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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated the Dapper Noel to fix an issue with the mesh
  • Updated vsh_maul

    • Fixed broken areaportals
    • Changed some props in the upper area that could be mistaken for a large ammo pack

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel
    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt
  • Updated Scrooge McDoc
    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon
  • Updated koth_overcast_final
    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them
  • Updated cp_fortezza
    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update
  • Updated vsh_maul
    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel
    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt
  • Updated Scrooge McDoc
    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon
  • Updated koth_overcast_final
    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them
  • Updated cp_fortezza
    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update
  • Updated vsh_maul
    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added missing No Gloves style for the Consigliere's Coverup
  • Added missing Versus Saxton Hale kill icons
  • Added some tournament medals
  • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
  • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
  • Updated Aurora Skies Unusual effect to fix a timing issue
  • Updated the Necroprancer to fix an issue with the materials
  • Updated the Dusk Duster to fix an issue with the materials
  • Updated the Dapper Noel

    • Remade normal map to be compatible with OpenGL
    • Re-baked Diffuse & updated backpack icon to reflect above changes
    • Removed misplaced ambient occlusion
    • Fixed problematic face flexes
    • Fixed an issue where Engineer's beard was protruding from his goggles
    • Fixed an issue with the jigglebones being disabled
    • Rigged Sniper's hat to be compatible with his melee taunt

  • Updated Scrooge McDoc

    • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
    • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
    • Updated the backpack icon

  • Updated koth_overcast_final

    • Fixed an issue with the models/materials
    • Added back snow coverings (now using displacements) to some props that were missing them
    • Fixed misaligned textures in various places
    • Fixed weird lighting bug on a wall in blue spawn
    • Fixed 'Hotel' sign not displaying properly
    • Added back indicators under some health and ammo kits that were missing them

  • Updated cp_fortezza

    • Removed sniper window leading into last
    • Fixed Engineer being able to build in some doors
    • Fixed some props being solid
    • Slight art pass update

  • Updated vsh_maul

    • Players can no longer hide from Saxton in the dark
    • Fixed props inside other props
    • Fixed z-fighting brushes
    • Fixed missing particle effects for the water feature
    • Fixed orientation of water feature particles
    • Minor lighting changes around the cinema
    • Adjusted LOD change distances for Cinema sign
    • Updated VSH logic
    • Grounded levitating props
    • Aligned misaligned textures
    • Fixed mis-textured walls
    • Clipped upper metal beams
    • Fixed clip brushes sticking out from walls that could be walked on
    • Players will now be pushed off of the fire bell
    • Adjusted cinema sign shadow
    • Used spell check on Saxton's Package sign
    • Updated how music is activated and deactivated
    • Fixed clipping on the hanging big ornaments

Team Fortress 2 Update Released



An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Happy Smissmas 2024!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 6 new community maps: Overcast, Fortezza, Penguin Peak, Patagonia, Cutter, and Maul
  • Added the Winter 2024 Cosmetic Case
    • Contains 23 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added 3 new community-contributed taunts to the Mann Co. Store
    • Taunt: Fore-Head Slice
    • Taunt: Peace!
    • Taunt: Curtain Call
  • Added 18 new community-created Unusual effects
    • 9 new effects for Unusual hats
    • 9 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2024 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2025
General
  • Fixed a client crash when previewing imported items in the Workshop dialog
  • Fixed showing an error model when equipping the Scottish Resistance
  • Fixed The Executioner not hiding the Scout's dog tags
  • Updated the Mountebank's Masque to fix a problem with the materials
  • Updated/Added some tournament medals
  • Updated vsh_distillery, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • General
      • Added the gamemode intro movie (made by Lacry, thanks)
      • Improved the delivery of VSH-related voice lines for Soldier, Engineer and Sniper
      • Updated some VSH-related voice lines for Saxton, Soldier, Engineer and Sniper (thanks The Rat Man)
      • Added Hale's kill icons
      • Visual improvements to Hale's Ability HUD (thanks Funicular)
      • Added a visual cue signaling an upcoming Saxton Punch!
      • Minor visual improvements to Saxton Hale and his particle effects
      • Fixed the boss bar sometimes starting invisible
      • Fixed a rare crash caused by seeing blood decals on Hale while playing on low graphics quality settings
      • Fixed a rare bug when Hale's Ability HUD textures become missing
    • Balance Changes - Saxton Hale
      • Added Brave Jump Fatigue. Each consecutive jump will be less powerful, requiring a short break to restore to full strength
        • Weightdown ability is disabled during Jump Fatigue
      • Increased Hale's health by ~100HP per opponent
      • Adjusted Hale's health formula against 24+ opponents - Hale now gains 2000HP for every opponent past 23 (thanks Megascatterbomb)
      • Hale's resistance to knockback reduced from 75% to 35%
      • Head Stomp damage now scales with Hale's downward speed, dealing between 64 and 193 damage (previously dealt flat 195 damage)
    • Balance Changes - Mercenaries
      • Explosives and fire now deal 50% more damage against Hale
      • The 40% minigun damage penalty now applies to full crits only
      • Broken Demoman shields now retain the charge ability
      • Demoman shields now absorb only 50% of the incoming damage upon breaking (a would-be-lethal blow will leave the Demo at 1HP)
      • Greatly decreased sticky trap damage reduction
      • Removed Scottish Resistance's 20% damage penalty
      • Baby Face's Blaster now loses 20% of its boost upon Wall Climbing
  • Updated vsh_tinyrock (additional changes)
    • Improved performance
    • Fixed odd clipping at one of the spawns
  • Updated vsh_distillery (additional changes)
    • Improved performance
  • Updated vsh_nucleus (additional changes)
    • Fixed setup time ending five seconds too early
    • Improved detailing in some areas
    • Improved clipping on staircases
    • Increased control point capture time to 15 seconds
    • Removed collision on some lights
    • Changed damage model and damage amount of the toxic waste pit and puddles
  • Updated vsh_skirmish (additional changes)
    • Fixed setup time ending five seconds too early
    • Fixed an issue where Engineers could build in the crocodile pit
    • Fixed not being able to wall climb certain trees in the main arena
    • Fixed some lighting issues on stalactites and other props
    • Parts of Hale's intro sequence no longer play while waiting for players
    • Improved optimization and detailing in some areas
    • Improved clipping on spiral stairs (Thanks Aar!)
    • Updated security system
  • Updated cp_brew
    • The shortcut from RED spawn to the "A" point now has a nobuild trigger
    • Added floor indicator for the health kit in the "A" point wooden shack
    • Adjusted "A" point wooden shack to allow more breathing room
    • Fixed getting stuck on the "A" gate's frame
    • Fixed teletrap near "A" point ditch route
    • Fixed being able to place buildings inside an out-of-bounds room outside "A" point
    • Fixed some stuck spots near "B" point
    • Fixed being able to shoot through a crack in the BLU forward spawn
    • Fixed floating props in the diner
    • Fixed one way door not forcing itself closed
    • Cleaned up some collisions and clipping across the map
    • Improved lighting on all of the archways
  • Updated koth_krampus
    • Fixed missing trees in skybox
    • Improved look of waterfall texture near full health-kit
    • Fixed minor visual errors
    • Minor NPC clipping changes
    • Fed krampus some oats
  • Updated pl_emerge
    • Switched on the cart light
    • Fixed RED players being able to sit on the edge of an exit of BLU's starting spawn
    • Fixed some doors showing incorrect textures
    • Fixed the final capture point displaying an incorrect string
    • Fixed the map occasionally playing incorrect ambient sounds
    • Minor visual and performance tweaks
  • Updated cp_carrier
    • The Carrier now has full crits rather than mini-crits
    • The Carrier now uses the robot voice lines
    • Improved hearability of the Carrier's voice lines and footsteps
    • Fixed visual bugs with the boss bar
    • Fixed the Carrier sometimes becoming invisible while taunting
    • Fixed animation glitches when a Demoman Carrier holds a Stickybomb Launcher
    • Fixed occasional phasing through the elevator platform at BLU spawn
    • Decreased size of the frog