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VRChat News

VRChat 2020.4.2

We've just released VRChat 2020.4.2, build 1016.

Here's a short summary of the changes! For the full list and more details, please see our full changelog.

  • When avatars are blocked due to not having an asset for your platform, being explicitly hidden, performance, or other reasons, the "gray robot" should now scale down or up to the avatar's height!
  • Added support for Rich Presence in Discord and Steam!
  • Added smoothed first-person camera mode for VR! Access it via your Camera menu. (Shout-out to RubberRoss for the suggestion!)
  • Replaced the "spiral" filter on the camera with a "local user only" alpha filter, so the camera will only show you! (Shout-out to Drumsy and many others for the suggestion!)
  • Favorite avatars that are not supported on your current platform can now be removed
  • Fixes to local display of avatars that use jawflap
  • Fixes to properly display pending friend requests in the social menu
  • Fixed issues where root transform animations weren't working correctly with Valve Index hardware
  • Fixes made to avatar cloning. The "Allow Cloning" setting should be much more reliable and fast to update now


In addition, new SDKs are available for download! They're available (as always) on our site. Ensure you follow the instructions in our documentation for upgrades, or else you may lose your projects!

VRChat 2020.3.3p2

We've just released VRChat 2020.3.3p2, build 996.

Here's the changes. You can also see them on our changelog page in our docs.

Client


[h2]Changes[/h2]
  • Soundcloud added to SDK3 URL whitelist, BunnyCDN and Cloudfront removed


[h2]Fixes[/h2]
  • Various improvements to overall application and networking performance, including major improvements to the VRChat menus
  • Fixed minor issue with loading local avatars


SDK


[h2]Fixes[/h2]
  • SDK2 / SDK3: OnPlayerJoin and OnPlayerLeave are no longer called twice
  • SDK2: `VRC_PlayerAudioOverride` fixed

VRChat 2020.3.3p1

We've just released VRChat 2020.3.3p1, build 994.

Here's the changes. You can also see them on our changelog page in our docs.

Client


[h2]Fixes[/h2]
  • SyncVideoStream should now auto-start properly
  • Remote user camera lens will now show up in the proper location
  • Avatars loaded from cache will now show their file size instead of 0MB
  • Some fixes to missing avatar file size on download
  • Fixed minor issue with loading local avatar files
  • Fixes for head tracking and wand input for Vive Focus
  • Fixed some networking problems on objects that are spawned as disabled
  • Various changes and fixes to reduce unnecessary error messages in logs
  • Fixed the program that enables VRChat launch links so it no longer appears each time VRChat is closed


SDK3
  • Editor Play mode filtering has been restricted to SDK3
  • Added TextMeshPro and TextMeshProUGUI to set text via UI
  • Added RTSP, RTMP, RTSPT to the allowed schemes for video player URLs
  • Udon: Added error code to OnVideoError (InvalidURL, AccessDenied, PlayerError, RateLimited)

VRChat 2020.3.3

We've just released VRChat 2020.3.3, build 992.

Here's a short summary of the changes! For the full list and more details, please see our changelog page in our docs.

Client
- Added video players to SDK3, powered by Udon!
- Added a URL whitelist for SDK3 (does not affect SDK2) video players. This is a temporary feature, please see the full docs. The service whitelist can be viewed in our documentation
- Added a button to the Settings menu called "Allowed Untrusted URLs"** which bypasses the site whitelist
- Added the ability for desktop users to rotate objects while holding them! While in Desktop mode, pick up an object, and:
- Press I / K to adjust pitch of the held object (rotate along X axis)
- Press J / L to adjust yaw of the held object (rotate along Y axis)
- Press U / O to adjust roll of the held object (rotate along Z axis)
- Roll the mouse wheel to move the object forward/back (translate along Z axis)

Fixes
- Significant improvements and fixes to displayed text, including fallback behavior for unsupported characters
- Fixes made to portals, as well as general improvements to the world-join process
- Fixed a bug affecting birth date entry during platform account (Steam, Oculus, Viveport) first-time login

SDK3
When updating your SDK, follow the instructions given in our documentation or you may run the risk of losing project data.

- Video players are now available in SDK3! Check out our documentation for more information
- SDK3 worlds now support Unity Timelines! No Udon hooks yet, but they're on the way
- Some UI events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds
- Some animation events have been disabled and will no longer work properly. See the documentation for more details. This does not affect SDK2 worlds

Udon
We've added new nodes and events to handle player collision and haptic controller vibration! Momo has created a new video demoing both features and how to use them with an "Automatic Door" example.

[previewyoutube][/previewyoutube]

- New Events to detect collisions with Players
- New `PlayHapticEventInHand` node for vibrating controllers
- Udon Node output ports now show name if it's available
- Fix for 10+ branches in Udon Graph halting the Compiler
- Udon can now do Set Variable from Get Variable nodes
- OnGUI removed from UdonBehaviours for better performance

VRChat 2020.3.2p6

We've just released VRChat 2020.3.2p6, build 986.

Here's the changes. You can also see them on our changelog page in our docs.

Client


[h2]Fixes[/h2]
  • Fixed an issue preventing Steam accounts from being able to log in for the first time