Producer’s Note #12
The next closed beta test is up and coming. This time you will have the chance to explore a new event we have created, an alternative way to spent thirst for adventure: the expedition event. In this producer’s note you will get some more background information about why we developed this event.
Read the announcement to get some more information about the closed beta details.
[h3]What are the goals of the new expedition event?[/h3]
Shakes & Fidget celebrates its 14th anniversary this summer, and the quests have been with us for just as long. They are an important feature of the game to let your character make progress every day.
We have realized that this consistent routine of consuming thirst for adventure every day doesn’t provide the fun many players want.
Instead of developing a new feature that would increase the daily playtime and would require an additional investment, we have come up with an alternative for spending thirst for adventure. We followed the following guidelines:
[h3]That’s why we developed expeditions![/h3]
Expeditions take the conditions mentioned above into account and we would like to test with the beta how this alternative to classic quests in the form of an event is received.
For this, we have introduced a new NPC, an elderly explorer who will lead expeditions during the event from the counter of the tavern.
Each expedition has a special task that will reward the player with extra heroism upon completion.
The mount reduces both waiting times per expedition and increases the rewards of the final score, but it does not decrease the thirst for adventure cost as classic quests do.
On a total of ten clearings, the player must pick one encounter each to advance. Spending thirst for adventure on expeditions unlocks new encounters only after a certain number in order not to overwhelm the player.
For more information on expeditions, please read the article in our help center: https://bit.ly/Beta08Info.
Read the announcement to get some more information about the closed beta details.
[h3]What are the goals of the new expedition event?[/h3]
Shakes & Fidget celebrates its 14th anniversary this summer, and the quests have been with us for just as long. They are an important feature of the game to let your character make progress every day.
We have realized that this consistent routine of consuming thirst for adventure every day doesn’t provide the fun many players want.
Instead of developing a new feature that would increase the daily playtime and would require an additional investment, we have come up with an alternative for spending thirst for adventure. We followed the following guidelines:
- In late game, it must mean fewer clicks to spend thirst for adventure than the current mechanic. Spamming the enter key must still work.
- The mount should not only decrease the waiting time, but also increase loot.
- Players should still be able to decide whether they would like to focus on resources or XP (to the same extent as it is currently implemented in the game).
- The loot you gain per thirst for adventure spent must remain the same.
- It’s supposed to feel like you are actually on a quest where you make decisions yourself to have more control over the outcome of the quest.
- An alternative method to spend thirst for adventure will be planned as an event during which you won’t find pet eggs, but dungeon keys.
[h3]That’s why we developed expeditions![/h3]
Expeditions take the conditions mentioned above into account and we would like to test with the beta how this alternative to classic quests in the form of an event is received.
For this, we have introduced a new NPC, an elderly explorer who will lead expeditions during the event from the counter of the tavern.
Each expedition has a special task that will reward the player with extra heroism upon completion.
The mount reduces both waiting times per expedition and increases the rewards of the final score, but it does not decrease the thirst for adventure cost as classic quests do.
On a total of ten clearings, the player must pick one encounter each to advance. Spending thirst for adventure on expeditions unlocks new encounters only after a certain number in order not to overwhelm the player.
For more information on expeditions, please read the article in our help center: https://bit.ly/Beta08Info.