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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Dragon's Fury projectiles colliding with other projectiles
  • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
  • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
  • Fixed an exploit related to opening the ConTracker while the taunt menu is open
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
  • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
  • Fixed large bundle descriptions being clipped in the Mann Co. Store
  • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
  • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
  • Fixed players receiving knockback from enemy weapons during a truce
  • Updated Mann vs. Machine mode
    • Fixed an infinite health exploit for Snipers using The Razorback
    • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
  • Updated the Strange ranks for the Razorback to be similar to the Manntreads
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_synthetic_event
    • Fixed some prop pop in
    • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
    • Increased volume of toastmaster summon sounds to make it more obvious when he spawns
  • Updated pd_farmageddon
    • Updated scarecrow logic to make damaging them more consistent
    • Fixed incorrect farmer line playing sometimes when the cap opens
    • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
    • Fixed some floating props and beams
    • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
    • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
    • Blocked off sentry spot under the ramps at mid because it was too advantageous
  • Community request
    • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Dragon's Fury projectiles colliding with other projectiles
  • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
  • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
  • Fixed an exploit related to opening the ConTracker while the taunt menu is open
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
  • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
  • Fixed large bundle descriptions being clipped in the Mann Co. Store
  • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
  • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
  • Fixed players receiving knockback from enemy weapons during a truce
  • Updated Mann vs. Machine mode
    • Fixed an infinite health exploit for Snipers using The Razorback
    • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile
  • Updated the Strange ranks for the Razorback to be similar to the Manntreads
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_synthetic_event
    • Fixed some prop pop in
    • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
    • Increased volume of toastmaster summon sounds to make it more obvious when he spawns
  • Updated pd_farmageddon
    • Updated scarecrow logic to make damaging them more consistent
    • Fixed incorrect farmer line playing sometimes when the cap opens
    • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
    • Fixed some floating props and beams
    • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
    • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
    • Blocked off sentry spot under the ramps at mid because it was too advantageous
  • Community request
    • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed Dragon's Fury projectiles colliding with other projectiles
  • Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring projectiles colliding with func_lod entities
  • Fixed tf_projectile_energy_ring projectiles not colliding with tf_generic_bomb entities
  • Fixed an exploit related to opening the ConTracker while the taunt menu is open
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Fixed servers not being able to load Mann vs. Machine .pop files for workshop maps
  • Fixed not being able to apply Strange Parts to the Battery Canteen and other Strange powerup bottles
  • Fixed large bundle descriptions being clipped in the Mann Co. Store
  • Fixed Halloween: Voices From Below spell not working correctly with the Taunt: Bad Pipes
  • Fixed a sound bug related to using The Huntsman and the Taunt: Zoomin' Broom
  • Fixed players receiving knockback from enemy weapons during a truce
  • Updated Mann vs. Machine mode

    • Fixed an infinite health exploit for Snipers using The Razorback
    • Fixed the incorrect .pop file being loaded during map change when using tf_mvm_missioncyclefile

  • Updated the Strange ranks for the Razorback to be similar to the Manntreads
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the materials
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_synthetic_event

    • Fixed some prop pop in
    • Added backup check to try to make sure the point is set to neutral when the toastmaster spawns
    • Increased volume of toastmaster summon sounds to make it more obvious when he spawns

  • Updated pd_farmageddon

    • Updated scarecrow logic to make damaging them more consistent
    • Fixed incorrect farmer line playing sometimes when the cap opens
    • Added func_respawnflag back to the acid area in cap zone that mysteriously vanished
    • Fixed some floating props and beams
    • Added team specific teleporter destinations for teleporting players out of the cap zone when a round is over. This should stop players getting stuck in each other.
    • Cap point open sprite should no longer appear at the start of a round if the cap opened during "waiting for players"
    • Blocked off sentry spot under the ramps at mid because it was too advantageous

  • Community request

    • Added new item_teamflag ouputs OnPickup1, OnDrop1, and OnCapture1 that fire outputs with the player as the activator

Valve is making TF2 modding easier by waiving a $50K fee

The Team Fortress 2 modding scene is about to get a little easier, it seems, as Valve has apparently struck a deal with Microsoft to waive the $50,000 fee for the Havok physics engine for future mods - and not just TF2 either as this deal apparently covers all Valve games, including possibly Half-Life: Alyx.


In the same week where Rockstar and Take-Two are under fire for the GTA Trilogy Definitive Edition fiasco - which they hit numerous mods and modding sites with takedown requests to build - Valve Software instead seems to be doing something nice for the modding community by removing a hefty physics engine licence cost.


As originally posted by @TF2CCWiki on Twitter, they asked Valve support about getting an asset licence for the Havok physics engine - which costs $50,000 usually for any Valve-supported paid mods on Steam - and was told that Valve has "reached an agreement with Microsoft to have Havok fees waived for future mods of Valve games", which is great news for the modding community.


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Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to right-clicking an input field to open the context menu
  • Updated Taunt: The Dueling Banjo to add a missing sound file
  • Updated spelling for Sarsparilla Sprayed to Sarsaparilla Sprayed
  • Updated The Mislaid Sweater and Beanie The All-Gnawing to fix issues with the backpack images
  • Updated contributors display list for Los Muertos to add a missing contributor
  • Updated Megalo map stamp to fix incorrect image
  • Updated border color for Unusual items in the loadout menu
  • Updated the localization files
  • Updated cp_ambush_event
    • Fixed building inside wall exploit
    • Fixed some lamps that were hovering in the air
    • Fixed a few misaligned textures
    • Improved clipping
  • Updated pd_farmageddon
    • Underworld hurt trigger now works as last update explained
    • Fixed visable nodraw entity
  • Updated arena_lumberyard_event
    • Fixed a missing material in RED spawn
    • Changed the ghost particles in the 3d skybox
    • The team-colored ghosts that appear on round win now last longer and are more plentiful
    • The constant, purple-colored ghosts are now less abundant
    • Added various clipping improvements around the map
    • Added smoke to the chimneys
    • Added a line of sight check to the ghost dispensers so you can no longer provide benefits through walls
    • Removed the Observer