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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing list of authors for arena_lumberyard_event
  • Fixed the Crook Combatant hiding the Scout's dog tags
  • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
  • Fixed BLU Scout using the incorrect team color pants
  • Fixed some props_farm models using an incorrect surfaceprop setting
  • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
  • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
  • Updated a couple of the community console images to fix missing nomip/nolod settings
  • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
  • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
  • Updated arena_lumberyard_event
    • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
    • Added missing navigation mesh
    • Fixed areaportal windows in spawn fading in too early
    • Fixed cases where players would get stuck on the setup doors
    • Adjusted prop fades
  • Updated cp_darkmarsh
    • Lowered spell spawn timer (from 180 seconds to 120 seconds)
    • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
    • Added several more pumpkin bomb spawn points
    • Fixed portcullis doors turning pitch black when opening
    • Lowered RED respawn wave time for the last point (from 10 to 8)
  • Updated tow_dynamite
    • Fixed an ammo pick-up differ on BLU side
    • Added a missing wagon wheel on BLU side
    • Added Tug of War objective strings
    • Made the jump pad's deathpits deeper
    • A new critter has arrived
  • Updated pd_circus
    • Fixed spell books being prompted despite none spawning in the map
    • Reduced points per player from 6 to 5
    • Reduced distracting lighting and details around the inaccessible areas of the circus
    • Fixed being able to place teleporters too close to spawn doors
    • Fixed erroneous collisions
    • Fixed small displacements cutting through walls
    • Fixed some gaps in geometry

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing list of authors for arena_lumberyard_event
  • Fixed the Crook Combatant hiding the Scout's dog tags
  • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
  • Fixed BLU Scout using the incorrect team color pants
  • Fixed some props_farm models using an incorrect surfaceprop setting
  • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
  • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
  • Updated a couple of the community console images to fix missing nomip/nolod settings
  • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
  • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
  • Updated arena_lumberyard_event
    • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
    • Added missing navigation mesh
    • Fixed areaportal windows in spawn fading in too early
    • Fixed cases where players would get stuck on the setup doors
    • Adjusted prop fades
  • Updated cp_darkmarsh
    • Lowered spell spawn timer (from 180 seconds to 120 seconds)
    • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
    • Added several more pumpkin bomb spawn points
    • Fixed portcullis doors turning pitch black when opening
    • Lowered RED respawn wave time for the last point (from 10 to 8)
  • Updated tow_dynamite
    • Fixed an ammo pick-up differ on BLU side
    • Added a missing wagon wheel on BLU side
    • Added Tug of War objective strings
    • Made the jump pad's deathpits deeper
    • A new critter has arrived
  • Updated pd_circus
    • Fixed spell books being prompted despite none spawning in the map
    • Reduced points per player from 6 to 5
    • Reduced distracting lighting and details around the inaccessible areas of the circus
    • Fixed being able to place teleporters too close to spawn doors
    • Fixed erroneous collisions
    • Fixed small displacements cutting through walls
    • Fixed some gaps in geometry

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added missing list of authors for arena_lumberyard_event
  • Fixed the Crook Combatant hiding the Scout's dog tags
  • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
  • Fixed BLU Scout using the incorrect team color pants
  • Fixed some props_farm models using an incorrect surfaceprop setting
  • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
  • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
  • Updated a couple of the community console images to fix missing nomip/nolod settings
  • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
  • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
  • Updated arena_lumberyard_event

    • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
    • Added missing navigation mesh
    • Fixed areaportal windows in spawn fading in too early
    • Fixed cases where players would get stuck on the setup doors
    • Adjusted prop fades

  • Updated cp_darkmarsh

    • Lowered spell spawn timer (from 180 seconds to 120 seconds)
    • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
    • Added several more pumpkin bomb spawn points
    • Fixed portcullis doors turning pitch black when opening
    • Lowered RED respawn wave time for the last point (from 10 to 8)

  • Updated tow_dynamite

    • Fixed an ammo pick-up differ on BLU side
    • Added a missing wagon wheel on BLU side
    • Added Tug of War objective strings
    • Made the jump pad's deathpits deeper
    • A new critter has arrived

  • Updated pd_circus

    • Fixed spell books being prompted despite none spawning in the map
    • Reduced points per player from 6 to 5
    • Reduced distracting lighting and details around the inaccessible areas of the circus
    • Fixed being able to place teleporters too close to spawn doors
    • Fixed erroneous collisions
    • Fixed small displacements cutting through walls
    • Fixed some gaps in geometry

propugs.com Fall Highlander Cup 2024


(Image credit: gedu and fontar)

It's time to ping your TF2 buddies and scroll through your Steam friends to muster the best 9 gamers to compete in the propugs.com Fall Highlander Cup 2024! While other leagues clock off for the year, this new cup can satiate your TF2 cravings whether you are an established team or a fresh face hungry to get started in competitive TF2!

The top teams in European Highlander can battle it out for a 100+ key prizepool and other prizes! New players can also join the fun and be ensured of a healthy competition with a dedicated Newcomer Division. Not only can rookies make some new buddies and learn the ropes of 9v9 Highlander, but the legendary SDCK! Pyro, GardenFungus, has also provided a 45+ key prizepool specifically for the Newcomer Division!

Sign-ups will run until November 27th, with tournament matches being played between November 29th and December 19th. The most highly anticipated of these will be broadcast live on KritzKast. All players (even Medics!) can submit their best plays from the tournament, with a chance to make it into the official fragmovie!

In the meantime, players can sharpen their skills with pick-up games for 6v6 and Highlander. Join the propugs.com Discord to get involved and find all the information for the propugs.com Fall Highlander Cup 2024!

propugs.com Fall Highlander Cup 2024


(Image credit: gedu and fontar)



It's time to ping your TF2 buddies and scroll through your Steam friends to muster the best 9 gamers to compete in the propugs.com Fall Highlander Cup 2024! While other leagues clock off for the year, this new cup can satiate your TF2 cravings whether you are an established team or a fresh face hungry to get started in competitive TF2!




The top teams in European Highlander can battle it out for a 100+ key prizepool and other prizes! New players can also join the fun and be ensured of a healthy competition with a dedicated Newcomer Division. Not only can rookies make some new buddies and learn the ropes of 9v9 Highlander, but the legendary SDCK! Pyro, GardenFungus, has also provided a 45+ key prizepool specifically for the Newcomer Division!




Sign-ups will run until November 27th, with tournament matches being played between November 29th and December 19th. The most highly anticipated of these will be broadcast live on KritzKast. All players (even Medics!) can submit their best plays from the tournament, with a chance to make it into the official fragmovie!




In the meantime, players can sharpen their skills with pick-up games for 6v6 and Highlander. Join the propugs.com Discord to get involved and find all the information for the propugs.com Fall Highlander Cup 2024!