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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event
    • Removed stray spell
  • Updated koth_megaton
    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks
    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira
    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event
    • Removed stray spell
  • Updated koth_megaton
    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)
  • Updated pl_cashworks
    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues
  • Updated koth_cachoeira
    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Increased the maximum number of backpack slots to 4000 (from 3000)
  • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
  • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
  • Fixed regressed self-illum setting for the Earbuds
  • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
  • Fixed a problem with .mp3 sounds not playing if they were very short
  • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
  • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
  • Updated Taunt: Unleashed Rage to fix incorrect outro timing
  • Updated Taunt: Can It! to fix MvM bone
  • Updated koth_sawmill_event

    • Removed stray spell

  • Updated koth_megaton

    • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)

  • Updated pl_cashworks

    • Updated menu photo to match map changes
    • Removed strange texture glitch at RED spawn 1
    • Added shutter for drop exit at RED spawn 1
    • RED spawn 2 big door can't be stickied anymore
    • Removed collision on some lamps
    • Added minor visual changes in BLU spawn and final cap side route
    • Fixed minor clipping issues

  • Updated koth_cachoeira

    • The sightline from the helicopter has been blocked off
    • Fixed missing door texture (Thanks Hoppkins!)
    • Various miscellaneous fixes (Thanks Midnite!)

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TF2 Coaching Central Newbie Cup VIII



TF2 Coaching Central is announcing the eighth iteration of their North American Newbie 6s Cup, a learning experience and friendly competition for people who are new to competitive 6v6.

Players with no to minimal competitive experience will sign up to be placed on a team of six, led by coaches who will teach the basics of how to play the 6v6 format and help you learn the maps. Teams have three weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up. TF2 Coaching Central's previous Newbie Cup events have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.

Sign-ups are open now, and the deadline to apply to be placed on a team is August 8. Team and coach assignments will be made by August 10 and tournament matches, broadcasted by Fireside Casts, will be the weekend of August 31-September 1.

Check out the Discord for more info. Whether you're looking to dip your toes in competitive TF2, a more experienced player looking to mentor newbies, or even a fresh install, feel free to join the community - all skill levels are welcome!