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Team Fortress 2 News

Holiday Punch Tournament





Merry (almost) Smissmas! As a celebration of everything cold and snowy, the Holiday Puncherinos are hosting a Holiday Punch tournament! The Holiday Punch tournament will consist of 8 teams of 7 dueling it out as Heavy on ctf_snowfort. But there's a catch! The only weapon allowed is the Holiday Punch!




Sign ups start on November 25th and end on December 10th! All players of varying skill may join! The tournament will be December 24th - 26th and will be hosted live. Good luck and have fun!




For more information, talk to Josh on their official Discord server.


Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Mannpower update
  1. Dominant players are now marked for death only when carrying a powerup
  2. Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
  3. Items or actions that add to the shield charge meter now add less when carrying a powerup
  4. Carried buildings now deploy faster than default, but not instant
  5. Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
  6. Strength powerup no longer multiplies critical damage
  7. Medic
    1. Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
    2. Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mannpower update
    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic
      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Mannpower update

    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic

      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up