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Release 2023.2.3 is Now Live!

We've got a new update out for you!

VRChat 2023.2.3, build 1309 is now live on all platforms!

This release is network-compatible, meaning that you can see people on previous versions. You do not need to immediately update, although it may benefit you to grab this update to fix the issues it addresses. You may need to restart Steam or your device in order to get the latest update.

Check out our latest Video Patchnotes for more info!
[previewyoutube][/previewyoutube]

[h2]FULL RELEASE NOTES: [/h2]<https://docs.vrchat.com/docs/vrchat-202323>

Groups Plus and Groups Public instances! Groups got a buff this release with the addition of new instance types, a new UI to browse Group instances, Queues, and more!
# New Features
- Group Instances! In addition to Group-only instances, you can now create and join Group+, and Groups Public instances!
- Group+ is like Friends+. If you have a friend in the instance, you can join.
- Group Public is like Public! Anyone can join, and the instance is listed alongside traditional Public instances.
- The big difference here is that Group members see a list of all active Group instances...
- ... and Group Moderators can Warn, Kick, or Ban people from those instances!
- We've added Group Queues! When you create a Group instance you can optionally turn on Queueing.
- This kicks on if the instance fills up to maximum capacity. Users will join a queue to join the world and will be able to see the time spent in queue and their place in line.
- People can do other stuff while in the queue! When it pops, you'll get a notification. Your spot will be saved for a bit and while you load in!
- We added a Group Locations UI, which lets you see every instance of all Groups you are a part of in one place. Find it in the Social section of the Main Menu
- Group moderators with the correct permissions can now issue Group Bans! You can now ban people from your Group, even if they aren't a member of the group. This prevents them from joining your Group's instances.
- Banning someone from an instance kicks them from the instance, too. bonk! :hammer:
- You can now search for Groups! Head to the Groups tab to check it out. However, there is no filtering or sorting just yet. We're workin' on it.
- Group maximum members has been set to 100,000, which is a 10x increase! This is a server-side update so it might be kinda out of sync with the release but trust me it's there
- A new SDK is available (or will be available soon) as well! Update using the VRChat Creator Companion. Changelogs visible here: https://creators.vrchat.com/releases

[h2]Fixes and Improvements[/h2]
- Made the instance population refresh faster so you don't join a 10 person instance to find only 2 people there
- Made the menu behave better when you're flying along at Mach 1, camera too
- Camera "smooth" mode doesn't make your lens clip into your avatar anymore when locomoting
- a buncha other stuff, go read the full patchnotes

Release 2023.2.2 is Now Live!

Hello everyone! We've got a new build out for you! This is VRChat 2023.2.2, build 1304.

This build is now live on all platforms! You may need to restart Steam or your device in order to get the latest update.

This release is network-compatible, meaning that you can see people on previous versions. You do not need to immediately update, although it may benefit you to grab this update to fix the issues it addresses.

Check out our latest Video Patchnotes for more info!

[previewyoutube]https://youtu.be/MyrEvss-Dzw[/previewyoutube]

FULL PATCHNOTES:

Squishy PhysBones! Sure, you could _stretch_ PhysBones before, but now you can _squish_ them too! Make buttons, bouncy hair, and more! Check out our video:

[previewyoutube]https://youtu.be/PRZi6QS63rE[/previewyoutube]

- Guided Mode! We're testing out a simpler UI for new users that'll make it easier to learn the ropes in VRChat.
- Tons of new Udon and SDK features! Data Lists and Dictionaries, JSON decoding and encoding, ASyncGPUReadback, and more!
- Tons of improvements, like server-side avatar stat calculation, improved keyboard
- Lots of fixes too, like a fix for the recent Quest avatar performance issues
- _Important note for standalone Quest Pro eyetracking users_: You'll need to swap to another build temporarily to continue using your eye tracking in standalone mode! Check the docs to learn more. This doesn't affect OSC eyetracking systems, only standalone Quest Pro users.

The new SDK will be rolled out soon. Alternately, you can enable the beta version of the SDK using the instructions given here: https://discord.com/channels/189511567539306508/449348023147823124/449381027744579599. It'll work if you're really itching to try out the new features!

VRChat 2023.2.1

Hello everyone! We've got a new build out for you! This is VRChat 2023.2.1, build 1294.

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

Check out our latest Video Patchnotes for more info!

[previewyoutube][/previewyoutube]

FULL PATCHNOTES

Here's the short list. This isn't everything, check the patch notes above!

Client


[h2]New Features[/h2]

  • Native eye tracking is here! It currently supports Quest Pro standalone as well as OSC input.
  • There's also a bunch of new settings available in the Tracking & IK main menu page such as:

    • Disabling eye-look and eyelid tracking separately
    • Setting eye tracking to turn off when you mute yourself (in case you want to keep the eye rolling private…)
    • A toggle that will show you where your eyes are currently looking. This toggle does not show for remote users.
    • Force eye tracking raycast, which will force the eyes to converge at a distance determined by a raycast hit. A fancy feature that lets eye tracking align to the depth of different surfaces in your worlds. Perfect for those who love staring longingly into deep abysses…
    • And do not fear, if your avatar had the existing automatic eye-look set up in the SDK, it should work with this system
    • Note that winking is coming soon (in a future SDK version), but it will require a reupload to function
    • Check the docs for OSC endpoints
  • The Settings menu has been completely overhauled with a new look and better organization
  • Avatar downloads are now prioritized by size, which means loading into a world—especially on slower internet connections—will show you more avatars more quickly


[h2]Improvements[/h2]

  • Added a new launch flag --disable-hw-video-decoding that will force software video decoding on AVPro video players

    • This may provide a fix for those experiencing video issues on AMD GPUs, but will use slightly more CPU resources instead; if you have experienced stuttering or crashing with video players before, please let us know what hardware you have and if enabling this helps!
  • The 2FA input panel will now auto-select the text field
  • The camera focus ring will now fade to gray after a few moments so you can focus ( ;) ) more on your picture's subject


[h2]Fixes[/h2]

  • "Here" tab now refreshes current location after switching instances
  • The Groups Info page will now allow you to accept pending invites instead of always showing "Request to Join"
  • Issues when logging out and back in without restarting
  • Nameplates no longer float too high above avatars in relation to SkinnedMeshRenderers without a root bone
  • The "emergency avatar" shortcut (~, \, #, or similar) no longer triggers while typing in a text field
  • "Represent Group" button now shows when viewing a group from a user profile
  • Improved transparent shader for avatar hider and earmuff distance visualizations
  • Built-in keyboard weirdness when moving the caret to the start position and entering a new character
  • Placeholder controller image on "Controls" page
  • MSAA no longer defaults to "Off" on fresh installs
  • Camera issues such as scrolling through camera filters, camera submenus, and camera scrolling over focus settings when using the arrow buttons
  • Issues when loading "Generic" avatars
  • Issues with animated audio on avatars when earmuffs are enabled
  • Hovering over elements in the wing menus sometimes not animating correctly
  • Potential improvements to EAC unloading, preventing some users from restarting VRChat
  • Safety and security fixes


[h2]Additional Notes[/h2]

  • In a future release of VRChat, we're adding tooltip translations to the Quick Menu and Main Menu for Japanese, German, French, Italian, Spanish, and Korean!

    • These translations are only for the tooltips to start
    • These were originally slated for release with this update, but due to feedback from our localization community, we're delaying until a later release
    • If you want to help out, check out this guide


Creators


[h2]Improvements[/h2]

  • Added IsPosed parameter to PhysBones ​


[h2]Fixes[/h2]

  • OnOwnershipTransferred now fires when master client leaves
  • Serialized network IDs (from the Network ID tool in SDK) now read correctly in client, which fixes some worlds breaking their Udon sync between platforms
  • Security changes around the Udon Blacklisting system. Any GetComponents call may now return null entries if there are filtered components: Watch for this in your scripts!

VRChat 2023.1.2

Hello everyone! We've just released VRChat 2023.1.2 (1286) live!

This update is now live on all platforms!

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

In this update, we introduced several quality-of-life improvements and several bug fixes! Check out our latest Video Patchnotes for more info!

[previewyoutube][/previewyoutube]

Full patch notes are available here!

[h3]Improvements[/h3]

  • Avatar texture memory usage is now considered a ranked performance stat and will affect your avatar’s performance rank.

    • PC:

      • Excellent: up to 40MB
      • Good: up to 75MB
      • Medium: up to 110MB
      • Poor: up to 150MB
      • Very Poor: 150MB+
    • Quest:

      • Excellent: up to 10MB
      • Good: up to 18MB
      • Medium: up to 25MB
      • Poor: up to 40MB
      • Very Poor: 40MB+
    • This is not upload size. This is texture memory usage. They are not the same thing.
  • Completely overhauled internal handling of portals! This should provide much better stability and security to portals, preventing many cases of portals disappearing or desyncing between instance members
  • Friends+ portals now default to unlocked
  • Earmuffs range can now take the shape of a cone, allowing you to focus on conversations in front of you
  • Nameplates will show an icon when a player has earmuffs enabled
  • Avatar "Hide by Distance" and "Hide by Count" visual aid and toggle
  • PhysBones have been adjusted to use and maintain the initial hand-to-bone offset as your "grab position" instead of a fixed relative position per bone

    • This means that grabbed PhysBones won’t move or "snap" when you initially grab. They will only move when you move the grabbing hand
    • An upcoming SDK update (next week) will add in a toggle that will allow you to turn this behavior off per component
  • Added a Report User option to report users for using a modified client or "hacking". You can find this under "Report User -> Behavior".

    • Reporting people using modified clients in this way is very helpful to our Trust and Safety and Security teams! Thank you for your reports!


[h3]Bug Fixes[/h3]

  • Fixed multi-layer camera not being accessible for non-VRC+ subscribers
  • Fixed an issue that could cause crashes when disconnecting multiple audio devices at once
  • Fixed last valid portal placement marker getting stuck in place when looking at invalid surfaces
  • Fixed portal placement in situations with no surface available at all blocking user input
  • Fixed shuffle button in "Random" worlds menu not working
  • Various smaller UI fixes
  • Various smaller groups fixes
  • Safety and Security improvements


Full patch notes are available here!

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