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Team Fortress 2 News

Valve giveth, and Valve taketh away: Team Fortress 2's BLU Scout is once again wearing the 'wrong' pants after a 17 years-in-the-making fix was reversed a day later




Signs of life from Team Fortress 2 are rare and precious these days, so when Valve updated the in-game model of the Scout, fixing a visual bug that's existed since TF2's release in 2007, we were paying attention. But as reported by YouTuber shounic, the visual tweak was not to last: A follow-up patch has reverted the BLU Scout's pants to their original, incorrect khaki from a smart, team-appropriate navy...
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Valve reverses Team Fortress 2's 'biggest' change in 17 years after just one day

Valve has just reversed a Team Fortress 2 tweak that came 17 years after launch. I'm not talking about weapon balancing, map changes, or even team adjustments. No, I'm talking about the Scout's pants. While Deadlock keeps getting major updates and Counter-Strike 2 continues weapon tweaks, the TF2 crowd was given a small, but impactful, update only to have it ripped away within 24 hours.


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RELATED LINKS:

After 17 years, Valve fixes Team Fortress 2's most annoying 'problem'

Team Fortress 2 Halloween update adds seven new community maps

Team Fortress 2's 'Save TF2' petition has been delivered to Valve HQ

Sacred Scouts 6v6 Cup



Sacred Scouts is back for its second season of 6v6 Scout-only chaos!

Sign-ups will open on October 31st and close on November 21st, and the cup will take place on November 23rd-24th. Season 2 will be open for NA and EU regions only, but other regions are also welcome to play!

You can sign up on the CLTF2 website or visit their Discord server for more information!

Sacred Scouts 6v6 Cup


(Image credit: MetalCloud)



Sacred Scouts is back for its second season of 6v6 Scout-only chaos!




Sign-ups will open on October 31st and close on November 21st, and the cup will take place on November 23rd-24th. Season 2 will be open for NA and EU regions only, but other regions are also welcome to play!




You can sign up on the CLTF2 website or visit their Discord server for more information!


Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
  • Updated the Fleet Commander again to fix import problems from the previous update
  • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
  • Updated cp_freaky_fair
    • Fixed issues related to the gamemode logic
      • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
      • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
      • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
      • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
      • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
      • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
      • Fixed sniper and demo shields not having their upgrades cleared
      • Fixed canteens not having their values cleared when refunding whilst not equipped
    • Increased the height of the skybox
    • Increased last point capture time from 6s to 7s
    • Changed some clipping to stop giants from building on roofs
    • Smoothed out a divot (Thanks Midnite!)
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • General
      • Re-encoded all Zombie Infection sound effects as .WAV
        • This fixes issues with sound effects not playing correctly and spewing errors in the console
    • Bug fixes
      • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
      • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
      • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
    • Zombie Changes
      • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
      • Zombie Heavy is no longer immune to Critical Hits
      • Zombie Heavy's max health raised to 525 (from 450)
      • Zombie Pyro's max health raised to 250 (from 175)
      • Zombie Pyro now drops a medium health kit on death
    • Survivor Changes
      • Crossbow weapons no longer have a flat damage multiplier against Zombies
      • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
      • Jumper Weapons can no longer store reserve ammunition
  • Updated zi_murky (additional changes)
    • Added more respawn room triggers around the new spawn zones