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VRChat Spookality 2021

The meter is beeping, you can see your breath in the cold air, and you're on your last roll of film... feels like it's Spookality time, once again!

[previewyoutube][/previewyoutube]

Spookality is one of the biggest events of the year for VRChat! You can submit your avatar and world creations to the Spookality Jam to compete for some HAUNTED¹ prizes!

The theme is open-ended! Make something spooky to share with your friends and everyone at VRChat. Once your submission has been accepted and checked, your hard work will show up in VRChat!

The last week of the month, we'll select the winners and put them on display!

Check out the itch.io submission page for all the prizes, details, and full terms and conditions.

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¹Prizes not actually haunted. Or are they? They aren't.

OR ARE THEY

VRChat 2021.3.4

We've just released VRChat 2021.3.4!

This update brings the new and improved Avatar Fallback System! Seeing an avatar that exceeds your Minimum Displayed Performance Rank no longer results in a gray robot, but instead their customizable Fallback avatar. As before, you can choose from many of our default avatars for your Fallback, or you can upload your own custom Fallback avatar.

Check out the details of the improved Avatar Fallback System in our docs... or just watch this video I made at 2AM last night.

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Also, we moved to Unity 2019.4.30f1. Don't worry, the upgrade process is literally "install the new version and open your project". You can put off this upgrade for a little bit if you like.

Here's our full release notes on our documentation page.

If you're too lazy to click that link like I am, here's a summary:

Client

[h2]Features[/h2]
  • Fallback Avatars now work for both the "Platform Missing" and "Performance Blocked" cases, for all platforms! See more details in the Avatar Fallback System guide in our docs

[h2]Improvements[/h2]
  • Updated VRChat to Unity 2019.4.30f1. This upgrade is minor, and is aimed at addressing some known issues; content uploaded on 2019 does not need to be updated. This Unity upgrade fixes some issues, namely a VRAM bug with Realtime GI as well as the "Unity crashes with multiple monitors with different scaling values" issue
  • New Blue Feather icons are used to indicate fallback state. This icon will indicate many states, including "Performance Blocked", "File Size Blocked", "Error", "Loading", and "Manually Blocked". All of the new states are listed in the Avatar Fallback System section of the documentation
  • Station sync has been rewritten to fix a myriad of bugs and make them more reliable overall
  • You can now view Fallback Author and Fallback Performance Rank
  • Fallback state can be seen in user name plates when in "Full View" (Quick Menu open)
  • New config file option that allows you to customize field-of-view of the first-person Steadycam option

[h2]Fixes[/h2]
  • Fixed login issues for people with Oculus subs on non-Oculus versions of VRChat
  • Fallback avatars can no longer be cloned
  • Fixed an issue where certain WMR headsets would have incorrect camera clipping values due to large changes in clipping ranges between world changes


Udon

[h2]Improvements and Fixes[/h2]
  • Added "None" sync to Udon. This can be used for any UdonBehaviors that do not need to sync, reducing overall data use
  • Fixed OnAnimatorIK not firing on UdonBehaviours

VRChat 2021.3.3p2

We've just released VRChat 2021.3.3p2!

This is a small patch that addresses some major issues users have been reporting lately.

Client
  • Fixed an issue that could result in excessive logging causing performance loss in some situations
  • Fixed an issue for the Oculus Quest that would cause frequent, consistent frame drops

VRChat 2021.3.3

We've just released VRChat 2021.3.3, build number 1128.

Client

[h2]Changes, Fixes and Improvements[/h2]
  • Implemented VRChat Plus purchases on Oculus Quest
  • Fixed the 'Other' avatar row not appearing in some cases