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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2)
  • Fixed missing sounds for Taunt: The Final Score
  • Fixed sound effect being clipped for the Taunt: Bear Hug
  • Reduced the taunt attack range for the Taunt: Texan Trickshot
  • Updated the Esprit De Corps to fix a clipping issue on the shoulder
  • Updated the Short Fuse to fix an issue with the normal map
  • Updated the in-game item importer to support the new 'bullets' bodygroup
  • Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80
  • Updated the Iconic Outline and Subtle Silhouette Unusual effects
    • Added path to fallback material for refract texture to prevent rendering issues for dx80 users
    • Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model
  • Updated pl_aquarius
    • Fixed skybox
    • Updated soundscapes
  • Updated cp_conifer
    • Fixed missing poster texture
    • Fixed outdated loading screen pictures
  • Updated cp_fulgur
    • Fixed clipping in the exterior area
    • Replaced one of the outdated spytech assets with newer version
  • Updated pl_citadel
    • VScript stability improvements

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed Wrangler shield not moving with parented Sentry Gun (GitHub fix from ficool2)
  • Fixed missing sounds for Taunt: The Final Score
  • Fixed sound effect being clipped for the Taunt: Bear Hug
  • Reduced the taunt attack range for the Taunt: Texan Trickshot
  • Updated the Esprit De Corps to fix a clipping issue on the shoulder
  • Updated the Short Fuse to fix an issue with the normal map
  • Updated the in-game item importer to support the new 'bullets' bodygroup
  • Updated the Fully Charged and Overcharged Unusual effects to fix problems with DirectX80
  • Updated the Iconic Outline and Subtle Silhouette Unusual effects

    • Added path to fallback material for refract texture to prevent rendering issues for dx80 users
    • Lowered depth bias value of refraction to mitigate rendering issues on taunts that do not move their default control point with the model

  • Updated pl_aquarius

    • Fixed skybox
    • Updated soundscapes

  • Updated cp_conifer

    • Fixed missing poster texture
    • Fixed outdated loading screen pictures

  • Updated cp_fulgur

    • Fixed clipping in the exterior area
    • Replaced one of the outdated spytech assets with newer version

  • Updated pl_citadel

    • VScript stability improvements

Team Fortress 2 adds 10 new maps for a summer event and more bug fixes

While this is not the Mann vs Machine update we were previously promised, Team Fortress 2 still has a big update our for the Summer 2025 Event.

Read the full article here: https://www.gamingonlinux.com/2025/07/team-fortress-2-adds-10-new-maps-for-a-summer-event-and-more-bug-fixes/

Valve's new Team Fortress 2 update adds ten maps and a lethal taunt

The Team Fortress 2 summer update is here, making now the ideal time to return to the seminal Valve multiplayer game. I'll always have time for TF2; even in the wake of more modern challengers such as Overwatch 2 and Marvel Rivals, there's something unflappably timeless about the classic FPS. The major new overhaul is a great excuse to dive back in, especially as it will likely act as a spark to reinvigorate servers with all us old-head FPS enjoyers, and there's a lot to look forward to, including ten new maps and a deadly taunt.


Read the rest of the story...


RELATED LINKS:

Team Fortress 2 system requirements

Valve is updating Team Fortress 2's Mann vs Machine mode, and it wants your help

New Team Fortress 2 update may transform the game, but Valve is being mysterious

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

Summer 2025!
  • Featuring 10 new community maps: Citadel, Aquarius, Fulgur, Cargo, Conifer, Boardwalk, Blowout, Mannhole, Demolition, and Pressure
  • Added the Summer 2025 Cosmetic Case
    • Contains 23 new community-contributed items
  • Added 4 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Final Score
    • Taunt: Bear Hug
    • Taunt: Texan Trickshot
    • Taunt: Flying Colors
  • Added 14 new community-created Unusual effects
    • 7 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Summer 2025 Unusual effects instead of their normal Unusual effects during the Summer event. This does not include crates.
  • The Summer event runs through September 15th, 2025
General
  • Fixed the Frontline Field Recorder not using its normal map
  • Fixed The Texas Half-Pants not fully using rimlight
  • Fixed the Das Hazmattenhatten's materials not using its normal map
  • Fixed The Bazaar Bargain's scope being painted when using the Saccharine Striped, Team Detail, Gobi Glazed, and Team Charged war paints
  • Fixed some outdated in-game tips
  • Reduced default value for ConVar 'tf_mm_next_map_vote_time' from 30s to 15s
  • Updated materials for The Candy Cane to fix consistency issues
  • Updated lightwarptexture setting for the blood version of the Half-Zatoichi
  • Updated the Strasbourg Scholar to improve clipping
  • Updated the Heavy's model to add a 'bullets' bodygroup for cosmetics
  • Updated/Added some tournament medals
  • Updated cp_fortezza
    • Reworked routes between Point A and Last
    • Improved lighting and visuals across the map
    • Clipping fixes
  • Updated vsh_distillery, vsh_maul, vsh_nucleus, vsh_outburst, vsh_skirmish, and vsh_tinyrock
    • Big thanks to Whurr, Starfall and Bradasparky for reporting bugs and suggesting changes.
    • Balance changes
      • Consecutive Wall Climbs no longer cut your preexisting speed
      • Mini-Sentries now deal 80% damage (up from 50%)
      • Crit-boosted Miniguns now deal 70% damage (up from 60%)
      • Reduced the Mighty Slam's damage at point-blank range
      • Rebalanced Hale's damage against buildings
        • Level 1 buildings are destroyed with a single punch
        • Level 2 and 3 buildings now require two punches
        • The Wrangler Shield adds an additional punch to the required count
        • Ability-based damage to buildings is unchanged
    • Bugfixes
      • Fixed a crash caused by the string pool overflowing over time
      • Fixed Hale's attacks applying knockback in the wrong direction
      • Fixed dead players being flagged as AFK and kicked for idling during long rounds
      • Fixed the round timer resetting to 60 seconds if it was lower when the number of alive Mercs dropped to 5
      • Fixed Hale being able to punch immediately as the Sweeping Charge ends.
      • Fixed Hale's punch knockback being too strong against Demoman, Heavy, and Medic
      • Fixed healing effects from the Warrior's Spirit and the Powerjack erasing overheal
      • Fixed the Quick-Fix occasionally failing to mirror the patient's Wall Climbing
      • Fixed a rare bug at the start of a round where Hale couldn't move
      • Fixed being able to Wall Climb off of projectiles