1. VRChat
  2. News

VRChat News

VRChat 2021.4.1

We've just released VRChat 2021.4.1, build 1149. This is the first half of the VRChat UI update-- UI 1.5! We've redesigned and rebuilt the Quick Menu from the ground up to be functional, accessible, quick, and sleek all while feeling familiar to VRChat veterans!

In addition to all the familiar functions, you've got access to the brand-new Quick Menu Wings, which are customizable side panels on your Quick Menu. Keep your favorite avatars in a Wing to quickly access and wear them, or put your friends on a Wing to see at a glance who's online and which instance to join!

Want to keep up with the goings-on of VRChat? Check out the new Info Banner across the top of the Launch Pad! These clickable banners will be updated with all kinds of info, including notifications of new versions, blog posts, events, and more. Clicking on them can open up UI panels, open websites, and more.

Desktop users rejoice! The cursor now behaves properly and no longer locks your mouse to the VRChat window. When opening the Quick Menu, the cursor in Desktop mode moves into "screen space" mode, permitting easy movement and usage. Hold down Shift to temporarily hide the Quick Menu and enable a "reticle" to easily select a user near you for interaction.

We've added a few new features to the Quick Menu here and there, like the always-useful "Rejoin World" button, the super-popular "sort by location" friends list from the VRChat Home website, and more. However, we've got more plans!

In the future, we're going to open up access to custom Quick Menu Wings and tabs for world authors to add functionality via Udon! Want a menu of locations to teleport to in your world? A list of mirror toggles? A button to spawn a new jet to replace the one you just wrecked? All right there, one click away, in a custom, world-author-defined Quick Menu section. Coming soon!

Of course, the Quick Menu's just one half of the new VRChat UI. Main Menu, you're up next! Expect to see a rebuilt and redesigned Main Menu in an upcoming VRChat release, likely in early 2022.

Dang, that's a lot! How about we show instead of tell? Here's a look at the new Quick Menu!

[previewyoutube][/previewyoutube]

Oh, that last bit? While we were at it, we *also* redesigned and rebuilt the VRChat Camera. nbd.

How about some patch notes? There's a LOT, so please check the full list in our docs!

We've included some highlights below!



Client

[h2]Features[/h2]
- The Quick Menu has been completely redesigned and rebuilt!
- The Launch Pad gives you quick access to several common menu sections and actions
- The Info banner across the top of the Launch Pad shows you the latest information on VRChat happenings, like new releases, blog posts, and more
- The "cursor" has been redesigned both in the menus and in world space to be easily visible, but not large and in the way
- The Wings on the side of the Quick Menu give you a place to show and quickly access your own Profile, your Friends (and their locations, like the website!), your Avatars (including favorites, and the ability to sort them!), Emoji, and your available Expressions!
- The tabs across the bottom give you quick access to your notifications, the "Here" menu, your Camera options, your volume sliders, and some common settings
- The "Here" menu lists info and provides actions contextually relevant for your current location, like the brand new "Rejoin World" button
- The Camera tab gives you access to camera-related functions... like the brand new Camera!
- The Audio tab gives you access to volume sliders for Master, Voices, and World, as well as a way to quickly select your mic from a list of devices, and adjust your own mic volume
- The Settings tab gives you access to common toggleable settings, like nameplate display,
- In Desktop mode, click "Select User" on the Launchpad tab to put yourself into a selection mode to easily select a user near you... or just hold down Shift to quickly mouse over and click your target user
- In Desktop mode, your view is now locked in place when your Quick Menu is open, and your mouse moves in screen-space rather than turning your head
- Quickly swap into and out of Safe Mode without wiping your custom Safety settings (*finally!*) using the Safe Mode button in the bottom right
- The Camera has been completely redesigned and rebuilt! Tons of new Camera features:
- A brand new model for the camera and camera lens!
- A brand new UI for the camera, which lets you select options with the laser instead of clicking buttons! 🙏🙏🙏
- Depth of Field! Choose between several lens modes to give your photos a stylistic touch by blurring objects out of focus
- Go with Auto Focus for auto-magic! Click the screen with your selection laser to move the focus circle. Click the circle again to re-center it.
- Use Semi-Auto to permit some Aperture and Focal Length adjustment
- Go full Manual to adjust the Focal Distance yourself!
- Of course, you could just turn it off completely too.
- You can now grab the lens when its detached to adjust its position. The lens has a small pin light to show which way is up when it is disconnected
- Click the selfie button to quickly flip the lens around to face you
- Use the Lock button to lock the camera in place
- We're looking into getting the Camera on Quest! Keep an eye out in future releases

[h2]Improvements[/h2]
- The Main Menu has new theming with sharper, more crisp graphics
- A full Main Menu redesign and rebuild is already in-progress, keep an eye out for it in future updates
- The Fallback "Feather" icon is now always visible on nameplates of users wearing a fallback even when the Quick Menu is closed, letting you quickly see if someone's in a Fallback avatar. This can be turned off in the Quick Menu (in the settings tab) or by turning off nameplates entirely
- The camera now saves pictures in folders in the format YYYY-MM to aid with organization (and to prevent Windows from crying out in pain any time it opens a Pictures folder with more than a few hundred images in it)
- Old photos won't be organized in this manner, only new ones taken going forward
- Blocking users now comes with a confirmation dialog
- Updated multiple loading screen graphics to reflect new UI
- "Users Blocking You" and "Blocked Users" are now visible at the bottom of the Here tab. This list starts collapsed but can be expanded and made visible
- All users will see "Blocked Users", but only world authors and instance owners will see "Users Blocking You"
- "Vote to Kick" notifications now have a unique icon
- The maximum world size for Quest worlds has been raised from 50MB to 100MB
- AVPro upgraded to 2.2.1

[h2]Fixes[/h2]
- Fixed: First Person View steady-cam wouldn't reload the camera settings properly upon loading a world
- Fixed: The player collider was not able to pass under colliders less than 2m tall, despite being 1.65m tall. The player collider is now 1.65m tall
- Fixed: Seeking behavior with AVPro was buggy
- Workaround: The "Auto Resync" option on video players was causing crashes, so we've temporarily disabled it

VRChat Account Security Update

We've been seeing a lot of rumors going around about passwords and account security. Let's start with the most important part: Thanks to our vigilant security team, we are not aware of any account or data breaches for VRChat.

VRChat takes account security very seriously. Your credentials are stored and sent using industry standard security practices. If a breach ever occurs, we will inform our players ASAP.

That being said, there are still many ways that people lose access to accounts. For VRChat, it is usually by having very weak or reused passwords, or sharing passwords-- yes, even with your friends!

In addition, modified clients (which are in themselves a TOS violation!) are a known way for account theft to happen, as is importing malicious UnityPackages. Never put your VRChat password into software you don't trust!

You can mitigate this a few ways: Use a long, unique password. Never re-use passwords! Use 2FA, when offered. Never give your password to anyone else-- no, not even to your friends! Never install untrusted software. Never import untrusted Unity Packages. Use a password manager!

To help with this, starting today, VRChat will be checking your password when you log in to ensure it has not been compromised. This is done via the method described in our blog post by System last year.

As a refresher, this system sends a non-reversible part of your password hash to a service called Have I Been Pwned to see if your password has been exposed in any data leaks from other services.

If that partial hash matches any other full hashes, HIBP sends back a list of them so we can check on our servers. If your full hash is present in that list, your password is insecure! This way, your password hash remains secure and never leaves our own data stores.

If your password returns as insecure, you will be informed and prevented from logging in. You will have to check your email for a password reset. If you have problems with resetting your password, you should check our KB.

We realize this might be inconvenient for our players, but we want to ensure that your account remains safe while hanging out with your friends in VRChat. Thank you!

VRChat Spookality 2021

The meter is beeping, you can see your breath in the cold air, and you're on your last roll of film... feels like it's Spookality time, once again!

[previewyoutube][/previewyoutube]

Spookality is one of the biggest events of the year for VRChat! You can submit your avatar and world creations to the Spookality Jam to compete for some HAUNTED¹ prizes!

The theme is open-ended! Make something spooky to share with your friends and everyone at VRChat. Once your submission has been accepted and checked, your hard work will show up in VRChat!

The last week of the month, we'll select the winners and put them on display!

Check out the itch.io submission page for all the prizes, details, and full terms and conditions.

---

¹Prizes not actually haunted. Or are they? They aren't.

OR ARE THEY

VRChat 2021.3.4

We've just released VRChat 2021.3.4!

This update brings the new and improved Avatar Fallback System! Seeing an avatar that exceeds your Minimum Displayed Performance Rank no longer results in a gray robot, but instead their customizable Fallback avatar. As before, you can choose from many of our default avatars for your Fallback, or you can upload your own custom Fallback avatar.

Check out the details of the improved Avatar Fallback System in our docs... or just watch this video I made at 2AM last night.

[previewyoutube][/previewyoutube]

Also, we moved to Unity 2019.4.30f1. Don't worry, the upgrade process is literally "install the new version and open your project". You can put off this upgrade for a little bit if you like.

Here's our full release notes on our documentation page.

If you're too lazy to click that link like I am, here's a summary:

Client

[h2]Features[/h2]
  • Fallback Avatars now work for both the "Platform Missing" and "Performance Blocked" cases, for all platforms! See more details in the Avatar Fallback System guide in our docs

[h2]Improvements[/h2]
  • Updated VRChat to Unity 2019.4.30f1. This upgrade is minor, and is aimed at addressing some known issues; content uploaded on 2019 does not need to be updated. This Unity upgrade fixes some issues, namely a VRAM bug with Realtime GI as well as the "Unity crashes with multiple monitors with different scaling values" issue
  • New Blue Feather icons are used to indicate fallback state. This icon will indicate many states, including "Performance Blocked", "File Size Blocked", "Error", "Loading", and "Manually Blocked". All of the new states are listed in the Avatar Fallback System section of the documentation
  • Station sync has been rewritten to fix a myriad of bugs and make them more reliable overall
  • You can now view Fallback Author and Fallback Performance Rank
  • Fallback state can be seen in user name plates when in "Full View" (Quick Menu open)
  • New config file option that allows you to customize field-of-view of the first-person Steadycam option

[h2]Fixes[/h2]
  • Fixed login issues for people with Oculus subs on non-Oculus versions of VRChat
  • Fallback avatars can no longer be cloned
  • Fixed an issue where certain WMR headsets would have incorrect camera clipping values due to large changes in clipping ranges between world changes


Udon

[h2]Improvements and Fixes[/h2]
  • Added "None" sync to Udon. This can be used for any UdonBehaviors that do not need to sync, reducing overall data use
  • Fixed OnAnimatorIK not firing on UdonBehaviours