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Drizzlepath: Genie News

Update (v1.3.1)

Hello Walkers!

As a minor update, I have added groups of larger flowers to many areas around the game world. So now it looks more variant and colorful and I hope you like it.

http://steamcommunity.com/sharedfiles/filedetails/?id=672699948
Have fun on Drizzlepath: Genie! ːdpgmixː

Tonguç Bodur

Major Update (v1.3.0)

Hello Walkers!

It's been such a short time since I published the previous major update, I know. But this one has two very important improvements.

First of all, the game is now running much much smoother. Before this update, with my system, my lowest frame rate was 30 in a few areas. Now in those same places I get 50. And these areas are very rare. So 95% of the time the FPS is fixed to 60 in my system, meaning the game is now offering almost twice of the previous frame rate!

Another thing is that I have added more speed boosts to some areas of the game. So in more places you travel faster, and I think many of you will be happy about that :)

The rest of the improvements goes like that;

  • The path and some of the grass textures were replaced with more beautiful and realistic ones.
  • The brown rock ground texture replaced with high resolution one.
  • When the sky gets crimson, the yellow horizon color changed to white so it fits better with foggy landscape.
  • Some fixes on the menu.


You can always view the version change log in version.txt file in the game folder.

So it is version 1.3.0 and I wish you have a good time enjoying Drizzlepath: Genie! ːdpgmixː

Tonguç Bodur

Major Update! (v1.2.0)

Hello Walkers!

I have made some changes to the game. Some of them small, some of them big, so let's get started.

One of the biggest progress I made was that I added dragons. There are two of them roaming high and low near the end of both paths. But as the game's story is complete, the dragons are harmless and just to enrich the environment :) You can name them as you wish, I didn't think of anything :P
Below are a couple of screenshots of them.
http://steamcommunity.com/sharedfiles/filedetails/?id=660677239
http://steamcommunity.com/sharedfiles/filedetails/?id=660677330

Another major change is that I have added exponential height fog to the world, and it has changed the look of the whole game. Some examples are below.
http://steamcommunity.com/sharedfiles/filedetails/?id=660677366
http://steamcommunity.com/sharedfiles/filedetails/?id=660677405
http://steamcommunity.com/sharedfiles/filedetails/?id=660677444

The rest of the changes goes like that;

  • Changed low res grass textures to high res ones.
  • More variety of thunder rumble sounds added.
  • Added spaces with various durations between the loops of some music tracks.
  • Sprinting in blue fields is now optional by toggling with left shift of keyboard or pressing left thumbstick of gamepad.
  • In the big cave, music does not fade out when stepping on the platform switch anymore.
  • In graphics menu, the adjustments that make greatest impact are marked.
  • The LOD of some trees were tweaked for better visual.
  • Fixed an issue in which the audio gets stuck with reverb effect.
  • Fixed a typo in subtitles.
  • Fixed an issue about cursor.
  • A few other little fixes.


You can always view the version change log in version.txt file in the game folder.

So it is version 1.2.0 and I wish you have a good time enjoying Drizzlepath: Genie! ːdpgmixː

Tonguç Bodur

One small update, giant steps on the blue plains!

Hello Walkers!

I have tweaked the game a little and now you will be traveling 2.5 times faster as long as you are somewhere around the blue plains :) I would like to do it for more areas of the game but that would cause the narration voiceovers to overlap.

Anyway, enjoy the speed boost, and have fun! ːdpgmixː

Tonguç Bodur

Update (v1.1.4)

Hello Walkers!

I have heard some of you want to decrease the volume of music of the game in some places. And got some requests for an adjustable audio volume menu. It took a while for me to make it because a feature like this was way more complicated and time consuming than I thought. Anyway now in Drizzlepath: Genie you will be able to adjust the volume of the game's narration voiceover, music and effects independently or all together as you wish to.

As for some complications of this feature I have done many tests myself but still if something goes not so well, please send me feedback about it.

One thing I can tell is in the main menu, before starting a new game if you set the effects volume to 0 or somewhere near it, that will make your drizzle sound at the beginning of the game not changable for that session even if you set it to higher values in the ingame menu. Then I recommend clicking Save & Quit, then from the main menu, click Last Save. But the better solution is to keep it at a high value before beginning a new game. I'm sorry I couldn't find any solution for this particular situation.

So it is version 1.1.4 and I wish you have a good time enjoying Drizzlepath: Genie! ːdpgmixː

Tonguç Bodur