Summer Update

Galactic Fleet Commanders!
Summer is here and you know what that means! It’s the June Galaxy Control update, of course!

[h2]Command Center — Level 13![/h2]
Once Command Center reaches level 13, a new and improved Armament becomes available — Hadron Collider.
This weapon accelerates charged proton and heavy ion particles in opposing beams to velocities approaching light speed, incinerating everything in its area of effect. It deals more damage to individual targets than it would to multiple targets. When destroyed, the Collider becomes uncontrollable, considerably decreasing movement and attack speed and dealing damage to defense systems. Eventually the Collider detonates, causing a massive explosion.
The greater the Armament level, the more damage it deals — uncontrollable mode duration is also extended and the number of enemies that can be simultaneously targeted is increased.
Of course, the update also includes new levels for defense buildings, heroes, units, the ship, and the Area Healing perk.

[h2]New hero: Prometheus![/h2]
Meet the spirit of war incarnate!
The operators of this new hero are members of the proud Zeon race. Ancient, powerful and technologically advanced, Zeons are one of the last races, and they hide their nature from the younger races of the universe. For thousands of years the Zeon have been observing and manipulating them. Very little is known about their appearance — Zeons wear imposing exosuits that completely cover their bodies when interacting with other races.
Prometheus is a legendary hero and an experienced fighter — his body is synthesized from organic and inorganic compounds, which enables him to control his exoskeleton with great efficiency. Upon activating an ability, this exoskeleton increases his movement speed, restores armor, and increases attack speed. The exoskeleton also supports a missile system that can deal damage at any range.
This hero favors defensive buildings and can get over walls using his jet engines.
This hero becomes available when Command Center reaches level 13.

[h2]Magnetron[/h2]
Is this a microwave or an oven? Neither, it’s a whole lot better!
Magnetron is a whole new way to defend the Level 13 Command Center. It will be a huge thorn in the side of any force of medium-armored enemies.
A microwave emitter built into the tower inflicts major damage at long distance. It can target both ground troops and flying enemies (bot not both simultaneously). As enemies get closer to the emitter, its waves lose focus — at close range, damage and area of effect are reduced.
The building itself has a limited enemy detection scope.

[h2]New unit: Rhino[/h2]
Unparalleled reliability for demolishing buildings. Separates into 2 combat units when destroyed. Each of those in turn separates into two operators. A living Russian doll in action!
This combat unit can’t be beat when it comes to its combat endurance. Preferred target: any.
This combat unit becomes available when Command Center reaches level 13.

[h2]New unit: Boiler[/h2]
Fitting a prismatic to a ship? What a trippy engineering idea...
Amazing airborne power — as the mobile prismatic heats up, the damage increases to incredible levels. Priority targets: armies protecting the defending base.
This combat unit is only available in a level 13 Command Center. This is the only unit that you cannot donate to squad members that do not have a level 13 Command Center.

[h2]Squad HQ Rocket Silos[/h2]
Starting at Command Center level 12, the Squad HQ will receive a new weapon: rocket silos.
Squad HQ will launch rockets at targets within the activation radius, only if there are no units at Squad HQ when the battle starts. If nobody donated any units to you, the Squad HQ will automatically switch to self-defense mode.
With each new level of the building, hit points, damage and capacity will be increased.

[h2]New unit: Cyborg[/h2]
A new generation of the all-purpose battle robot with exceptionally durable and lightweight armor made from an iridium-titanium alloy. Outlawed in many galaxies due to the sheer amount of destructive firepower onboard. Priority assault targets: enemy defense buildings.
This combat unit becomes available when Command Center reaches level 6.

[h2]Rebalance changes[/h2]
Now introducing the first round of rebalance changes!
For Command Centers level 1 through 12, all upgrade times (for buildings, mines, units, perks, the ship, factories, spaceports and data centers) have been considerably reduced.
Secret base upgrade time, unit production time and storage time have all been reduced by 80%. New Incubator levels have been added.
Zeus — Next target Damage multiplier 45% → 50%
Devastator — this defense building now has to deploy more units to activate:
Lv. 1 — 75 (previously 65) units must be deployed to activate
Lv. 2 — 90 (previously 65) units must be deployed to activate
Lv. 3 and 4 — 100 (previously 65) units must be deployed to activate
Vimmana Specimen — unit count for devastator activation has been increased from 15 to 25 for each specimen.
(Feedback suggestion) Baast Specimen — damage reduced by 50%
(Feedback suggestion) changes to Gatling Gun operation mechanics — targeting system is now more precise.
(Feedback suggestion) Minerals can now be exchanged for Uranium and Dark Matter at the shop.
Prismatic Ray:
— weapon now holds 1000 charges instead of 750
— Total trigger time before overheating 1: 2s→1.4s
— Total trigger time before overheating 2: 5s→5.2s
(Feedback suggestion)Messages about opponents receiving automatic shields have been removed from combat feed — this notification typically distracts the attacker from the fight and does not contain useful information.

Tournament Hall of Fame

Hall of Fame is a special section of the Tournament where we honor the record holders from the second version of the Tournament. Players in the record holding Squad will receive a Tournament Cup for their HQ. The Cup may be lost in one of two cases: leaving the record-holding squad, or another squad breaking the tournament record. Although the Cup will not be permanently lost: it will remain at the HQ as a memento of past records.
So fight on for new records!

[h2]Tournament medals rebalancing[/h2]
Tournament beta testing is over. This event has yielded a lot of experience for our players and for us as well — upon consideration, we have decided to introduce a few small but meaningful changes to the way Tournament medals are awarded for wins and losses.
The amount of Tournament medals received or lost will now depend on the following factors:
Fame bracket of each player in the squad that participated in the Tournament.
Squad loyalty — the less loyal the player, the fewer Tournament medals they will receive (relative to the maximum amount).
(Feedback suggestion)Weighted Average of Base Weight — a mean average of base’s attack and defense. This way, players with low level Command Centers won’t have an advantage over those with higher level Command Centers due to quicker army build times, lower army costs, and greater attack frequency over a given time period. This measure should level the playing field and make the

[h2]Tournament fairer.[/h2]
The actual amount of tournament medals gained and lost by your account is always visible in the Tournament Information form.
Hall of Fame mechanics will continue to improve in future updates.
Clicker detection AI
We have improved our AI that detects players using third-party software. Any player that is found out to use a clicker will not receive automatic shields. On repeat offense their account will be banned without possibility of appeal.

[h2]Quality of life improvements[/h2]
‘New Level Unlocked’ window removed when a player unlocks a new Galaxy Pass. The window has been replaced by an elegant and informative animation.
Each defense building, unit and hero now has an ‘i’ icon next to their Damage per Second stat: tap it to see damage per shot.
Obstacles from the main base are no longer transferred over to the military base when Squads start preparing for war.
Rarities can now be traded for Redmin.
Royan Campaign start-to-finish time has been reduced from 4 days to 1 day.
Container carousel now has an information button: tap it to see container contents and amount of cards in the container.
Settings form has been adjusted for your convenience and to accommodate upcoming mechanics. The FX ID button can now be found in settings.
Other minor adjustments and bug fixes.

Spring Update

It’s the start of the new year, and we wanted to make a grand start to 2022! We have quite a few quality of life improvements that the team is working on and they are almost ready for release.

We would like to pay special attention to the way that these updates are released. Due to various technical requirements, we are going to release the updates one by one. We would just like to ask you to bear with us while we introduce these changes.

What’s changed?

Changes to the main interface Quick access to Galaxy Pass and watching Galaxy TV

We strive to make it convenient to access the most important events and functions for every player. That’s why we moved the GALAXY TV button to the TOP menu and replaced it with a direct and instant GALAXY PASS access button that shows the current level that the player will unlock.

Combat Challenge Rewards
The Squad Competition event is now called the Combat Challenge.
We updated the rewards for taking 1st place in the Combat Challenge. The rewards will now compensate the efforts of all Squad members in the battle for their elite status as much as possible.
The reward will be randomly picked out of a list of possible rewards in each Combat Challenge and arrive in the Message Center of every player who is from a winning Squad. The list of possible rewards will be available in the event interface.

New battle result format
We have changed the format of the battle results. Rewards for victory in battle are now displayed horizontally in a scrollable format. As a result, it’s possible to place an unlimited number of awards in the battle result format.

Squad Info
The Squad Info interface has been changed. A description of the Squad has been placed on the main screen, as well as a button to add it to Favorites.

What’s new?

Battle for the Galaxy Tournament
We have reworked the current tournament and it’s now available from a Level 4 Command Center. The new version of the Battle for the Galaxy tournament is an event that lasts for 7 days.
In order for a Squad to take part in a tournament, the Squad Commander must register their Squad in the tournament during the 7 days of preparation.
Those players who are in a registered Squad during the tournament can receive and lose a new type of resource – tournament medals. The number of medals lost and received at the tournament is fixed and their number depends on the Fame Range. The lower the Squad Loyalty, the less tournament medals it’s possible to receive in battles. The balance of Players and Squads can have a negative number of tournament medals.
After the end of the tournament and the calculation of the results, all members of the 5 best squads get a reward. Rewards are only received by those participants who have a medal balance greater than 0.
Registration for a new tournament beings immediately after the end of the previous one.

Chronos – a new skin for the hero Crius
Cronos hero skin fragments will only be found in containers and as part of the lineup of Galaxy Pass rewards. Fragments dropping in containers do not depend on the fame point level.
Cronos’s battle system was developed especially for a ground army, as he keeps close to ground units, supporting their defense against enemy weapons. He isn’t as “carefree” as his brother Crius, who sometimes hurries to earn fame in battle and runs ahead of the main army. Cronos does not have the ability to jump over walls.
All allied forces near the hero receive less damage.
Damage from an attack against any building, unit or hero slows down the movement speed and attack speed of the army and heroes of the opponent, as well as causing them additional Damage if they are nearby. The Polarization ability makes the hero and the allied forces nearby invincible.
The Polarization ability makes the hero and the allied forces nearby invincible.

Balance Changes
Welcome to the first round of balance changes in 2022! We hope that your year started off well!

Heroes
The HP recovery time of all heroes has been halved.

Squall Perk
Attack Speed: 0.1 sec → 0.03 sec
Cooldown time: 2 sec → 1 sec
Lvl. 2 Overall Damage 10 010 → 13 000
Lvl. 3 Overall Damage 12 225 → 22 500
Lvl. 4 Overall Damage 17 000 → 34 000
Lvl. 5 Overall Damage 22 325 → 43 700

Seeress
Lvl. 2 Upgrade Time 10 d. → 5 d.
Lvl. 3 Upgrade Time 12 d. → 6 d. 12 h.
Lvl. 4 Upgrade Time 14 d. → 9 d. 12 h.

Zeus
Movement Speed 300→240
Next target Damage multiplier 60% → 45%
Lvl. 1 Production cost, ore: 240→160
Lvl. 2 Production cost, ore: 300→210
Lvl. 3 Production cost, ore: 345→240
Lvl. 4 Production cost, ore: 435→300
Why: to normalize the rate of victories/defeats

Siege Cannon
The Siege Cannon shells have been upgraded so they can “stun” units including Zeus
Lvl. 8 Hit Points: 2250→2400
Lvl. 9 Hit Points: 2400→2700
Lvl. 10 Hit Points: 2550→3000
Lvl. 11 Hit Points: 2700→3300
Lvl. 12 Hit Points: 2940→3600

Prismatic Ray
You can install a third Prismatic Ray at a Level 12 Command Center.

Anubis Hero Skin
Healing effect is increased by 30% on all skin levels

Walls
Placing walls is a key part of designing a well-defended base. The walls are the main defensive emplacement and they can take greater damage from attacking enemies. In anticipation of a new Command Center, we have lowered the cost of walls for a Level 12 Command Center. Who knows, the engineers might find a way to use walls to contain any kind of army...
Lvl. 13 Upgrade Cost 3 000 000 → 2 800 000 Minerals/Uranium
Lvl. 14 Upgrade Cost 3 600 000 → 3 000 000 Minerals/Uranium

Dark Matter Exchange
Only offers for Ore and Redmin remain in the Shop and in the daily Dark Matter exchange. The exchange of Minerals and Uranium for Dark Matter is no longer available.
Reasons: The great number of requests for Mineral and Uranium exchanges created a shortage of resources at player bases, which led to a lack of resources when attacking.

Squad War Battles
1. Mineral and Uranium rewards for 1 Squad War battle have been increased.
2. None of the relic boosters create an effect in the Squad War.

Squad Level and Experience
The attributes of certain Squad perks have been increased – a bonus to Spoils of War and a victory bonus

Great news! New update available

- New building, mine, perk, hero and ship skin levels
- New Royan army and Secret Base
- Army and perk rebalancing
- Rebalance of Galaxy Pass Stars and rewards
- Galaxy Pass as a gift for friends!
- Growth Fund
- New system for controlling your army in battle
- Lots of quality of life improvements
- Other fixes and improvements

Great news! New update available

- New building, mine, perk, hero and ship skin levels
- New Royan army and Secret Base
- Army and perk rebalancing
- Rebalance of Galaxy Pass Stars and rewards
- Galaxy Pass as a gift for friends!
- Growth Fund
- New system for controlling your army in battle
- Lots of quality of life improvements
- Other fixes and improvements

Good news! New update available!

Get ready for the massive impending battle to secure your place in the galaxy!
- New Galactic Port orbital structure
- New TANK unit
- New Slow Trap mine
- New rules for automatic shields and altered shields
- Ability to attack enemies while a shield is active, with duration reductions
- More levels for Heroes
- More levels for units, buildings and perks
- New stats for the Maverick, Arc and Moros units
- New interface and squad control functions
- More flags
- Several small improvements