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Tavern Keeper 🍻 News

Update 0.68.38

Changelog

Added: Path visualization when selecting a stuck character (where possible), making it clearer what blocks their movement
Added: "Go to next tavern" prompt is now shown in the pause menu if you previously chose to stay in the current tavern
Changed: Rich Presence now displays the level name instead of the tavern name
Fixed: Possible error messages when reloading the game while using the design system
Fixed: Possible error message when the camera was following a character
Fixed: Selection overlay could get stuck when switching to the Build Menu while assigning beds

Update 0.68.37

Fixed: Maintaining the Cooling Fountain could get stuck when water couldn’t be found
Fixed: Bread Oven could get stuck while baking bread if it required maintenance
Fixed: Bread crafting could break when the Bread Oven became wet

Update 0.68.36

Improved: Only require table once in Kitchen Tutorial.
Improved: Skip place table tutorial step if player already built one.
Improved: Save folder reopens after deleting a tavern file.
Improved: Better story logging to help us trouble-shoot scenario flow issues.
Fixed: Typos in Harvest Festival gazette
Fixed: Warmongrel story requirements checks for the correct weather now.
Fixed: Old profiles weren't migrated properly
Fixed: Build limit (on stage) could appear in the share code UI.
Fixed: Several potential exceptions.

Update 0.68.35

Changelog

Changed: Staff only zones now display an icon in the Build Menu
Changed: Added a new Trait for rooms which are for staff only
Fixed: Possible error message when a character left a fight
Fixed: Items were not selectable when toggling out of design mode directly after building an item
Fixed: Sometimes food or drinks were left behind when patrons left the tavern
Fixed: Typo in the EA letter at end of Gugamush
Fixed: Possible error message when loading a game

Update 0.68.34

Changelog

Improved: Added a couple of extra toolboxes to find in the Rock-it Challenge - those clumsy workers!
Changed: Increased maximum decoration nesting depth to 100
Fixed: Stuck Staff members trying to cook soup if the water was stored in a barrel rack
Fixed: Meal designer did not recognize water from Vera's experiment when defining a soup
Fixed: Possible error when Wet Trait became inactive
Fixed: Possible error when staff inspected stock
Fixed: Deeply nested decorations could break loading
Fixed: Patrons were not using the footlocker correctly
Fixed: Patrons couldn't find a washbasin after sleeping in their room
Fixed: Patrons went home without washing hands or retrieving their luggage after staying overnight
Fixed: Furniture variation popout window in the Build Menu had sometimes no backer