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Team Fortress 2 News

TF2 voice cast chaos now includes ABBA parody because why not




In 2022, a group of voice actors from Team Fortress 2—Valve's game of first-person shooting and endlessly shouting "MEDDDICCC!" when I'm right behind you, like I always am—caused chaos across small-town America in a hunt for sandwiches. Well, "sandviches". They were also searching for the Medic, because some things never change...
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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times

    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid

  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch

    • Fixed being able to stand in the cliff wall near control point 2 in stage 1

  • Expanded VScript support

    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition