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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_sawmill_event
    • Fixed missing model and material
  • Updated pd_farmageddon
    • Fixed instances where players can get stuck when leaving the cap zone (Thanks Lo-fi)
    • Added custom announcer lines for gargoyle spawn
  • Updated zi_atoll
    • Significantly reduced strength of trigger_push in water
    • Adjusted trigger_push entities on trees
    • Improved clipping/collision on wood plank structures
    • Adjusted distribution of health and ammo pickups to make structures easier for Red to hold
    • Reduced file size of map

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
  • Updated zi_woods
    • Added props to aid scouts in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass
  • Updated koth_sawmill_event
    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID)
  • Fixed using the extendfreeze client command to continue spectating enemy players after being killed
  • Fixed Arena mode player count HUD layout problem (community fix from Funicular)
  • Updated zi_atoll to sync the particles file with other the Zombie Infection maps
  • Updated zi_woods

    • Added props to aid scouts in getting up to the roof on the boathouse
    • Added trigger_push entities to the tops of trees
    • Implemented an optimisation pass

  • Updated koth_sawmill_event

    • Added spells to the Underworld Forest to encourage players to travel there
    • Added trigger_hurts to prevent spawn camping in the Underworld Forest
    • Added the Skeleton King to randomly spawn after cap
    • Added an additional Skeleton Consort for him as well
    • Reduced the amount of particles in the Underworld Harvest
    • Removed a custom texture since it wasn't needed
    • Minor clipping changes
    • Added an ammo pack to the cave
    • Removed a few pumpkin bombs since they hurt player movement too much
    • Added a loss-coverage program for Red team
    • Cleaned up some waste

Seasonalander Fall 2023


(Image credit: SFM Render - Bishop, Compositing/Overlays - Father Hoovy Is Moist, Organization - IanTheAwsm)

Seasonalander has arrived for the Fall of 2023! This season will be raising funds for the British Red Cross, a global humanitarian organization whose work includes helping people in the UK and overseas when emergencies happen, preventing or easing human suffering around the world, supporting victims of modern slavery and trafficking, and protecting people in armed conflict. Seasonalander has set an initial goal of £1,000 with funds going directly towards immediate relief like food, support, equipment and shelter. More information on the British Red Cross can be found here!

Seasonalander is a Highlander-based 9v9 tournament that uses community-created maps based on the current season of the year, which is currently Fall/Autumn! This season will feature over 72 talented creators from across the Team Fortress 2 community in both North America and Europe in hopes of bringing the Team Fortress 2 community together for several various causes! Come see your favorites entertain by throwing hands and raising funds for those in need!

Help get the word out and be sure to tune in on the 21st and 22nd of October! European games will start at 3pm GMT / 10am EDT on both Saturday & Sunday. North American games will start at roughly 8pm GMT / 3pm EDT on both Saturday & Sunday.

Important Links: