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QEL x Brazil Fortress 4v4 Halloween Cup 2025


(Image credit: sakura and Brie)



Brazil Fortress and Quick Esports League are proud to announce the QEL x Brazil Fortress 4v4 Halloween Cup 2025, a multi-regional competitive event for North America, South America, and Europe!




This tournament features medals and a $1,500 prize pool, with a $500 prize pool per region. Running from November 1st - 2nd, the event will include three divisions for NA and EU and 4 for SA for all skill levels and follows a double-elimination format with Bo1 matches and Bo3 playoff games.




Signups began October 20th and will close on October 31st. Matches will use a pick/ban map system.




For more information join their Discord Server! and signup on their website!




Important Links:



Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Sandy Unusual effect
    • Fixed incorrect texture for the sand cloud particles when moving
    • Reversed previous idle state changes

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Sandy Unusual effect
    • Fixed incorrect texture for the sand cloud particles when moving
    • Reversed previous idle state changes

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated the Sandy Unusual effect

    • Fixed incorrect texture for the sand cloud particles when moving
    • Reversed previous idle state changes

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Mad Drip to fix a problem with LODs
  • Updated cp_cowerhouse to fix regression from the previous update
  • Updated the Sandy Unusual effect
    • Movement State
      • Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
    • Idle State
      • Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
      • Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles
  • Updated the Sizzling Unusual effect
    • Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random