1. VRChat
  2. News

VRChat News

Release 2023.2.4 is Now Live!

Hello everyone! We've just released a brand new version of VRChat!

This update includes Avatar Scaling, a highly requested feature that allows you to change the height of your avatar! You can use it to become tall, become tiny, or even match eye height with someone else to have a chat.

However, while we're excited to get this feature out there in the world, it's still under development. Expect improvements and fixes in the future!

Check out the patchnote video here:

https://youtu.be/6aZSCCnvGEA

Full patchnotes are available here: https://docs.vrchat.com/docs/latest-release

[h2]New Features[/h2]

- Avatar Scaling!! You can now adjust the height of your avatar in your Action menu, no extra avatar systems required!
- You can now change the size of your avatar in the Action Menu!
- Open your Action Menu, go to Expressions on the right, then Quick Actions. "Avatar Height" will let you change your avatar's scale if enabled in the world you're in.
- Click on someone and click "Match Eyeheight" and you'll match their height, making it a ton easier to chat with someone face-to-face!
- This is great for when you're trying to chat with a 8-foot tall robot and your neck hurts and you're just a little guy. You're just a silly little guy.
- Scaling is enabled by default in worlds and may be turned off by world authors either via Udon or a simple button press on the website.
- To turn off Avatar Scaling in your world easily, log into the VRChat website, go to the page for your uploaded World, edit the world, click the Avatar Scaling toggle, and save. Done!
- You can also disable or customize Avatar Scaling using Udon functions in your world! Doing it this way lets you customize the feature more, including changing the allowed scaling range.
- We've also added a bunch of Avatar Scaling parameters that let you do cool effects or change your avatar based on your current scale. Check those out here!
- As a result of these changes, avatar scaling prefabs (such as GoGoLoco) no longer work. This is an intentional change! Use the native scaling systems instead.
- Added search to Settings!
- Under the Settings tab in your Main Menu, you'll see a brand new text input field in the top right corner to find what you need faster.
- The first localization release is here!
- Our community-powered localizations of Korean, Spanish, French, and Italian are now Live with this update! The tooltips in our Quick and Main Menus will now appear in your selected language.
- You can select a different language in the Main Menu. It's a part of our new user flow now, too!
- Quick Menu now matches the Main Menu a lot better!
- The layout and design of the QM now matches the layout and design of the Main Menu.
- No more flipping between the two with one small bead of sweat dripping down your forehead, quietly cursing us under your breath. Well, more than usual.

Release 2023.2.3p2 is Now Live!

VRChat 2023.2.3p2, build 1313, is now out on all platforms!

Check out the full patchnotes here:

⚠️ I got an error message when I tried to join my friend!
This is a non-network compatible patch. You will NOT be able to see your friends if you try to join them!

What is the "Game Server Mismatch" error?
It means the instance you're trying to join is on a different version than you are.

You are trying to join a instance which is not compatible with your current client, please update VRChat and try again.
The instance you're trying to join is on a newer version of VRChat. Go update VRChat and try again!

You are trying to join a instance which is not compatible with your current client. Please contact the instance owner and ask them to update their client.
The instance you're trying to join is on an old version of VRChat. You won't be able to join that instance!

Client Patch Notes
This update includes Custom Emoji for VRChat Plus subscribers! You can now upload and customize emoji of your own to throw!

To upload your own emoji images, you'll need to use a VRChat account and log into the website. You can create emoji there, or create emoji in VRChat using a brand new interface! Check out your Gallery in the Main Menu for more info.

Features
Custom Emoji for VRChat Plus subscribers!
VRC+ subscribers can now upload 5 custom emoji of your choice via the website or in-game
Create, edit, and animate them! Use images from your gallery, take a picture, or upload images from the website with a VRChat account
Animate your emoji with 12 brand-new animations in addition to any from our existing emoji for 27 total to choose from
We also added a bunch of new Accessibility focused emoji!

Fixes
If you are disconnected due to network issues, we'll now return you to your last instance instead of your home world more consistently, and we'll also pop up a disconnect message
Users no longer need the "Open Group Instance Permission" to open Group Plus and Group Public instances
Avatars now get cleared out of memory after 60 seconds of no one wearing them instead of 5 minutes
Launching VRChat from the website or using the launch option to go to a specific world or instance will no longer block you from receiving in-game notifications and social menu updates

Known Issues
The new "arrow" emoji in the Accessibility section rarely has its direction improperly synced. We think this happens on some avatars with odd armature setups, resulting in the arrow pointing too far up or down

FYI, this is a "patch" build, so there's no video patchnotes for this version. Next time!

Release 2023.2.3 is Now Live!

We've got a new update out for you!

VRChat 2023.2.3, build 1309 is now live on all platforms!

This release is network-compatible, meaning that you can see people on previous versions. You do not need to immediately update, although it may benefit you to grab this update to fix the issues it addresses. You may need to restart Steam or your device in order to get the latest update.

Check out our latest Video Patchnotes for more info!
[previewyoutube][/previewyoutube]

[h2]FULL RELEASE NOTES: [/h2]<https://docs.vrchat.com/docs/vrchat-202323>

Groups Plus and Groups Public instances! Groups got a buff this release with the addition of new instance types, a new UI to browse Group instances, Queues, and more!
# New Features
- Group Instances! In addition to Group-only instances, you can now create and join Group+, and Groups Public instances!
- Group+ is like Friends+. If you have a friend in the instance, you can join.
- Group Public is like Public! Anyone can join, and the instance is listed alongside traditional Public instances.
- The big difference here is that Group members see a list of all active Group instances...
- ... and Group Moderators can Warn, Kick, or Ban people from those instances!
- We've added Group Queues! When you create a Group instance you can optionally turn on Queueing.
- This kicks on if the instance fills up to maximum capacity. Users will join a queue to join the world and will be able to see the time spent in queue and their place in line.
- People can do other stuff while in the queue! When it pops, you'll get a notification. Your spot will be saved for a bit and while you load in!
- We added a Group Locations UI, which lets you see every instance of all Groups you are a part of in one place. Find it in the Social section of the Main Menu
- Group moderators with the correct permissions can now issue Group Bans! You can now ban people from your Group, even if they aren't a member of the group. This prevents them from joining your Group's instances.
- Banning someone from an instance kicks them from the instance, too. bonk! :hammer:
- You can now search for Groups! Head to the Groups tab to check it out. However, there is no filtering or sorting just yet. We're workin' on it.
- Group maximum members has been set to 100,000, which is a 10x increase! This is a server-side update so it might be kinda out of sync with the release but trust me it's there
- A new SDK is available (or will be available soon) as well! Update using the VRChat Creator Companion. Changelogs visible here: https://creators.vrchat.com/releases

[h2]Fixes and Improvements[/h2]
- Made the instance population refresh faster so you don't join a 10 person instance to find only 2 people there
- Made the menu behave better when you're flying along at Mach 1, camera too
- Camera "smooth" mode doesn't make your lens clip into your avatar anymore when locomoting
- a buncha other stuff, go read the full patchnotes

Release 2023.2.2 is Now Live!

Hello everyone! We've got a new build out for you! This is VRChat 2023.2.2, build 1304.

This build is now live on all platforms! You may need to restart Steam or your device in order to get the latest update.

This release is network-compatible, meaning that you can see people on previous versions. You do not need to immediately update, although it may benefit you to grab this update to fix the issues it addresses.

Check out our latest Video Patchnotes for more info!

[previewyoutube]https://youtu.be/MyrEvss-Dzw[/previewyoutube]

FULL PATCHNOTES:

Squishy PhysBones! Sure, you could _stretch_ PhysBones before, but now you can _squish_ them too! Make buttons, bouncy hair, and more! Check out our video:

[previewyoutube]https://youtu.be/PRZi6QS63rE[/previewyoutube]

- Guided Mode! We're testing out a simpler UI for new users that'll make it easier to learn the ropes in VRChat.
- Tons of new Udon and SDK features! Data Lists and Dictionaries, JSON decoding and encoding, ASyncGPUReadback, and more!
- Tons of improvements, like server-side avatar stat calculation, improved keyboard
- Lots of fixes too, like a fix for the recent Quest avatar performance issues
- _Important note for standalone Quest Pro eyetracking users_: You'll need to swap to another build temporarily to continue using your eye tracking in standalone mode! Check the docs to learn more. This doesn't affect OSC eyetracking systems, only standalone Quest Pro users.

The new SDK will be rolled out soon. Alternately, you can enable the beta version of the SDK using the instructions given here: https://discord.com/channels/189511567539306508/449348023147823124/449381027744579599. It'll work if you're really itching to try out the new features!

VRChat 2023.2.1

Hello everyone! We've got a new build out for you! This is VRChat 2023.2.1, build 1294.

⚠️ This update is NOT network compatible, so you will not be able to see your friends until they update. Users who are on older versions will not be visible to those on the latest version, and vice versa. Please ask your friends to update VRChat!

Check out our latest Video Patchnotes for more info!

[previewyoutube][/previewyoutube]

FULL PATCHNOTES

Here's the short list. This isn't everything, check the patch notes above!

Client


[h2]New Features[/h2]

  • Native eye tracking is here! It currently supports Quest Pro standalone as well as OSC input.
  • There's also a bunch of new settings available in the Tracking & IK main menu page such as:

    • Disabling eye-look and eyelid tracking separately
    • Setting eye tracking to turn off when you mute yourself (in case you want to keep the eye rolling private…)
    • A toggle that will show you where your eyes are currently looking. This toggle does not show for remote users.
    • Force eye tracking raycast, which will force the eyes to converge at a distance determined by a raycast hit. A fancy feature that lets eye tracking align to the depth of different surfaces in your worlds. Perfect for those who love staring longingly into deep abysses…
    • And do not fear, if your avatar had the existing automatic eye-look set up in the SDK, it should work with this system
    • Note that winking is coming soon (in a future SDK version), but it will require a reupload to function
    • Check the docs for OSC endpoints
  • The Settings menu has been completely overhauled with a new look and better organization
  • Avatar downloads are now prioritized by size, which means loading into a world—especially on slower internet connections—will show you more avatars more quickly


[h2]Improvements[/h2]

  • Added a new launch flag --disable-hw-video-decoding that will force software video decoding on AVPro video players

    • This may provide a fix for those experiencing video issues on AMD GPUs, but will use slightly more CPU resources instead; if you have experienced stuttering or crashing with video players before, please let us know what hardware you have and if enabling this helps!
  • The 2FA input panel will now auto-select the text field
  • The camera focus ring will now fade to gray after a few moments so you can focus ( ;) ) more on your picture's subject


[h2]Fixes[/h2]

  • "Here" tab now refreshes current location after switching instances
  • The Groups Info page will now allow you to accept pending invites instead of always showing "Request to Join"
  • Issues when logging out and back in without restarting
  • Nameplates no longer float too high above avatars in relation to SkinnedMeshRenderers without a root bone
  • The "emergency avatar" shortcut (~, \, #, or similar) no longer triggers while typing in a text field
  • "Represent Group" button now shows when viewing a group from a user profile
  • Improved transparent shader for avatar hider and earmuff distance visualizations
  • Built-in keyboard weirdness when moving the caret to the start position and entering a new character
  • Placeholder controller image on "Controls" page
  • MSAA no longer defaults to "Off" on fresh installs
  • Camera issues such as scrolling through camera filters, camera submenus, and camera scrolling over focus settings when using the arrow buttons
  • Issues when loading "Generic" avatars
  • Issues with animated audio on avatars when earmuffs are enabled
  • Hovering over elements in the wing menus sometimes not animating correctly
  • Potential improvements to EAC unloading, preventing some users from restarting VRChat
  • Safety and security fixes


[h2]Additional Notes[/h2]

  • In a future release of VRChat, we're adding tooltip translations to the Quick Menu and Main Menu for Japanese, German, French, Italian, Spanish, and Korean!

    • These translations are only for the tooltips to start
    • These were originally slated for release with this update, but due to feedback from our localization community, we're delaying until a later release
    • If you want to help out, check out this guide


Creators


[h2]Improvements[/h2]

  • Added IsPosed parameter to PhysBones ​


[h2]Fixes[/h2]

  • OnOwnershipTransferred now fires when master client leaves
  • Serialized network IDs (from the Network ID tool in SDK) now read correctly in client, which fixes some worlds breaking their Udon sync between platforms
  • Security changes around the Udon Blacklisting system. Any GetComponents call may now return null entries if there are filtered components: Watch for this in your scripts!