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Producer’s Note #5

Does Shakes & Fidget need additional classes? This may be a controversial topic. We think adding new classes to the Shakes & Fidget world is beneficial as it adds a new twist to the game and may add a class which users desire to play but is currently missing.

When introducing a new class, a creative process comes first. We look into which classes may be interesting to add and would fit the game. Furthermore, a new class should add an interesting aspect to the game and, to a certain extent, it should change the game to the better.

The first step is to look into which main attribute should be assigned to the class. For example, when deciding to introduce the Bard, we made the decision that we would like to implement a class with intelligence as main attribute.

Once this decision is made, we brainstorm to find classes which would fit and what these could do. In this phase of the creative process the whole team can be involved and express their opinion and suggestions.
As soon as a decision for a specific class was made, our game design department starts to work on the class’s details. In case of the Bard we wanted to create a class which is a bit more complex and which needs the player to think about how to allocate attributes. In addition, the Bard should provide the player some choices on how to be played.

Of course, while developing a new class, we need to consider how the new class would interact with the other already existing classes. This includes some math and theoretical assumptions but in the end nothing beats a real playtest and the feedback from experienced players.

That is why we do use our beta servers to provide our players the possibility to test a new class. From those tests we gather important data which help us to evaluate if our theoretical approach does actually fit as expected. It may very well be that changes need to be done if it turns out that a new class may be overpowered or too weak, or if a mechanic does not work out as planned.

In addition to the data gathered, we look into player feedback we receive either on our social channels like the game forum and Discord as well as through surveys to see if a new class is being accepted or if we need to overhaul the class to fit player expectations.

At some point we come to the conclusion that the development of a class is finalized and decide to add it to the live game environment. After its implementation a new class will be observed further to see if it meets our and the players’ expectations. Usually, this should be the case but in case we see some inconsistencies, we may overhaul the class to better fit the game.

Today is the Day! Bard, New World and Collectifun

Today is the day! The BARD awaits you on the NEW INTERNATIONAL WORLD W58 (https://w58.sfgame.net) and on all other game worlds from 16 CEST! Choose between three different musical instruments, win with the right melody and climb the Hall of Fame!



Moreover, the 10-day SUMMER COLLECTIFUN starts today! Complete special tasks at the bartender every day and collect points for awesome rewards. Particularly diligent sun worshippers will even get a Legendary Gem at the end!



Join our official launch of W58 TWITCH STREAM from 16 CEST: https://twitch.sfgame.net. There will be many giveaways!

Have a nice weekend!

Summer Collectifun and Weekend Events

Hello heroes!

Get ready for the following WEEKEND EVENTS from Friday to Sunday: start of Summer Collectifun, Glorious Gold Galore, Witches' Dance, Assembly of Awesome Animals & Days of Doomed Souls.



All details: https://forum-int.sfgame.net/forum/game-support/faq/1319-weekend-events

Besides, we will launch the new INTERNATIONAL WORLD W58 on Friday at 16 CEST! You can already create an account by clicking the link in your in-game mail.
Moreover, the brand-new BARD class will be available on Friday as well, both on the new world and all other ones!

A new class awaits you!

This Friday at 4 p.m. CEST we will launch the new International World W58!



The bard awaits you, which is the newest character class yet! Register today with the new class, secure your name and receive 25 mushrooms for the validation before starting. Be there from the very beginning and climb the Hall of Fame: https://w58.sfgame.net

To new battles!

Next Friday, August 19 at 4 p.m. CEST, the gates of the new international world W58 will open!



Create a character as early as Monday, August 15 to secure your name and receive 25 Mushrooms for validation before launch!