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Heroes of Loot 2 News

version 1.1.0 - new heroes and a lot more

More heroes! the roster of heroes now doubled to 8 characters.. but you'll have to unlock them first ;)

Unlocking is done by collecting the new Hero-cards that are scattered around the dungeons, and the Stats/Data menu shows how many you have and need.

With unlocking the Hero-cards there is also some extra information on your character unlocked, so go for it!

Besides that there are some new achievements and a host of fixes and improvements!

- ps if you enjoy the game, a little thumbs-up review goes a long way, worst case you make me feel happy ;)


Here's the full list:

  • add: number of unlocked bestiary now visible on bestiary screen
  • add: Hero-card treasure chests
  • add: Hero-collectors screen (stats menu)
  • add: character Thief
  • add: character Mage
  • add: character Paladin
  • add: character barbarian
  • add : 4 new achievements for complete hero-card collections
  • add: sound effect to invincious magic (shield)
  • add: achievement "fire walker" for Mage
  • changed: sliding-walls now spawn 1 type of monster
  • changed: bigger increase in player level points for every 10 dungeons reached in game
  • fix coop mode: dead players now drops quest-items they might have
  • fix: altar statue not taking the idol
  • fix: afterlife staying after game-over
  • fix: fireballs have a small increase in damage (also those from monsters)
  • fix: fire-towers sometimes blocking corridors
  • fix: magic-candle quest now has an avatar with a hint added
  • fix: dialog-buttons more clear
  • fix: Quest-master achievement wouldn't unlock correctly
  • fix: most invisible wall issues seem gone
  • fix: turning sound off, now actually turns sound off (also work-around for Galaxy crashes)
  • fix: saw-rails vanishing after explosions
  • fix: horizontal saw-rails being invisible
  • fix: monsters flying through walls at spawn time

Version 1.0.4

Three new achievements, but also a host of fixes that people have been mentioning left and right.

I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;)

Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.

  • add achievement: Soul sword
  • add achievement: Fire fist
  • add achievement: Thunder claw
  • fix: Teleporter animation
  • fix: render optimizations
  • fix: possible crash on map rendering
  • fix: king-loot bestiary not unlocking
  • fix: improved teleporter placement
  • fix: statue-push quest, won't spawn on-top of trigger anymore
  • fix: floor-flamers won't appear in cold/sewer/or forest zones
  • fix: rare possible cause of no key in treasure-quest
  • fix: dropped-bomb from Mimic gatekeeper now has more delay
  • fix: losing graphical reflections for no reason
  • fix: crash with more than 2 controllers attached
  • fix: made "near death" and getting hurt more visual

Version 1.0.4

Three new achievements, but also a host of fixes that people have been mentioning left and right.

I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;)

Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.

  • add achievement: Soul sword
  • add achievement: Fire fist
  • add achievement: Thunder claw
  • fix: Teleporter animation
  • fix: render optimizations
  • fix: possible crash on map rendering
  • fix: king-loot bestiary not unlocking
  • fix: improved teleporter placement
  • fix: statue-push quest, won't spawn on-top of trigger anymore
  • fix: floor-flamers won't appear in cold/sewer/or forest zones
  • fix: rare possible cause of no key in treasure-quest
  • fix: dropped-bomb from Mimic gatekeeper now has more delay
  • fix: losing graphical reflections for no reason
  • fix: crash with more than 2 controllers attached
  • fix: made "near death" and getting hurt more visual

version 1.0.3 - fixing camera glitches

Last version introduced a few camera glitches where the camera would pan to a focus area and no items or monsters were being rendered.

This version fixes that glitch (mostly a problem with mini-bosses)
also fixing a bug where items didn't cast a shadow .. minor stuff, but it bugged me :p

version 1.0.3 - fixing camera glitches

Last version introduced a few camera glitches where the camera would pan to a focus area and no items or monsters were being rendered.

This version fixes that glitch (mostly a problem with mini-bosses)
also fixing a bug where items didn't cast a shadow .. minor stuff, but it bugged me :p