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VRChat 2023.2.1

Hello everyone! We've got a new build out for you! This is VRChat 2023.2.1, build 1294.

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

Check out our latest Video Patchnotes for more info!

[previewyoutube][/previewyoutube]

FULL PATCHNOTES

Here's the short list. This isn't everything, check the patch notes above!

Client


[h2]New Features[/h2]

  • Native eye tracking is here! It currently supports Quest Pro standalone as well as OSC input.
  • There's also a bunch of new settings available in the Tracking & IK main menu page such as:

    • Disabling eye-look and eyelid tracking separately
    • Setting eye tracking to turn off when you mute yourself (in case you want to keep the eye rolling private…)
    • A toggle that will show you where your eyes are currently looking. This toggle does not show for remote users.
    • Force eye tracking raycast, which will force the eyes to converge at a distance determined by a raycast hit. A fancy feature that lets eye tracking align to the depth of different surfaces in your worlds. Perfect for those who love staring longingly into deep abysses…
    • And do not fear, if your avatar had the existing automatic eye-look set up in the SDK, it should work with this system
    • Note that winking is coming soon (in a future SDK version), but it will require a reupload to function
    • Check the docs for OSC endpoints
  • The Settings menu has been completely overhauled with a new look and better organization
  • Avatar downloads are now prioritized by size, which means loading into a world—especially on slower internet connections—will show you more avatars more quickly


[h2]Improvements[/h2]

  • Added a new launch flag --disable-hw-video-decoding that will force software video decoding on AVPro video players

    • This may provide a fix for those experiencing video issues on AMD GPUs, but will use slightly more CPU resources instead; if you have experienced stuttering or crashing with video players before, please let us know what hardware you have and if enabling this helps!
  • The 2FA input panel will now auto-select the text field
  • The camera focus ring will now fade to gray after a few moments so you can focus ( ;) ) more on your picture's subject


[h2]Fixes[/h2]

  • "Here" tab now refreshes current location after switching instances
  • The Groups Info page will now allow you to accept pending invites instead of always showing "Request to Join"
  • Issues when logging out and back in without restarting
  • Nameplates no longer float too high above avatars in relation to SkinnedMeshRenderers without a root bone
  • The "emergency avatar" shortcut (~, \, #, or similar) no longer triggers while typing in a text field
  • "Represent Group" button now shows when viewing a group from a user profile
  • Improved transparent shader for avatar hider and earmuff distance visualizations
  • Built-in keyboard weirdness when moving the caret to the start position and entering a new character
  • Placeholder controller image on "Controls" page
  • MSAA no longer defaults to "Off" on fresh installs
  • Camera issues such as scrolling through camera filters, camera submenus, and camera scrolling over focus settings when using the arrow buttons
  • Issues when loading "Generic" avatars
  • Issues with animated audio on avatars when earmuffs are enabled
  • Hovering over elements in the wing menus sometimes not animating correctly
  • Potential improvements to EAC unloading, preventing some users from restarting VRChat
  • Safety and security fixes


[h2]Additional Notes[/h2]

  • In a future release of VRChat, we're adding tooltip translations to the Quick Menu and Main Menu for Japanese, German, French, Italian, Spanish, and Korean!

    • These translations are only for the tooltips to start
    • These were originally slated for release with this update, but due to feedback from our localization community, we're delaying until a later release
    • If you want to help out, check out this guide


Creators


[h2]Improvements[/h2]

  • Added IsPosed parameter to PhysBones ​


[h2]Fixes[/h2]

  • OnOwnershipTransferred now fires when master client leaves
  • Serialized network IDs (from the Network ID tool in SDK) now read correctly in client, which fixes some worlds breaking their Udon sync between platforms
  • Security changes around the Udon Blacklisting system. Any GetComponents call may now return null entries if there are filtered components: Watch for this in your scripts!

VRChat 2023.1.2

Hello everyone! We've just released VRChat 2023.1.2 (1286) live!

This update is now live on all platforms!

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

In this update, we introduced several quality-of-life improvements and several bug fixes! Check out our latest Video Patchnotes for more info!

[previewyoutube][/previewyoutube]

Full patch notes are available here!

[h3]Improvements[/h3]

  • Avatar texture memory usage is now considered a ranked performance stat and will affect your avatar’s performance rank.

    • PC:

      • Excellent: up to 40MB
      • Good: up to 75MB
      • Medium: up to 110MB
      • Poor: up to 150MB
      • Very Poor: 150MB+
    • Quest:

      • Excellent: up to 10MB
      • Good: up to 18MB
      • Medium: up to 25MB
      • Poor: up to 40MB
      • Very Poor: 40MB+
    • This is not upload size. This is texture memory usage. They are not the same thing.
  • Completely overhauled internal handling of portals! This should provide much better stability and security to portals, preventing many cases of portals disappearing or desyncing between instance members
  • Friends+ portals now default to unlocked
  • Earmuffs range can now take the shape of a cone, allowing you to focus on conversations in front of you
  • Nameplates will show an icon when a player has earmuffs enabled
  • Avatar "Hide by Distance" and "Hide by Count" visual aid and toggle
  • PhysBones have been adjusted to use and maintain the initial hand-to-bone offset as your "grab position" instead of a fixed relative position per bone

    • This means that grabbed PhysBones won’t move or "snap" when you initially grab. They will only move when you move the grabbing hand
    • An upcoming SDK update (next week) will add in a toggle that will allow you to turn this behavior off per component
  • Added a Report User option to report users for using a modified client or "hacking". You can find this under "Report User -> Behavior".

    • Reporting people using modified clients in this way is very helpful to our Trust and Safety and Security teams! Thank you for your reports!


[h3]Bug Fixes[/h3]

  • Fixed multi-layer camera not being accessible for non-VRC+ subscribers
  • Fixed an issue that could cause crashes when disconnecting multiple audio devices at once
  • Fixed last valid portal placement marker getting stuck in place when looking at invalid surfaces
  • Fixed portal placement in situations with no surface available at all blocking user input
  • Fixed shuffle button in "Random" worlds menu not working
  • Various smaller UI fixes
  • Various smaller groups fixes
  • Safety and Security improvements


Full patch notes are available here!

Woman who sells virtual sex in VRChat denied US visa for 'prostitution'




Is virtual reality sex for hire "prostitution?" The US State Department seems to think so, although a misunderstanding may be to blame...
Read more.

VRChat 2023.1.1

Hello everyone! We've just released VRChat 2023.1.1 (1277) _live_!

This update is now live on all platforms!

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

In this update, we introduced several quality-of-life features, many improvements, and some fixes for issues bugging people over the holiday break! There's so many that we decided to make a quick video for you, in case you don't like reading big walls of text:

[previewyoutube][/previewyoutube]

[h2]Release Summary[/h2]

This is a summary, and does not include all changes. Check the full patch notes for more information.

[h3]Features[/h3]

  • Multi-layer camera! Take pictures that separate out into individual layers for later editing
  • Grab-To-Adjust FBT calibration! Fine-tune your tracker calibration by directly grabbing and moving your tracked points


[h3]Improvements[/h3]

  • Audio sliders are now logarithmic instead of linear, which more closely models how you perceive volume
  • World and user search filters and sorting have been improved, are now persistent, and the search flow has been improved
  • Check full patch notes for more


[h3]Fixes[/h3]

  • Fixed vote kick notifications not coming through
  • Fixed performance drop when blocked users are in the same instance
  • Fixed wrong microphone being used when starting in VR, differing from what UI shows
  • Fixed broken scrolling on camera UI in VR (allows easily selecting Focus option again!)
  • Fixed a bug where avatars sometimes initialize with incorrect playable parameter values (fewer wardrobe malfunctions!)
  • Check full patch notes for more

The VRChat Plus Early Supporter Badge is Going Away VERY SOON

The VRChat Early Supporter Badge is getting retired at the end of the month.

That's this guy:



This badge is the one that appears in your profile, as shown above. It’s been active since December 2020, so needless to say, I think we’ve given everyone a fair chance!

Of course, if you already have the Early Access profile badge, you’ll keep it.

And don’t worry, VRCat will continue to pester you for treats from their vantage point on the quick menu.

You have until the end of January to nab 'em before he's gone forever!