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VRChat News

VRChat Dev Stream on Tuesday, April 13th!

VRChat will be holding our next Dev Stream on Tuesday, April 13th at:
  • 6:00PM Pacific Time
  • 9:00PM Eastern Time
  • 1:00AM UTC (April 14th)
  • 10:00AM JST (April 14th)

Tune in on our Twitch channel at that time, and you'll find our dev team chatting about a bunch of stuff! We'll talk about what we've been up to, what we're working on right now, and what to look forward to coming soon!

There's a lot to talk about so grab a snack, a drink, and a comfy spot. See you then!

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Want to watch with your friends in VRChat? Find a world with a livestream-compatible player and drop in the Twitch URL ( https://twitch.tv/vrchat ). You might want to try out jetdog8808's "Dynamic Theater (Udon)". You can easily find it by searching for "dynamic theater udon" in VRChat.

It works great and is super easy to use! Just hop into the world, go through the doors, click the monitor icon on the config panel, and paste in the Twitch channel link by pressing Ctrl-V on your keyboard with the VRChat window focused.

VRChat 2021.1.5p2

We've got a new VRChat patch out for you. This is VRChat 2021.1.5p2, build number 1069. It is a small patch to address an issue that caused us problems earlier today.

[h3]Changes, Fixes, and Additions[/h3]
  • Fixed an issue where failing to get a response from the API would cause the Social menu to fail ungracefully

VRChat 2021.1.5p1

We've got a new VRChat patch out for you. This is VRChat 2021.1.5p1, build number 1068.

This is a "network-compatible" patch, meaning that you do not need to update to see other people that have already updated! If you're currently in VRChat, you can delay updating this with no issues. However, you should probably update as soon as you can to resolve the issues the patch addresses.

Check out the full patch notes in our docs.

[h3]Client Changes, Fixes, and Additions[/h3]
  • Fixed an issue where AV3 avatars with an empty animation in the default state wouldn't preview correctly in menus
  • Fixed an issue where the "Unfavorite" button wasn't working on avatars that are no longer available
  • Fixed an issue where your social menu status would show as "offline" locally
  • Fixed some cases where offline friends would still show in the social menu
  • Fixed issue where selecting the user capsule with low FPS wouldn't work reliably
  • Various fixes to the social menu to improve reliability. There's still more to do!

VRChat 2021.1.5

We've just released VRChat 2021.1.5, build 1067!

For the full list and more details, please see our full changelog. A short summary of the changes follows:

  • Fallback Avatars! If you're wearing a PC avatar and you don't have a Quest version available, Fallbacks allow you to choose your own placeholder-- or even upload your own!
  • Streamer Mode! Keep your information safe when you're streaming or recording in VRChat!
  • The Quest polygon limits have been increased! Very Poor rank is now 20,000 or higher. (Changes have only been made to the Oculus Quest version of VRChat, PC limits remain the same)


Check out full changelog to see more information on all of these changes.

We've also got some nice fixes in this release:
  • Some fixes to help work around the SteamVR Overlay "11 FPS" bug
  • Fixed that where the instance master could get stuck in stations remotely for late joiners
  • Potential fix for display issues with favorite friends lists
  • Fixed issue where social menu would stop updating properly after having the client open for a while
  • ... and more!


In addition, new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!

VRChat 2021.1.4

We've just released VRChat 2021.1.4, build 1061.

Here's a short summary of the changes! For the full list and more details, please see our full changelog.

  • Udon: Added MIDI support! Play instruments, control objects, and interact with your world via MIDI in Udon! See the release notes for more info.
  • Udon: Added a new event-based input system that makes it a lot easier to build interactions without having to handle every single controller out there! See the release notes for more info.
  • Other Udon additions: OnRespawn event, graph improvements, and static array methods
  • Made changes that should reduce voice issues that occur specifically in very high population instances of worlds that use large amounts of sync bandwidth
  • ... and more! See the release notes for more information!


In addition, new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!